A | B | C | D | E | F | G | |
---|---|---|---|---|---|---|---|
1 | Weapon Min Damage | 1214 | Weapon Avg. Dmg. | 1,381.50 | Instructions: | ||
2 | Weapon Max Damage | 1549 | Weapon DPS | 1,243.35 | 1. This Google Spreadsheet is read only. You can download or save a copy. | ||
3 | BASE Attacks/Sec | 0.90 | Total Attacks/Second | 0.90 | * You can also download from mediafire instead: http://www.mediafire.com/?ljfdh80fzxf5tfd | ||
4 | Weapon Attack Speed % | 0% | Average +Dmg | 0 | 2. Input values in column B (items in blue are ones you should change). | ||
5 | Item Attack Speed % | 0% | 3. E16 should be your current actual DPS, within an error margin of 5-10 DPS. If it's not, something's wrong. | ||||
6 | Min +Damage | 4. You can then look at the equivalence chart to find the conversion between Intelligence and other stats. | |||||
7 | Max +Damage | 7. If you want to go more in depth, the "Upgrades" sheet will allow you to do slot by slot upgrade comparisons. | |||||
8 | Intelligence | 2114 | Int. Multiplier | 22.14 | |||
9 | Crit. Chance % | 38% | How Attack Speed Works: | ||||
10 | Crit. Damage % | 319% | Crit. Dmg. Mult. | 4.19 | This is a bit confusing. When you are inputting attacks/sec, it wants the attacks/sec of the BASE weapon. | ||
11 | If your weapon has an attack speed % bonus on it, you can't just enter the attacks/sec as written. | ||||||
12 | Glass Cannon | Yes | 0.15 | ||||
13 | Magic Weapon/FW | Yes | 0.15 | Let's say you have a wand with attacks/sec of 1.60 due to IAS of 14%. The BASE speed of a generic wand is | |||
14 | Sparkflint | Yes | 0.12 | 1.42 | 1.40. So in B3 you would input 1.40. Then, because the weapon has IAS of 14%, you would enter that in B4. | ||
15 | Character Sheet DPS | 86,473.64 | Then, let's say you have a ring with 15% IAS on it, the only other IAS item you have. That would go in B5. | ||||
16 | |||||||
17 | Equivalence Conversion Table | Notes: | |||||
18 | Stat | DPS++ | Int. | * Percentage modifiers must have a percent symbol. For instance, if you have 5% crit chance, input 5% | |||
19 | 1 Intelligence | 39.06 | 1.00 | * If you are using an Off Hand, you should put the damage range in Min and Max +Damage. | |||
20 | 1 Average +Damage | 62.59 | 1.60 | * Magic weapon is applied differently from the other damage multipliers. And for some reason applied 2x. | |||
21 | 1% Crit Chance | 1,246.95 | 31.93 | * Average +Damage is (Min + Max) / 2. So something with +6 min damage is equal to +3 average damage. | |||
22 | 1% Crit Damage | 148.54 | 3.80 | * Attack speed may be "fake" DPS unless you are using signature spells quite a bit in your build. | |||
23 | 1% Attack Speed | 864.74 | 22.14 | ||||
24 | Version 0.9 beta | ||||||
25 | Weapon Upgrade Paths | By: Chalon | |||||
26 | Stat | DPS++ | |||||
27 | 100 DPS | 6,954.89 | Special Thanks: | ||||
28 | 200 Intelligence | 7,811.53 | Kaintxu | ||||
29 | 100 DPS, 200 Int. | 15,394.69 | |||||
30 | 200 DPS | 13,909.78 | Change Log: | ||||
31 | 200 DPS, 200 Int. | 22,977.84 | 0.9b - Magic weapon bug has been fixed in game. Updated to reflect this. | ||||
32 | 100% Crit Damage | 14,853.98 | 0.8a - Added spells sheet | ||||
33 | 0.7a - Fixed Weapon on upgrade page. Added off hand to upgrade page. | ||||||
34 | Item Upgrade Paths | 0.6a - Added experimental upgrade table sheet | |||||
35 | Stat | DPS++ | 0.5a - Fixed method that Glass Cannon, Magic Weapon, and Sparkflint are applied. | ||||
36 | 100 Intelligence | 3,905.77 | 0.4a - Added weapon and item upgrade path tables. Also fixed issue with 1% attack speed in equiv. table. | ||||
37 | 17% Attack Speed | 14,700.52 | 0.3a - Overhauled weapon min/max damage and attack speed calculations to fix discrepancy. | ||||
38 | 50% Crit Damage | 7,426.99 | 0.2a - Changed attacks/second calculations. Cleaned up formulas. | ||||
39 | 10% Crit Chance | 12,469.53 | 0.1a - Initial release | ||||
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