ABCDEFGHIJKLMNOPQRST
1
2
3
Camp Administrator+1 Cunning
4
+2 Cunning
5
4 Cunning
6
7
Drillmaster10 xp per turn to units1.5% Morale
8
15 xp per turn to units3% Morale
9
20 xp per turn to units4.5% Morale+1 Cunning
10
11
Mercenary Connections-5% Merc. Recruitment
12
-10% Merc. Recruitment-6% Merc. Upkeep
13
-15% Merc. Recruitment-12% Merc. Upkeep5% Mercenary Morale+1 Cunning
14
15
Patron of the Military-5% Normal Recruitment
16
-8% Normal Recruitment-8% Normal Upkeep
17
-10% Normal Recruitment-12% Normal Upkeep+1 Cunning
18
19
Military Logistician+1 Cunning
20
+2 Cunning
21
4 Cunning
22
23
Master of Scouts+1 Line of Sight+5% Chance to Detect Agent
24
+2 Line of Sight+10% Chance to Detect Agent
25
+3 Line of Sight+15% Chance to Detect Agent+10% Ambush Detect.+1 Cunning
26
27
Military Conscriptor+5% Army Replenishment
28
+8% Army Replenishment-5% Auxiliary Recruitment
29
+12% Army Replenishment-10% Auxiliary Recruitment+2 Province Growth+1 Cunning
30
31
Quartermaster+10% Ammunition2.5% Armor
32
+25% Ammunition4% Armor2.5% Melee Attack
33
+50% Ammunition+10% Armor5% Melee Attack+1 Cunning
34
35
Skilled Tactician+1 Cunning
36
+2 Cunning
37
4 Cunning
38
39
Effective Ambusher+5% Ambush Success
40
+10% Ambush Success+10% Ambush Detect.
41
+15% Ambush Success+15% Ambush Detect.+10% Morale (Ambushing)+1 Cunning
42
43
Night CommanderEnables Night Battles
44
Enables Night Battles+1 Cunning
45
46
Relentless Attacker2.5% Melee Attack
47
4% Melee Attack2.5% Morale (Attacking)
48
6% Melee Attack5% Morale (Attacking)+5% Movement Range+1 Cunning
49
50
Siegecraft Expert-5% Attrition (Attack/Defend)
51
-8% Attrition (Attack/Defend)+1 Turn Siege Hold-Out
52
-10% Attrition (Attack/Defend)+2 Turn Siege Hold-Out-2 Turn Enemy Hold-Out+1 Cunning
53
54
Tenacious Defender2.5% Melee Defense
55
4% Melee Defense2.5% Morale (Defending)+3% Missile Range
56
6% Melee Defense5% Morale (Defending)+6% Missile Range+1 Cunning
57
58
Capable Bureaucrat+1 Zeal
59
+2 Zeal
60
4 Zeal
61
62
Adept Tradesman+5% Trade Edict
63
8% Trade Edict3% Trade Income3% Industry Income
64
10% Trade Edict6% Trade Income6% Industry Income+1 Zeal
65
66
Agriculturist5% Agriculture Building Cost+1 Food (Province)
67
10% Agriculture Building Cost+2 Food (Province)8% Agriculture Income
68
15% Agriculture Building Cost+3 Food (Province)12% Agriculture Income+1 Zeal
69
70
City Governor3% Tax (Province) 3 Public Order
71
6% Tax (Province)8% Culture Income5 Public Order
72
9% Tax (Province)12% Culture Income8 Public Order+1 Zeal
73
74
Political Reformer-1% Corruption (Faction-wide)+4 Research Points
75
-2% Corruption (Faction-wide)+8 Research Points2 Public Order
76
-3% Corruption (Faction-wide)+12 Research Points4 Public Order+1 Zeal
77
78
Ferocious Warrior+1 Zeal
79
+2 Zeal
80
4 Zeal
81
82
Experienced Archer+4% Missile Range+4% Missile Damage
83
+8% Missile Range+8% Missile Damage+3% Missile Rate
84
+12% Missile Range+12% Missile Damage+5% Missile Rate+1 Zeal
85
86
Skilled Cavalryman3% Cavalry Charge2% Cavalry Attack
87
6% Cavalry Charge4% Cavalry Attack/Defense
88
9% Cavalry Charge6% Cavalry Attack/Defense+6% Cavalry Missile Rate+1 Zeal
89
90
Trained Swordsman2% Infantry Melee Defense
91
4% Infantry Melee Def/Atk
92
6% Infantry Melee Def/Atk5% Charge Bonus+1 Zeal
93
94
Veteran Marine+5% Assault Ship Atk/Def
95
+10% Assault Ship Atk/Def+5% Support Ship Range+5% Support Ship Missile Rate
96
+15% Assault Ship Atk/Def+7% Support Ship Range+7% Support Ship Missile Rate+1 Zeal
97
(Also + 20% Ramming Bonus)
98
Commander of Men+1 Authority
99
+2 Authority
100
4 Authority