1 | Summon Spell updated 9-march | __Spellbook Prereq 1 | SpellBook Prereq 2 | Summoner Path Prereq | Custom Prereq | Custom Prereqs | Notes |
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2 | Summon Shadow Warg | Air1 | Airshard1 | Sprints on first turn, can Maul | |||
3 | Summon Air Golem | Air1 | Fast and High Air Dodge | ||||
4 | Summon Air Shrill | Air2 | GOODIEHUT_1 | BLOCK Strategic | Quick Summon. Can use Static Charge to blast random enemy for ~10 damage | ||
5 | Summon Shadow Warriors | Air2 | Summoner1 | 1 unit of 3 is spawned. an additional 2 warriors are added each summons. Has Shuriken and Flashbomb. | |||
6 | Summon Air Guardian | Air2 | Tougher and stronger version of golem | ||||
7 | Summon Storm Serpent | Air3 | Water2 | Summoner1 | Has Storm Spell, does air damage on strike | ||
8 | Summon Lightning Giant | Air3 | BLOCK tactical if caster is in city | Throws lightning, wields lightning spear | |||
9 | Summon Air Lych | Air4 | Wide2 | Airshard1 | BLOCK tactical | Unit is Stronger than class, but feeds directly off a single Airshard, preventing its use. | |
10 | Summon Air Elemental | Air4 | Can Teleport every turn | ||||
11 | Summon Noxious Cloud | Air5 | Fire2 | Summoner1 | Airshard1 | BLOCK strategic | AoE poison - all attacks also damage other adjacent enemies. Low hitpoints, but high dodge. |
12 | Summon The Gentlemen | Air5 | Grey8 | Airshard2 | BLOCK tactical | The Gentlemen can silence a battle. | |
13 | Summon Air Dragon | Air5 | Wide1 | Airshard1 | |||
14 | Summon Northern Wind | Air5 | Summoner2 | AirShard2 | BLOCK tactical if caster in city | Air Elemental. Gives +1 Air Shard power while alive. Massive mana cost. Army gains +7 ranged dodge. | |
15 | Summon Demonling | Death1 | Caster loses 3 constitution while spell is active. If cast in tactical, summoner loses 1*champion level hitpoints. | ||||
16 | Summon Alastor | Death2 | Summoner1 | BLOCK strategic | High Initiative, Accurate Ranged Attack. | ||
17 | Summon Wildling Spiderriders | Death3 | Air3 | DeathShard1 | Extra strong if attacking enemies in Swamp terrain. | ||
18 | Summon Pestilence Demon | Death3 | Earth3 | DeathShard1 | Strong poison debuff | ||
19 | Summon Berzerker Demon | Death3 | Fire3 | DeathShard1 | Loses defense and gains attack as it loses health, every 25% | ||
20 | Summon Vampiric Snake | Death3 | Water3 | DeathShard1 | Accumulates Charges when it attacks in melee. Charges can be used by this unit to Heal friendlies, or AOE heal. | ||
21 | Summon Succubus | Death3 | DeathShard1 | Female with ripped wings. Can Seduce spellcasters, both target and succubus lose their next turn. No resist. | |||
22 | Summon Warrior Demon | Death3 | |||||
23 | Summon Banshee | Death4 | Summoner1 | DeathShard1 | Female Ghost. Can cast Mass Curse with long casting time. Also Stop Heart, stunning target. | ||
24 | Summon Lich | Death4 | Drains enemy hitpoints when it attacks. Weak against high armor. Cannot attack Elementals. | ||||
25 | Summon Chaos Demon | Death5 | Air2 | Summoner1 | DeathShard1 | Uses Chaos Damage. Model: Demon with black bolts fling off his body. Perhaps an ability to teleport enemy unit? | |
26 | Summon Fell Dragon | Death5 | Grey7 | DeathShard1 | |||
27 | Summon Riders of Doom | Death5 | Grey7 | Summoner2 | DeathShard2 | BLOCK tactical | Summons the four riders of the apocalypse. As long as any one still lives, cannot summon again. |
28 | Summon Demon Prince | Death5 | DeathShard2 | Can only be cast once per character. The character sells his soul to summon 1 of 6 almighty demon princes. | |||
29 | Summon Stone Golem | Earth1 | Bonus to armor from every Earthshard. | ||||
30 | Summon Stone Guardian | Earth2 | Earthshard1 | Bonus to armor from every Earthshard. | |||
31 | Summon Earth Shrill | Earth2 | GOODIEHUT_1 | BLOCK Strategic | Quick Summon. Higher Defense than other Shrill. | ||
32 | Summon Animated Weaponry | Earth2 | Summoner1 | BLOCK strategic | Summons animated version of most up-to-date tech weapon. Long casting time. | ||
