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WeaponAmmunitionDamageAmmo Cap.RangeAPBurst FireSTRWeightValueSpecial EffectsFluffNotes
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Note: a + is shorthand for +1d10 (ex: 28+++ = 28+3d10)
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FirearmsNote: Any Weapon with an AP Cost shown as (X/Y+Z) is a manual (Pump, Lever, Bolt) action weapon. Players may fire the weapon for the 'Y' value, and chamber the next round for the 'Z' value. X is the total AP cost of doing both as a single action
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BB GunBBs1+100Short10/5+5--1240
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5 mm Gast Gun5 mm12++100Medium3040AP, 20% Penalty72020006 Round Burst
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5 mm Minigun5 mm12++240Medium4040AP, 25% Penalty8252200Burst/automatic fire only (8 rounds)
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Assault Carbine5 mm10++24Medium2530AP, 10% penalty3618005-shot Burst
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.22 Revolver.22 caliber8+6Short15/10+5--1250Bonus Crit Chance
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Silenced .22 Pistol.22 caliber8+16Short15--1380Bonus Crit Chance, Bonus Crit Damage
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Silenced .22 SMG.22 caliber6+180Short2030AP, 15% penalty282504-shot Burst, Bonus Crit Chance/Damage
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.22 Single Shot Rifle.22 caliber8++1Medium20--1260Bonus Crit Chance, Silenced
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.32 Revolver.32 caliber10+5Short15/10+5--2260
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.32 Rifle.32 caliber12++5Medium30/15+15--36140
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Assault/Service Rifle5.56 mm16++24Medium3035AP, 10% penalty38.58003-shot Burst
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Light Machine Gun5.56 mm18++100Medium3040AP, 20% penalty81514005-shot Burst, requires mounting
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Markspony Carbine5.56 mm22++20Long20--461100Scoped, Bonus Crit Chance
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Varmint Rifle5.56 mm14++5Long35/20+15--35.5200
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Zebra Infiltrator Carbine5.56 mm20++(+)24Medium3030AP, 10% penalty3723003-shot burst only, silent, scoped, Incendiary
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5.56mm Pistol5.56 mm20+5Short20--65550Bonus Crit Chance
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Heavy Assault Rifle7.62 mm25++24Medium3540AP, 15% penalty41015003-shot burst
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Support Machine Gun7.62 mm23++75Medium3550AP, 25% penalty91318005-shot Burst
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Automatic Rifle.308 caliber26++20Long3040AP, 25% penalty81617504-shot Burst
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Battle Rifle.308 caliber30++8Long25--69.5900
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Hunting Rifle.308 caliber32+++5Extreme40/25+15--661100Bonus Crit Chance
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Sniper Rifle.308 caliber28+++5Extreme25--681600Bonus Crit Chance, Scoped
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.357 Magnum Revolver.357 magnum18+6Short20/15+5--32200
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.357 Repeater Rifle.357 magnum20++7Medium30/20+10--45350
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9 mm Pistol9 mm12+13Short15--21.5100
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9 mm SMG9 mm10+30Short2030, 15% penalty344004-shot Burst
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Zebra Infiltrator Pistol9 mm12+(+)10Short15--22500Silent, Incendiary
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10 mm Pistol10 mm16+12Short15--43180
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10 mm SMG10 mm14+30Short2530, 15% penalty555004-shot Burst
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.45 Auto Pistol.45 Auto20+7Short15--31.5480
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.45 Auto SMG (Tommy Gun).45 Auto18+30Short2030, 15% penalty6116504-shot Burst
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.44 Magnum Revolver.44 magnum22+6Short20/15+5--53.5600
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Trail Carbine.44 magnum24++8Medium30/20+10--67.5800
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Desert Griffon.44 magnum20+8Short20--54750
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12.7 mm Pistol12.7 mm24+7Short15--73.51000
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12.7 mm SMG12.7 mm22+20Short2535, 15% penalty6512004-shot Burst
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Hunting Revolver.45-70 Ministry36+5Medium25/20+5--641300
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Brush Gun.45-70 Ministry40++6Medium35/25+10--651800
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Heavy Machine Gun.50 MG60++30Long4050, 25% penalty102028005-shot Burst, Requires Mounting
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Anti-Machine Rifle.50 MG80+++8Extreme45/30+15--82030002 Ponies Long, Scoped and Terrifying
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14 mm Pistol14 mm28+6Short20--851500
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Magical Energy WeaponsNote: All Magical Energy Weapons Ignore 2DT with standard amunition
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Magic Laser PistolGem Pack12+30Short15--13175x3 CriticalPew Pew
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Magic Plasma PistolGem Pack20+32Short202 ammo/shot23500x3 CriticalSabre's Bane
