ABCDEFGHIJKLMN
1
Vital CharacteristicsHealth PointsAction Points
2
NameFleet FortuneRacePegasusAge23CurrentTotalPercentHealing RateCurrentTotal
3
Level7Coat ColorPale RoseGenderMare104104100.00%37171
4
Experience21000Mane ColorRich PeriwinkleVirtueResourcefulness
5
to next Level28000Cutie MarkGold LocketPlayerTyrannisUmbraLimb Condition
6
Karma0Eye ColorRed-VioletLocationCurrentTotalPercent
7

ArmorFlakk Vest w/Trader OutfitHead3434100.00%
8
SPECIALTotalPermanentTemporaryBaseTypeDTCNDTorso5252100.00%
9
STR3003Head:Left Foreleg3434100.00%
10
PER6006Body:8Good (100%)Left Hindleg3434100.00%
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END4004Base:Left Wing3434100.00%
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CHA6006DR:Right Foreleg3434100.00%
13
INT7007Class:LightRight Hindleg3434100.00%
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AGI7007Right Wing3434100.00%
15
LCK7007Radiation
16
total distributed points (max 40):40RadsResistanceSicknessQuick Skills
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248noneWeapons: Unarmed10Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points
18
Trick StatisticsMaximumCurrentEffects:noneWeapons: Thrown9
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Trick Points1313Weapons: MEW11
20
Recovery ReferenceCriticalsPoisonWeapons: Melee9
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Good Sleep3/HourSuccessFumbleResistanceEffectsWeapons: Firearms45
22
Light' Sleep1/Hour8978Weapons: Explosives11
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Weapons: B. Saddles6
24
Movement SpeedAP neededSurvivalism & Traps25
25
Primary WeaponSilenced .22 PistolRegular915Bluff & Intimidate21
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DamageRangeAP CostRoFConditionSprint1815 + 15 to slow downPersuade & Negotiate66
27
8+Short15--Good (100)Charge1810Sneak75
28
AmmunitionCapacityJump1015Lockpick66
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CaliberTypeCurrentTotalClimb1430Sleight of Hoof17
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.22LRStandard1616Drop010Hacking & Matrix Tech23
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Stand Up010 (crouch), 20 (lying)Alchemy & Chemistry18
32
Secondary Weapon9mm PistolFlight Rank2Medicine23
33
DamageRangeAP CostRoFConditionFly3615Academics & Lore23
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10+Short15--Details on movement can be found in the Rulebook.Pilot17
35
AmmunitionCapacityRepair & Mechanics23
36
CaliberTypeCurrentTotalShamanism16
37
9mmStandard913Magic17
38
39
Additional EffectsDuration
40
Pistoleer: +10 skill with mouth-held ranged weapons [Pistols, SMGs], -20 skill with 2-handed weapons [Rifles, Heavy]
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Trader Outfit: +5 Barter (Persuade&Negotiate)
42
Sexy Sleepwear: +1 CHA
43
44
45
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Bottlecaps20Use Item30APTK/Hands-10APHolstered-10AP
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Inventory
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NameAdditional NotesSingle WeightAmountWeight
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Silenced .22 PistolSilent, +2% Crit Chance313
50
Standard .22LR ammo1560
51
Trader Outfit+5 Barter (Persuade&Negotiate)212
52
Flakk VestOnly applies DT to the Torso818
53
Sexy Sleepwear+1 CHA [For... Special occasions.]212
54
Rad-AwayCure one level of radiation sickness10
55
Healing PotionHeals 20 + (Medicine / 10, rounded down) d1050
56
Sugar Apple Bombs+10 HP, +3 Rads111
57
Canned Vegetables+10 HP, +3 Rads100
58
Sparkle-Cola+15 HP, +3 Rads100
59
Dirty Water+15 HP, +3 Rads100
60
Bobby Pins30
61
Screwdriver0.510.5
62
9mm pistol10+ Damage, 15AP, 13 Mag1.511.5
63
9mm round740
64
10mm round300
65
Flamer Fuel340
66
MoP Nurse's Outfit+5 Med212
67
Bandages80
68
Electronic Lockpick5 charges daily. Useable only on electronic locks.212
69
Big Mac and Cheese+10 HP, +3 Rads122
70
Pure Water+15 HP111
71
Third Tier PassAllows for passage of 7 ponies into the Third Tier. Contains 50 credits10
72
Information PapersContains basic information about the workings of the ship10
73
Deck of CardWell-used10
74
Gem Pack50
75
Guard's Key0
76
Police SMGw/full mag (30 9mm)0
77
0
78
0
79
Total Carry Weight25Maximum Carry Weight110