33 | Summon Primal Polar Bear | Earth3 | Water2 | Summoner1 | |||
34 | Summon Stone Hurler | Earth3 | Throws rocks in tactical combat. Extremely weak when summoned straight into tactical combat. | ||||
35 | Summon Earth Lych | Earth4 | Wide2 | Earthshard1 | BLOCK tactical | Unit is Stronger than class, but feeds directly off a single Earthshard, preventing its use. | |
36 | Summon Earth Elemental | Earth4 | Only heals 1 in strategic mode max. | ||||
37 | Summon Obsidian Guardian | Earth5 | Fire2 | Summoner1 | EarthShard2 | Bonus to armor from every Earthshard. | |
38 | Summon Earth Dragon | Earth5 | Wide1 | Earthshard1 | Acid breath melts away soft armor like leather. Also reduces wood weapon damage by 50% (club, bow, spear) | ||
39 | Summon Living Mountain | Earth5 | Summoner2 | EarthShard2 | BLOCK tactical unless in Hills | Torax model. Gives +1 Earth Shard power while alive. Massive mana cost. Overpower trait. | |
40 | Summon Golem Army | Earth5 | Bonus to armor from every Earthshard. 3 units of 3 are spawned at the beginning of Combat | ||||
41 | Summon Warboar | Fire1 | Summoner1 | FireShard1 | |||
42 | Summon Fire imp | Fire1 | Very low HP, no constitution | ||||
43 | Summon Fire Shrill | Fire2 | GOODIEHUT_1 | BLOCK Strategic | Quick Summon. Can use Fire Dart to blast a target for 6 fire damage. | ||
44 | Summon Living Bomb | Fire2 | BLOCK Strategic | A small burning man that runs at enemies. If it gets hit in melee, it explodes, damaging its killer. | |||
45 | Summon Fire Serpent | Fire3 | Earth2 | Summoner1 | Deals mostly fire damage with its attacks. | ||
46 | Summon Will o'Wisps | Fire3 | Just a floating red spell effect. Causes Chaos-like effects whenever it attacks an enemy. | ||||
47 | Summon Fire Lych | Fire4 | Wide2 | Fireshard1 | BLOCK tactical | Unit is Stronger than class, but feeds directly off a single Fireshard, preventing its use. | |
48 | Summon Cacus Giant | Fire4 | Fireshard1 | Fire-Breathing giant | |||
49 | Summon Fire elemental | Fire4 | If summoned in tactical battle, it works like an offensive spell. Summons in empty tile, adjacent get damaged. | ||||
50 | Summon Behemoth | Fire5 | Earth2 | Summoner1 | Fireshard1 | BLOCK tactical | Lots of hitpoints, average defense. |
51 | Summon Fire Dragon | Fire5 | Wide1 | FireShard1 | |||
52 | Summon Aspect of Fire | Fire5 | Summoner2 | FireShard2 | BLOCK tactical unless in Desert | Pyre of man model. Gives +1 Fire Shard power while alive. Massive mana cost. If hit, deals damage back. | |
53 | Summon Celestial | Grey11 | Summoner2 | UnitLevel7 | In tactical battle, it arrives through a portal. This is meant to be the ultimate spell for those who-> | ||
54 | Summon Ophidian | Grey3 | Summoner1 | UnitLevel3 | BLOCK strategic | ||
55 | Summon Dire Ophidian | Grey5 | Summoner2 | UnitLevel5 | BLOCK strategic | ||
56 | Summon Shrill Lord | Grey6 | GOODIEHUT_1,LVL5 | Has some glowy effects, maybe add some kind of special damage | |||
57 | Summon Ophidian Pack | Grey7 | Summoner1 | UnitLevel6 | BLOCK strategic | 2 units of 3 are spawned | |
58 | Summon Ophidian Horde | Grey9 | Summoner2 | UnitLevel7 | BLOCK strategic | 6 units of 3 are spawned | |
59 | Summon Wildcat | Life1 | Summoner1 | UnitLevel1 | BLOCK tactical, unless Is_Beastmaster | Summoner may lose control of this creature. High Attack and Init. | |
60 | Summon Lesser Treants | Life2 | BLOCK tactical unless in Forest | Treants Regenerate life extremely quickly in strategic mode. Treants move only 1 tile per turn in tactical combat. | |||
61 | Summon Wood Elves | Life3 | Air3 | LifeShard1 | 3xWood elf with supreme accuracy and poisoned bows. They gain +15 ranged dodge in Wood terrain. | ||
62 | Summon Tornaq | Life3 | Earth3 | LifeShard1 | Heals all adjacent units on spawn. Can heal again every 4 turns. NO MAUL! A spirit bear. | ||
63 | Summon Amaterasu | Life3 | Fire3 | LifeShard1 | A living dark flame. It attacks from a short distance. If it kills any target, a new smaller Amaterasu is born. | ||
