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TimestampGame Being PlayedEvaluated byRatings per Category [Clarity]Ratings per Category [Flow]Ratings per Category [Balance]Ratings per Category [Length]Ratings per Category [Integration]Ratings per Category [Fun]Strongest Point: What was the game's best feature?Weakest Point: What was the game's weakest feature, drawback?One Change: If you were to suggest one change to be made to the game, what would it be?Anything else you'd like to add?

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10/21/2013 17:34:14AchieveDerrick Coble333475The best feature is learning how to construct a fish filet sandwich and the discussion the backk and for between players.Definitely the Jack in the Box guide sheet.The exact usage of the of the wild care. For example can you reserve it for later rather than use it immediately.The rules need to be explained better and time needs to be set aside to go over the guide sheet in the beginning.

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10/21/2013 17:17:02ChangelingsJoe Young155554Once you get going the game flow is easy to understand (after they cleared up some of the rule issues). The issue with rules that weren't check slowed us down. It was as though it hadnt been played. Also having us download an app to get to information seemed like a waste and though the trick was appropriate, the trade-off wasn't worth it. Add something to the mix that would encourage more social interaction and not just going through the motions. Nicely done mockup.

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10/21/2013 17:17:19ExcellenceGio Jones356655Fun. For a non debt collection professional, I had a lot of fun playing and socializing with other fellow players. The questions were rather technical and probably appropriate for debt collector, but somewhat confusing for a non-pro.Clarity: Some of the rules needed clarification at the onset and we had to refer back to the rules throughout. We found that "stealing" a turn could be fun, but an exception needed to be added to the rules for true/false questions.Assign a time-keeper for each round.

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10/21/2013 17:21:48ExcellenceChiyo & Sherrell457325The money and the stealsThe amount of money you had to earn was a lot. The opportunities to earn money were limited. More opportunities to earn money. There was a lot of wait time

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10/21/2013 18:05:54ExcellenceRose Wright357555Balance. This game was straight forward, with movement around the board, easy to understand, and would be helpful to someone in that profession (debt collection). There was confusion about how the "steal the question" was handled. The instructions were not clear, so the players agreed to do it one particular way.Start with a small fund from the bank at start of play. I think that would give the players something to feel good about. The game content / subject matter is so serious that giving players a small reward would give them the incentive to stay on the positive side of the ledger.If I knew the subject matter, it may be a good game to use as a check-on-learning for the facts of the subject. They were hard questions . . . but the group I was playing with was a fun crowd and we made the best of the subject matter - fun to play the game.

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10/21/2013 17:17:45FabFiveKimberly Unger and Michael Timog345777Showed how diverse different forms of poetry are.Rules didn't seem chronological and the cards weren't labeled.Adding clarity to the directions.It seemed unfair that the first player to start the readings is the last player to get all 4 words and that having all 4 words is necessary for being able to win.

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10/21/2013 17:18:29FabFiveChelsea Campbell243353The game's best feature was the composition aspect. I found this to be my favorite part because it gave me a purpose to collect good words and it allowed the players to be creative - be a part of the game.The biggest drawback is that there is no distinct times to compose or to read. The time needs to be managed better to account for players who do not want to collect words from a certain poem - that time feels wasted. Also, it becomes hard to win when other players have already collected their words and are composing while others are still collecting.I would change the notepad to compose the poem. I got an easy poem form (haiku) but for more complex poem forms, it may be beneficial to have a form for the players to plug their words into. I see that the game is teaching the importance of diction but it seems to need improvement on teaching forms of poetry.I liked listening to the poetry. The rules need to be written more clearly. The first player is at a disadvantage because they cannot collect a word from the poem they read.

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10/21/2013 17:20:32FabFiveBrillance - Amanda Pelloth55375Great graphic organizer! Awesome concept...I would love to play this with a class full of students. The examples were very helpful too. I think it is neat how the players will learn about several different types of poems throughout the game.Takes some time to learn and understand the rules and all of the components. Wasn't sure if the words from the title could be used as one of the four words in the poem. Or if they could only be used in the players poem title.Allow the player reading the poem to write down words as well.We didn't get to finish the game, but it felt like the game ended after the first round, as players were all focused on composing their poems.

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10/21/2013 19:00:48BrillianceJasmine Wettlaufer 233233The questions seem relevant and I liked the idea of tokens.Too many rules. Too much going on.Change all the squares to questions and have players land on the different colors.The two dice were complicating things. Why not just have one dice and have people land on 6 to get out of the start.

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10/22/2013 18:57:31ChangelingsAmanda Barcelon565456The game's best feature would have to be the board itself and the cards. I loved all of the graphics. It looked like a real game I could purchase in stores!Well, the weakest point would have to be the amount of cards you have to collect. I think you had to collect 12 cards in order to win, but everyone was at like 5 or 4 since we kept stealing from one another and what not. In turn, this made me feel like it was going to take forever for me, or anyone for that matter, to win. I'm competitive. I would change a few of the colors. The yellow and green barcodes looked pretty similar. I would also change the blue and indigo cards because it was also hard to tell the difference between those two.I had tons of fun playing! Great job team!!! :)

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10/22/2013 20:55:03ChangelingsAaron Lorenz253332The Game board, Cards, and instruction, were very colorful, and almost looked like it was a "finished" gameI really didn't get it, but I was a bit distracted as well. I didn't see how the game taught one how to make a mobile app. It also seemed the game was mostly "chance", I didn't see where "knowledge" or "skill" would help. But then it might be more apparent after several plays...and it is only an alpha testmaybe relate it more to actual app building, and cut the big "background" sheet....

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10/22/2013 22:00:23FabFiveHeather & John345555Creating your own poem from found wordsThe rules felt long and confusing to me. I was really relieved that one of the game creators was playing with us, as I needed to rely on her to figure out how to play the game.Change the way the rules are written.I'm not a poetry person and I still had a lot of fun playing that game! Great job!

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10/27/2013 13:29:59DesignersLisa Widmark443532The questions that you had to answer when you got th e logic portion wrong. For our group, the premise was too simple. So simple that we did not get it. The truth table may be something for incoming freshman to learn/remember, but it is not robust enough to base a game on. It should be a smaller part of the whole context.

I realize that your game goes beyond this as you get to higher levels. The first couple levels should be shorter.

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10/27/2013 13:33:05AchieveLisa Widmark556465Fast and interesting, no down time.The die needs to be better, an easy fix.Make the cards round and the spaces on the board fit the pieces.
Also a spot on the side to put your finished sandwiches.

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10/28/2013 18:08:12DesignersCorina Borevitz 663311I liked the proposition truth table cards and little paper facts that were cut out and supposed to be fit into the cards. That was cute and fun. I liked being able to pick out of a paper bags and fit the little pieces into the cards with a slit cut into it. I liked the candid truth cards. I liked the thought I would get to know my teammates and have to divulge a "candid truth" about myself. I liked that there were levels to the game. Being that we were not logic/philosophy students, maybe the game was lost on the players. I did not understand what a proposition was except that if there are two truths, it is a truth, otherwise it's false. That was the whole premise of the game and it was too easy. The candid truths were not "candid" enough. The players wanted to be able to guess what each other liked, but we were only supposed to identify if the proposition were true, which was already obvious to me. We were confused about what the next step was after getting the proposition wrong or right. I think a game about philosophy is a cool idea. Getting to know your players, and thinking "philosophically" would be fun for a large group of people.