ABCDEFGHIJKLMNOPQRST
1
2
3
4
Condition DamageActual Damage
5
1300325.21374.0642051525.2112681676.358331832.0856071983.2326692134.3797322290.1070082441.2540712592.4011342748.12841
6
1250317.71342.34234214901637.6576581789.789791937.4474472085.1051052237.2372372384.8948952532.5525532684.684685
7
1200310.21310.620481454.7887321598.9569851747.4939731891.6622262035.8304782184.3674662328.5357192472.7039722621.240959
8
1150302.71278.8986171419.5774651560.2563131705.1981561845.8770041986.5558522131.4976952272.1765432412.8553912557.797234
9
1100295.21247.1767541384.3661971521.555641662.9023391800.0917821937.2812252078.6279242215.8173672353.006812494.353508
10
1050287.71215.4548921349.154931482.8549681620.6065221754.306561888.0065982025.7581532159.4581912293.1582292430.909783
11
1000280.21183.7330291313.9436621444.1542951578.3107051708.5213381838.7319711972.8883812103.0990152233.3096482367.466058
12
950272.61152.0111661278.7323941405.4536231536.0148881662.7361161789.4573451920.018612046.7398382173.4610672304.022332
13
900265.11120.2893031243.5211271366.752951493.7190711616.9508951740.1827181867.1488391990.3806622113.6124862240.578607
14
Time condition is up33.333.6644.334.6655.335.666
15
16
17
Current formula is based off
auto attack average swing across all weapons and all classes. This figure is
0.71 per attack, or 1.408 attacks a second.
actual damage is based 10 + (lvl(80)*1.5) + (Conditon * 0.15)As shown in highlighted section, 50 condition damage verus 10% increase in duration (.33 of a second) when is condition better than 10% duration? Your looking for an increase of 200 condition damage over the 10% gain.At higher durations your looking at 150 condition damage for 10% duration
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100