A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | ||
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1 | Weapon | Ammunition | Damage | Ammo Cap. | Range | AP | Burst Fire | STR | Weight | Value | Special Effects | Fluff | Notes | |||||||||
2 | Note: a + is shorthand for +1d10 (ex: 28+++ = 28+3d10) | |||||||||||||||||||||
3 | Firearms | Note: Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action | ||||||||||||||||||||
4 | BB Gun | BBs | 1+ | 100 | Short | 10/5+5 | -- | 1 | 2 | 40 | ||||||||||||
5 | 5 mm Gast Gun | 5 mm | 12++ | 100 | Medium | 30 | 40AP, 20% Penalty | 7 | 20 | 2000 | 6 Round Burst | |||||||||||
6 | 5 mm Minigun | 5 mm | 12++ | 240 | Medium | 40 | 40AP, 25% Penalty | 8 | 25 | 2200 | Burst/automatic fire only (8 rounds) | |||||||||||
7 | Assault Carbine | 5 mm | 10++ | 24 | Medium | 25 | 30AP, 10% penalty | 3 | 6 | 1800 | 5-shot Burst | |||||||||||
8 | .22 Revolver | .22 caliber | 8+ | 6 | Short | 15/10+5 | -- | 1 | 2 | 50 | Bonus Crit Chance | |||||||||||
9 | Silenced .22 Pistol | .22 caliber | 8+ | 16 | Short | 15 | -- | 1 | 3 | 80 | Bonus Crit Chance, Bonus Crit Damage | |||||||||||
10 | Silenced .22 SMG | .22 caliber | 6+ | 180 | Short | 20 | 30AP, 15% penalty | 2 | 8 | 250 | 4-shot Burst, Bonus Crit Chance/Damage | |||||||||||
11 | .22 Single Shot Rifle | .22 caliber | 8++ | 1 | Medium | 20 | -- | 1 | 2 | 60 | Bonus Crit Chance, Silenced | |||||||||||
12 | .32 Revolver | .32 caliber | 10+ | 5 | Short | 15/10+5 | -- | 2 | 2 | 60 | ||||||||||||
13 | .32 Rifle | .32 caliber | 12++ | 5 | Medium | 30/15+15 | -- | 3 | 6 | 140 | ||||||||||||
14 | Assault/Service Rifle | 5.56 mm | 16++ | 24 | Medium | 30 | 35AP, 10% penalty | 3 | 8.5 | 800 | 3-shot Burst | |||||||||||
15 | Light Machine Gun | 5.56 mm | 18++ | 100 | Medium | 30 | 40AP, 20% penalty | 8 | 15 | 1400 | 5-shot Burst, requires mounting | |||||||||||
16 | Markspony Carbine | 5.56 mm | 22++ | 20 | Long | 20 | -- | 4 | 6 | 1100 | Scoped, Bonus Crit Chance | |||||||||||
17 | Varmint Rifle | 5.56 mm | 14++ | 5 | Long | 35/20+15 | -- | 3 | 5.5 | 200 | ||||||||||||
18 | Zebra Infiltrator Carbine | 5.56 mm | 20++(+) | 24 | Medium | 30 | 30AP, 10% penalty | 3 | 7 | 2300 | 3-shot burst only, silent, scoped, Incendiary | |||||||||||
19 | 5.56mm Pistol | 5.56 mm | 20+ | 5 | Short | 20 | -- | 6 | 5 | 550 | Bonus Crit Chance | |||||||||||
20 | Heavy Assault Rifle | 7.62 mm | 25++ | 24 | Medium | 35 | 40AP, 15% penalty | 4 | 10 | 1500 | 3-shot burst | |||||||||||
21 | Support Machine Gun | 7.62 mm | 23++ | 75 | Medium | 35 | 50AP, 25% penalty | 9 | 13 | 1800 | 5-shot Burst | |||||||||||
22 | Automatic Rifle | .308 caliber | 26++ | 20 | Long | 30 | 40AP, 25% penalty | 8 | 16 | 1750 | 4-shot Burst | |||||||||||