64 | Summon Yeti | Life3 | Water3 | LifeShard1 | |||
65 | Summon Host of Angels | Life3 | LifeShard1 | 5xleatherwearing angels. If cast in tactical battle, also gives caster +1 tactical health regen for battle | |||
66 | Summon Angel of Death | Life3 | Summoner1 | Black-robed angel with a scythe. Has a special execute which deals damage according to damage on target. | |||
67 | Summon Paladin | Life3 | A heavy cavalry knight that can cast Heal. Deals extra damage against other faction allegiance. | ||||
68 | Summon Archangel | Life4 | A single, large angel with a burning two-handed sword. If cast in tactical battle, also casts Heal on caster | ||||
69 | Summon Dawn Dragon | Life5 | Grey7 | LifeShard1 | Gives +2 tactical health regen to Army, has +7 itself | ||
70 | Summon Seraphim | Life5 | Grey9 | Summoner1 | LifeShard2 | An angel with six wings. If cast in tactical battle, also gives +7 Spell resistance for army | |
71 | Summon Ancient Treant | Life5 | Water2 | LifeShard2 | BLOCK tactical unless in Forest | Treants Regenerate life extremely quickly in strategic mode. Treants move at 1 in tactical combat. | |
72 | Summon Tiger | Life5 | Summoner2 | LifeShard1 | BLOCK tactical, unless Is_Beastmaster | All around awesome abilities or unit is treated as a Hero. (Maybe) | |
73 | Summon Wolves | Water1 | Summoner1 | BLOCK tactical, unless Is_Beastmaster | |||
74 | Summon Water Shrill | Water2 | GOODIEHUT_1 | BLOCK Strategic | Quick Summon. Can use Slow spell. Water Shrill have low spell mastery. | ||
75 | Summon Nickar | Water2 | Model: http://i1237.photobucket.com/albums/ff478/seanw3/nickar.jpg black wings, water-ish body | ||||
76 | Summon Mire Skath | Water3 | Earth2 | Summoner1 | BLOCK tactical unless in Swamp | Piercing damage, quick move first turn, penetrates armor. | |
77 | Summon Floating Water | Water3 | Wide1 | WaterShard1 | A giant floating bubble filled with water. Upon attacking any creature, or when it is attacked, it envelops them in water | ||
78 | Summon Ice Elemental | Water3 | |||||
79 | Summon Water Lych | Water4 | Wide2 | Watershard1 | BLOCK tactical | Unit is Stronger than class, but feeds directly off a single Watershard, preventing its use. | |
80 | Summon Water Elemental | Water4 | Watershard1 | When below 25%, goes into Regress mode. During regress mode, heals 6 per turn and cannot move or attack. | |||
81 | Summon Giant Slag | Water4 | BLOCK tactical unless in Swamp | Overpower trait | |||
82 | Summon Lady of the Lake | Water5 | Air2 | Summoner1 | WaterShard2 | Massive regeneration, spellcasting. Has spell to summon excalibur maybe. | |
83 | Summon Water Dragon | Water5 | Wide1 | WaterShard1 | unfinished | ||
84 | Summon Wintersmith | Water5 | Summoner2 | WaterShard2 | BLOCK tactical unless in River | Vetrar model. Gives +1 Water Shard power while alive. Massive mana cost. | |
85 | Summon Ghost Infantry | Wide2 | GOODIEHUT_2 | BLOCK strategic | Ghosts ignore 50% of all physical damage. Low magic resistance. | ||
86 | Summon Ghost Riders | Wide3 | GOODIEHUT_2 | BLOCK strategic | Ghosts ignore 50% of all physical damage. Low magic resistance. | ||
87 | Summon Pioneer | Wide3 | Summoner1 | BLOCK tactical | A normal pioneer. | ||
88 | Summon Ghosts of All | Wide4 | GOODIEHUT_2 | BLOCK strategic | Summons various ghost creatures, such as ghost trolls, ghost drakes and so on. | ||
89 | Summon Impure World Resurrection | Wide5 | Grey15 | Summoner1 | WideShard3 | BLOCK tactical | Summons a random legendary hero from the afterlife. Some do not count as champs. Various injuries. |
90 | Summon Ghost Dragon | Wide5 | Summoner1 | GOODIEHUT_2 | Ghosts ignore 50% of all physical damage. Low magic resistance. Ghost dragon has no breath attack. | ||
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97 | Summon Lechies | ||||||
98 | Summon Ribesal | ||||||
99 | Summon Belial | ||||||
100 | Summon Belphegor | ||||||
101 | Summon Flesh Demon | ||||||
102 | Summon Zagan | ||||||
103 | Summon Zagan Minion |