ABCDEFGHIJKLMN
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Vital CharacteristicsPlayer
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NameRaceColorManeCutie MarkLevelCurr.xpNext levelAgeKarma
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101000Color code legend:
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Orange fields contain formulas which SHOULD NOT be edited. These will automatically calculate values based on other fields.
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Description
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(Background Story Here)
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Yellow fields contain formulas which COULD be replaced with static values, but I recommend simply adding adjustments to the end of the existing formula. For example, if you take 30 points of damage, instead of replacing the value in A26 with the new value, add -30 to the formula. This helps with keeping track of changes, in case something gets mixed up.
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(Other details and description about your character)
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SKILLS
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Skill nameTotal+ / -Base %TagTemporary Effects
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Barter1302xCHA + LCK/2
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Battle Saddles1302xEND + LCK/2
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SPECIALTotal+/-BaseExplosives1302xPER + LCK/2
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STR505SPECIAL points remainingLockpick1302xPER + LCK/2
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PER5055Magic Weapons1302xPER + LCK/2Green fields are here simply to help you with character creation, and should be erased once initial setup is complete.
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END505Adjust the values in the Base column until you are satisfied and the value above is zero (0).Medicine1302xINT + LCK/2
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CHA505Melee Weapons1302xSTR + LCK/2
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INT505Mechanics1302xINT + LCK/2
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AGI505Science1302xINT + LCK/2
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LCK505Firearms1302xAGI + LCK/2
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Sneak1302xAGI + LCK/2
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HITPOINTSAPArmorLeather ArmorSpeech1302xCHA + LCK/2
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CurrentTotal55DTDRConditionSurvival1302xEND + LCK/2
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1151156GoodUnarmed1302xEND + LCK/2
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SP available0
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HeadTorsoR ForelegL ForelegR HindegL HindlegAdditional EffectsDurationSP/levelRadsSickness
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58115585858585812.50None
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Total SP earnedTotal SP spent
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WeaponBottlecaps000
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Damage (total)ConditionRangeITEMS
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GoodNameAmountNameAmount
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AmmunitionCurrentCapacityAmmo Type
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Weapon
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Damage (total)ConditionRange
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AmmunitionCurrentCapacityAmmo Type
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MagicMovement (in feet)
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VERPOTStrainCurr.StrainBasicSprint
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1530
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PERKS
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NameTypeNotes
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