23 | Battle Rifle | .308 caliber | 30++ | 8 | Long | 25 | -- | 6 | 9.5 | 900 | ||||||||||||
24 | Hunting Rifle | .308 caliber | 32+++ | 5 | Extreme | 40/25+15 | -- | 6 | 6 | 1100 | Bonus Crit Chance | |||||||||||
25 | Sniper Rifle | .308 caliber | 28+++ | 5 | Extreme | 25 | -- | 6 | 8 | 1600 | Bonus Crit Chance, Scoped | |||||||||||
26 | .357 Magnum Revolver | .357 magnum | 18+ | 6 | Short | 20/15+5 | -- | 3 | 2 | 200 | ||||||||||||
27 | .357 Repeater Rifle | .357 magnum | 20++ | 7 | Medium | 30/20+10 | -- | 4 | 5 | 350 | ||||||||||||
28 | 9 mm Pistol | 9 mm | 12+ | 13 | Short | 15 | -- | 2 | 1.5 | 100 | ||||||||||||
29 | 9 mm SMG | 9 mm | 10+ | 30 | Short | 20 | 30, 15% penalty | 3 | 4 | 400 | 4-shot Burst | |||||||||||
30 | Zebra Infiltrator Pistol | 9 mm | 12+(+) | 10 | Short | 15 | -- | 2 | 2 | 500 | Silent, Incendiary | |||||||||||
31 | 10 mm Pistol | 10 mm | 16+ | 12 | Short | 15 | -- | 4 | 3 | 180 | ||||||||||||
32 | 10 mm SMG | 10 mm | 14+ | 30 | Short | 25 | 30, 15% penalty | 5 | 5 | 500 | 4-shot Burst | |||||||||||
33 | .45 Auto Pistol | .45 Auto | 20+ | 7 | Short | 15 | -- | 3 | 1.5 | 480 | ||||||||||||
34 | .45 Auto SMG (Tommy Gun) | .45 Auto | 18+ | 30 | Short | 20 | 30, 15% penalty | 6 | 11 | 650 | 4-shot Burst | |||||||||||
35 | .44 Magnum Revolver | .44 magnum | 22+ | 6 | Short | 20/15+5 | -- | 5 | 3.5 | 600 | ||||||||||||
36 | Trail Carbine | .44 magnum | 24++ | 8 | Medium | 30/20+10 | -- | 6 | 7.5 | 800 | ||||||||||||
37 | Desert Griffon | .44 magnum | 20+ | 8 | Short | 20 | -- | 5 | 4 | 750 | ||||||||||||
38 | 12.7 mm Pistol | 12.7 mm | 24+ | 7 | Short | 15 | -- | 7 | 3.5 | 1000 | ||||||||||||
39 | 12.7 mm SMG | 12.7 mm | 22+ | 20 | Short | 25 | 35, 15% penalty | 6 | 5 | 1200 | 4-shot Burst | |||||||||||
40 | Hunting Revolver | .45-70 Ministry | 36+ | 5 | Medium | 25/20+5 | -- | 6 | 4 | 1300 | ||||||||||||
41 | Brush Gun | .45-70 Ministry | 40++ | 6 | Medium | 35/25+10 | -- | 6 | 5 | 1800 | ||||||||||||
42 | Heavy Machine Gun | .50 MG | 60++ | 30 | Long | 40 | 50, 25% penalty | 10 | 20 | 2800 | 5-shot Burst, Requires Mounting | |||||||||||
43 | Anti-Machine Rifle | .50 MG | 80+++ | 8 | Extreme | 45/30+15 | -- | 8 | 20 | 3000 | 2 Ponies Long, Scoped and Terrifying | |||||||||||
44 | 14 mm Pistol | 14 mm | 28+ | 6 | Short | 20 | -- | 8 | 5 | 1500 | ||||||||||||
45 | ||||||||||||||||||||||
46 | Magical Energy Weapons | Note: All Magical Energy Weapons Ignore 2DT with standard amunition | ||||||||||||||||||||
47 | Magic Laser Pistol | Gem Pack | 12+ | 30 | Short | 15 | -- | 1 | 3 | 175 | x3 Critical | Pew Pew | ||||||||||
48 | Magic Plasma Pistol | Gem Pack | 20+ | 32 | Short | 20 | 2 ammo/shot | 2 | 3 | 500 | x3 Critical | Sabre's Bane | ||||||||||
49 | Plasma Protector | Gem Pack | 26+ | 32 | Short | 20 | 2 ammo/shot | 2 | 2 | 800 | x3 Critical | |||||||||||
