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Apple CiderACEarth PonyNovice Rankhttp://giftkrieg23.deviantart.com/art/The-Savage-World-of-My-Little-Pony-4th-Edition-347963248

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Distant cousin of the Apple Family, Apple Cider is a silly pony and master brewer

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Cutie Mark: Moonshine jug marked with three X's

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Attributesd-StatisticsSkillsd-Major HindrancesMinor HindrancesEdgesFeats

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Agility4Charisma+1Knowledge (Brewing) [1]10Enemy (Flim Flam) [2]Habit (Won't Shut Up) [3]Masterwork Crafting [4]♠ Unstoppable [5]

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Smarts10Pace6Persuasion10Phobia (Spiders) [6]Weird Magnet [7]Elan [8]

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Spirit8 [9]Parry5Notice6Charismatic [10]

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Strength6Toughness5Streetwise6

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Vigor6Bennies3Fighting6

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Leadership6

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Cutie Mark Ability

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Not Spent

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Spent Bennies

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0

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Session #xpSession NamexpAdvancesBitsSilver PiecesFlorins

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BVP #12Mystery at Horsepoint [11]5Elan Edge100

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BVP #23Some Skin and a Certain Spray [12]10Charismatic EdgeSundries/EquipmentStatus

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BVP #32Over the Hills and Through the Woods [13]15The Cider Family Cider Recipe [14]

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BVP #43Cross of Iron [15]20Crude Crossbow [16]

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BVP #52This Island Equestria25

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BVP #62There's Absolutly Nothing to be Worried About [17]30

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BVP #72Persona non Grata35

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BVP #83Very Honorable40

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45

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50

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55

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60

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65

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70

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75

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80

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85

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90

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95

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100

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Total19

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[1] Crafting Emphasis
[2] Somebody out there dislikes you and will actively try and undermine or embarrass you. Whether or not their dislike of you is justified, they will be a constant thorn in your side. As a Minor Hindrance, your rival will typically be another pony who will attempt to impede you and your work. As a Major Hindrance, your rival is a powerful foe (even an intelligent non-pony creature) who puts a good deal of time into making your life miserable. If the enemy is one day defeated, the Game Master should eventually work in a replacement.
[3] You have acquired an annoying and constant habit of some sort, such as chewing on your mane or constantly humming. As a Minor Hindrance, the habit is annoying but not dangerous, giving you a -1 Charisma penalty. As a Major Hindrance, the habit is a full-blown compulsion or addiction that has a tight grip on you. If you are unable to fulfill or express a Major Habit, in addition to the Charisma penalty you must roll Spirit every 24 hours thereafter or become Fatigued until you can make the roll again.
[4] Requirements: Novice, Earth pony, any Knowledge skill at d10+ with Crafting Emphasis Earth ponies, with their special connection to the natural world around them, are renowned for their creative abilities as the undisputed masters of the various skilled trades. As such, they are highly sought after for their almost intuitive grasp of materials and engineering. You may craft Masterwork items.
[5] Suit: Spades Requirements: Novice Duration: Instant Unstoppable requires an action to perform. You perform a single act of incredible physical power or resilience, such as breaking through a wooden wall, fording a river, or something else appropriate to the situation; no roll is necessary. The Game Master decides, based on the situation, but it should be something that is normally very hard to do. You cannot use this Feat to harm any living creature, directly or indirectly.
[6] You have an overwhelming and irrational fear that has been with you your entire life. Example Phobias include spiders, public speaking, the dark, etc. When in the presence of your phobia, you receive a -2 penalty to all Trait rolls with a Minor Phobia or a -4 with a Major Phobia.
[7] No matter where you go or what you do, bizarre and unlikely things seem to gravitate towards you like moths to a fire. These things are not necessarily harmful, but they are typically unexpected and awkward for those around you. As a Minor Hindrance the events are mostly harmless, if inconvenient and off-putting. As a Major Hindrance, you are plagued with potentially dangerous events that can easily cause harm to those around you.
[8] Requirements: Novice, Spirit d8+ When you give something your all, it tends to pay off in a big way. Whenever you spend a Benny on a Trait roll (including a Soak roll), you gain a +2 bonus to the final total.
[9] --Increased to d8 with Hindrance points
[10] Requirements: Novice, Spirit d8+ You have learned how to work with anyone, and you know just how to phrase things to make everyone feel like they got their way. You gain a +2 bonus to your Charisma.
[11] http://bronyshow.com/?p=652
[12] http://bronyshow.com/?p=750
[13] http://bronyshow.com/?p=844
[14] TOP SECRET - *Don't lose it Cider! I mean it!*
[15] http://bronyshow.com/?p=970
[16] -1 to attack rolls for Improvised 2d6 damage
[17] http://bronyshow.com/?p=1080