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Weapon Damage(assumes 100% accuracy)

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NameMag SizeSPKShieldBodyMeleeHSComments

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Primary Weapons:

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Battle Rifle (3-shot burst)3613 (5)12 (4)8 (3)2Y3-shot burst

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DMR145432Y

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Covenant Carbine188752Y

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Lightrifle (unzoomed)3615 (5)14 (5)9 (3)2Y3-shot burst. Last bullet of 5th trigger-pull kills if headshot

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Lightrifle (zoomed)12432NAY

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Assault Rifle32161062N

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Storm Rifle15016972N

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Suppressor48191272N

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Secondary:

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Magnum86532Y

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Plasma Pistol (single)6112482N

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Plasma Pistol (charged shot)4413NAN

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Boltshot (single)10111062YRequires the player reload for a kill

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Boltshot (charged)2 (1 clip)111NAN1 shot kill = enemy fills width of 3rd ring; 2 shot kill = enemy fills width of 2nd ring. Fires 15 projectiles. The damage of each projectile is dependent upon the range from target.

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Spawn/Drops:

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Shotgun61112NFires 15 projectiles. The damage of each projectile is dependent upon the range from target

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Scattershot51112NFires 6 projectiles. If all 6 hit, no matter the range, it will be an instant kill. If less than 6 hit, shields will go down by x/6, where x is the number of projectiles that hit.

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Sniper RIfle41112Y

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Beam Rifle101112Y

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Binary Rifle21112YOne-shot kill anywhere on the body

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SAW72161062N

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Needler227772NDoes not kill without combine

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Concussion Rifle63212NAOE

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Sword101111NLunge requires a red reticle, melee doesn't lunge

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Gravity Hammer121111NAOE, melee doesn't lunge or use energy

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Fuel Rod Cannon51112NAOE

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Rocket Launcher21112NAOE

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Sticky Detonator11112NAOE

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Railgun11112NAOE

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Incineration Cannon (primary)11112NAOE

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Incineration Cannon (secondary)1211NAAOE

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Spartan Laser41112NLine AOE

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Key:Short:Description:

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Minimum Shots per KillSPKThe number of rounds/particles required to kill, which are emitted from the weapon (parenthesis indicates trigger pulls in some cases)

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ShieldThe number of shots required to take down shields

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BodyThe number of shots required to kill post-shield removal

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MeleeThe number of melee attacks required to kill from full shield to zero

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HeadshotHSWhether the weapon will kill with a single unshielded headshot

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Weapon vs. Weapon(assumes 100% accuracy and headshots)

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RankName

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1Magnum

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2LightRifle (scoped)

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3DMR, Carbine

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4Battle Rifle

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5LightRifle (not scoped)

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About:Testing consisted of two players going head-to-head with each possible weapon combination/matchup. Shooting began at the same moment (using in-game clock to coordinate). Each weapon matchup test was performed multiple times until a consensus was agreed upon, and with the two players trying each of the two weapons in the matchup. The ranking indicates which weapon "wins", resulting in one player dying first.

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