50 | Sonic Emitter | Gem Pack | 20+ | 24 | Short | 20 | -- | 2 | 2 | 650 | AP Damage to Robots/Power Armour | |||||||||||
51 | Flamer | Flamer Fuel | 20+ | 60 | Short | 30 | -- | 7 | 15 | 1350 | Incendiary, 20ft cone, 50ft Line | |||||||||||
52 | Incinerator | Flamer Fuel | 24+ | 30 | Medium | 35 | -- | 6 | 12 | 1100 | Incendiary, Bonus Crit Chance | |||||||||||
53 | Heavy Incinerator | Flamer Fuel | 28+ | 24 | Long | 25 | 2 Ammo/Shot | 8 | 15 | 2000 | Incendiary, Bonus Crit Chance | |||||||||||
54 | Magic Recharger Pistol | Sparkle-Breeder | 16+ | 20 | Short | 15 | Breeds 3 Shots/Round | 2 | 7 | 700 | x3 Critical | |||||||||||
55 | Recharging Magic Rifle | Sparkle-Breeder | 10++ | 7 | Medium | 20 | Breeds 2 Shots/Round | 5 | 15 | 225 | x3 Critical | |||||||||||
56 | Magic Laser Rifle | Micro-Sparkle | 20++ | 24 | Long | 20 | -- | 3 | 8 | 800 | x3 Critical | Dusted | ||||||||||
57 | Magic Plasma Rifle | Micro-Sparkle | 30++ | 24 | Medium | 25 | 2 ammo/shot | 4 | 8 | 1300 | x3 Critical | Puddles | ||||||||||
58 | Tri-Beam Magic Rifle | Micro-Sparkle | 3x20+ | 24 | Medium | 25 | 3 shots/fire | 4 | 9 | 2400 | x3 Critical, Crit chance on each beam | |||||||||||
59 | Multi-Plas Rifle | Micro-Sparkle | 3x30+ | 30 | Medium | 30 | 3 shots/fire, 2 ammo/shot | 4 | 7 | 2800 | x3 Critical, Crit chance on each beam | |||||||||||
60 | Lightning Rifle | Micro-Sparkle | 40++ | 20 | Long | 30 | -- | 4 | 4 | 2600 | x3 Critical, Crit Shuts Down Robots/PA | |||||||||||
61 | Gestalt Rifle | Micro-Sparkle | 90++++ | 5 | Extreme | 25 | 5 ammo/shot | 5 | 7 | 3000 | ME Sniper Rifle Developed by MAS, x3 Crit | Don't fuck with it | ||||||||||
62 | Laser RCW | Spell-Flux | 15++ | 60 | Medium | 20 | 25, 10% Penalty | 4 | 4 | 1200 | 4 Shot Burst, x3 Critical | |||||||||||
63 | Magic Gatling Laser | Spell-Flux | 18++ | 240 | Medium | 30 | 35, 10% Penalty | 8 | 18 | 3500 | 6 Shot Burst, x3 Critical | |||||||||||
64 | Magic Plasma Cannon | Spell-Flux | 50+++ | 30 | Medium | 40 | 3 ammo/shot | 8 | 30 | 4000 | x3 Critical, Ignores 10DT | Eat it Mr. Topaz | ||||||||||
65 | Twilight Cannon | Spell-Flux | 60+++ | 20 | Long | 45 | 5 ammo/shot | 8 | 8 | 4500 | x3 Critical, 20+ Burst Damage in 30ft AoE | Albino's choice | ||||||||||
66 | ||||||||||||||||||||||
67 | Shotguns | Note: Shotguns damage is based on Buckshot, which employs multiple small projectiles. Target's Damage Threshold is applied against each individual pellet | ||||||||||||||||||||
68 | Single Shotgun | 20 Gauge | 12p(2+1d3) | 1 | Short | 30 | -- | 5 | 7 | 150 | 24+ | |||||||||||
69 | Caravan Shotgun | 20 Gauge | 12p(2+1d3) | 2 | Short | 25 | -- | 3 | 3 | 300 | 24+ | |||||||||||
70 | Lever-Action Shotgun | 20 Gauge | 12p(2+1d3) | 5 | Short | 30/20+10 | -- | 4 | 3 | 450 | 24++ | |||||||||||