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Plasma ProtectorGem Pack26+32Short202 ammo/shot22800x3 Critical
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Sonic EmitterGem Pack20+24Short20--22650AP Damage to Robots/Power Armour
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FlamerFlamer Fuel20+60Short30--7151350Incendiary, 20ft cone, 50ft Line
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IncineratorFlamer Fuel24+30Medium35--6121100Incendiary, Bonus Crit Chance
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Heavy IncineratorFlamer Fuel28+24Long252 Ammo/Shot8152000Incendiary, Bonus Crit Chance
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Magic Recharger PistolSparkle-Breeder16+20Short15Breeds 3 Shots/Round27700x3 Critical
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Recharging Magic RifleSparkle-Breeder10++7Medium20Breeds 2 Shots/Round515225x3 Critical
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Magic Laser RifleMicro-Sparkle20++24Long20--38800x3 CriticalDusted
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Magic Plasma RifleMicro-Sparkle30++24Medium252 ammo/shot481300x3 CriticalPuddles
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Tri-Beam Magic RifleMicro-Sparkle3x20+24Medium253 shots/fire492400x3 Critical, Crit chance on each beam
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Multi-Plas RifleMicro-Sparkle3x30+30Medium303 shots/fire, 2 ammo/shot472800x3 Critical, Crit chance on each beam
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Lightning RifleMicro-Sparkle40++20Long30--442600x3 Critical, Crit Shuts Down Robots/PA
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Gestalt RifleMicro-Sparkle90++++5Extreme255 ammo/shot573000ME Sniper Rifle Developed by MAS, x3 CritDon't fuck with it
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Laser RCWSpell-Flux15++60Medium2025, 10% Penalty4412004 Shot Burst, x3 Critical
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Magic Gatling LaserSpell-Flux18++240Medium3035, 10% Penalty81835006 Shot Burst, x3 Critical
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Magic Plasma CannonSpell-Flux50+++30Medium403 ammo/shot8304000x3 Critical, Ignores 10DTEat it Mr. Topaz
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Twilight CannonSpell-Flux60+++20Long455 ammo/shot884500x3 Critical, 20+ Burst Damage in 30ft AoEAlbino's choice
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ShotgunsNote: Shotguns damage is based on Buckshot, which employs multiple small projectiles. Target's Damage Threshold is applied against each individual pellet
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Single Shotgun20 Gauge12p(2+1d3)1Short30--5715024+
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Caravan Shotgun20 Gauge12p(2+1d3)2Short25--3330024+
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Lever-Action Shotgun20 Gauge12p(2+1d3)5Short30/20+10--4345024++
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Double-Barrel Shotgun12 Gauge8p(3+1d5)2Short3040, 5% penalty46600Both Barrels24++
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Sawed-Off Shotgun12 Gauge8p(3+1d5)2Short2535, 5% penalty44750Both Barrels24++
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Hunting Shotgun12 Gauge8p(4+1d6)5Medium30/20+10--57.590032++
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Combat Shotgun12 Gauge8p(4+1d6)8Medium25--67120032++
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Riot Shotgun12 Gauge8p(4+1d6)12Medium2535, 10% Penalty7516002 Shell Burst32+++
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Auto Shotgun12 Gauge8p(4+1d6)24Medium2540, 15% Penalty71020003 Shell Burst32+++
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Super Shotgun8 Gauge7p(6+1d8)2Medium2535, 5% Penalty862800Both Barrels42+++
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Far Right Column is alternative shotgun damages using Slugs as a base instead of buckshot for simpler gameplay
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At Point Blank Range, Shotguns Ignore 5 DT. At Medium Range or Farther, Short Range Shotguns Apply 2xDT
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ExplosivesNote: All Explosive weapons do the listed damage to the intended target, plus burst damage to all targets in listed Area of Effect
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25mm Grenade APW25mm40+++6Medium30--58150020+ Burst Damage in 20ft AoE
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Grenade Machine Gun25mm40+++30Medium3550, 15% Penalty815230020+ Burst Damage in 20ft AoE, 3-Burst
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Grenade Rifle40mm48+++1Medium35--3630025+ Burst Damage in 30ft AoE
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Multi-Grenadier40mm48+++4Medium30/20+10--512180025+ Burst Damage in 30ft AoE
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Heavy GMG40mm60+++15Long4055, 15% Penalty815300030+ Burst Damage in 30ft AoE, 3-Burst
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Flak Cannon20mm16Long
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Missile LauncherMissile75+++2Long4050, Guided Shot6202800Guided Shot (+20 Accuracy)
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Rocket LauncherRocket50+++1Long40--6202500
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Quad LauncherRocket50+++4Long35--6203200
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B.E.L.Balefire Egg300+10d101Long60Irradiates Area8307500150++ Burst Damage in 60ft AoE
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Note: Credit for Original Sheet Goes to Strobe. All subsequent additions made by TenMihara
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