Please use standard and ascending AC like so 3[16]. Remember, both numbers add to 19.
Your answer
Bonuses and Modifiers
I make no attempt to standardize systems here. Just give the modifiers from the game where this character was played. All "Old School" type games are close enough to each other that these bonuses should be able to be used "as is."
+ to Hit *
Use "+1" or "-2" - derived from Strength only, not from magical devices
Your answer
+ to Damage *
Use "+1" or "-2" - derived from Strength only, not from magical devices
Your answer
Defensive Bonus *
Use "+1" or "-2" - derived from Dexterity only, not from magical devices. Applies to Armor Class.
Your answer
Save Bonus *
Use "+1" or "-2" in the form X / Y - the first number is derived from Wisdom, the second from Constitution, not from magical devices
Your answer
Reaction/Attacking Bonus *
Use "+1" or "-2", derived from Dexterity only. Applies to missile weapons and adjustments to surprise.
Your answer
#Attacks *
How many attacks per round? Fractions like 3/2 are acceptable.
Your answer
Description *
What is the physical description of the character? What does he or she look like at first glance? What stands out?
Your answer
Personality *
What is the demeanor of the character? Dominant traits? Speaking style? Bearing?
Your answer
Goals *
What does the character want? Who are his or her allies? Enemies?
Your answer
Equipment and Magical Items *
What does the character possess? What unique items? What mundane items? Please give extra description of items that are not self evident.