71 | Double-Barrel Shotgun | 12 Gauge | 8p(3+1d5) | 2 | Short | 30 | 40, 5% penalty | 4 | 6 | 600 | Both Barrels | 24++ | ||||||||||
72 | Sawed-Off Shotgun | 12 Gauge | 8p(3+1d5) | 2 | Short | 25 | 35, 5% penalty | 4 | 4 | 750 | Both Barrels | 24++ | ||||||||||
73 | Hunting Shotgun | 12 Gauge | 8p(4+1d6) | 5 | Medium | 30/20+10 | -- | 5 | 7.5 | 900 | 32++ | |||||||||||
74 | Combat Shotgun | 12 Gauge | 8p(4+1d6) | 8 | Medium | 25 | -- | 6 | 7 | 1200 | 32++ | |||||||||||
75 | Riot Shotgun | 12 Gauge | 8p(4+1d6) | 12 | Medium | 25 | 35, 10% Penalty | 7 | 5 | 1600 | 2 Shell Burst | 32+++ | ||||||||||
76 | Auto Shotgun | 12 Gauge | 8p(4+1d6) | 24 | Medium | 25 | 40, 15% Penalty | 7 | 10 | 2000 | 3 Shell Burst | 32+++ | ||||||||||
77 | Super Shotgun | 8 Gauge | 7p(6+1d8) | 2 | Medium | 25 | 35, 5% Penalty | 8 | 6 | 2800 | Both Barrels | 42+++ | ||||||||||
78 | Far Right Column is alternative shotgun damages using Slugs as a base instead of buckshot for simpler gameplay | |||||||||||||||||||||
79 | At Point Blank Range, Shotguns Ignore 5 DT. At Medium Range or Farther, Short Range Shotguns Apply 2xDT | |||||||||||||||||||||
80 | ||||||||||||||||||||||
81 | Explosives | Note: All Explosive weapons do the listed damage to the intended target, plus burst damage to all targets in listed Area of Effect | ||||||||||||||||||||
82 | 25mm Grenade APW | 25mm | 40+++ | 6 | Medium | 30 | -- | 5 | 8 | 1500 | 20+ Burst Damage in 20ft AoE | |||||||||||
83 | Grenade Machine Gun | 25mm | 40+++ | 30 | Medium | 35 | 50, 15% Penalty | 8 | 15 | 2300 | 20+ Burst Damage in 20ft AoE, 3-Burst | |||||||||||
84 | Grenade Rifle | 40mm | 48+++ | 1 | Medium | 35 | -- | 3 | 6 | 300 | 25+ Burst Damage in 30ft AoE | |||||||||||
85 | Multi-Grenadier | 40mm | 48+++ | 4 | Medium | 30/20+10 | -- | 5 | 12 | 1800 | 25+ Burst Damage in 30ft AoE | |||||||||||
86 | Heavy GMG | 40mm | 60+++ | 15 | Long | 40 | 55, 15% Penalty | 8 | 15 | 3000 | 30+ Burst Damage in 30ft AoE, 3-Burst | |||||||||||
87 | Flak Cannon | 20mm | 16 | Long | ||||||||||||||||||
88 | Missile Launcher | Missile | 75+++ | 2 | Long | 40 | 50, Guided Shot | 6 | 20 | 2800 | Guided Shot (+20 Accuracy) | |||||||||||
89 | Rocket Launcher | Rocket | 50+++ | 1 | Long | 40 | -- | 6 | 20 | 2500 | ||||||||||||
90 | Quad Launcher | Rocket | 50+++ | 4 | Long | 35 | -- | 6 | 20 | 3200 | ||||||||||||
91 | B.E.L. | Balefire Egg | 300+10d10 | 1 | Long | 60 | Irradiates Area | 8 | 30 | 7500 | 150++ Burst Damage in 60ft AoE | |||||||||||
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93 | Note: Credit for Original Sheet Goes to Strobe. All subsequent additions made by TenMihara | |||||||||||||||||||||
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