ABCDEFGHIJKLMNOPQRSTU
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onefish11/raynn_faluNOTE: Remember to scroll over the gold corners to see the comments.
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RepublicCISAllianceEmpireNew RepublicVongXXXXXXTree:
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Laser Damage:XXXXXXXXXX40%60%80%Combat
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Laser Rate of Fire:XXXXXXXX15%30%45%Combat
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Laser Range:XXXXXXX15%30%45%Combat
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Laser Shield Penetration:XXXXXXX10%15%20%Combat
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Missile Damage:XXXXXXX40%60%80%Combat
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Missile Rate of Fire:XXXXXXXX15%30%45%Combat
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Missile Range:XXXXXX15%30%45%Combat
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Missile Shield Penetration:XXXXXXX10%15%20%Combat
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Hull Points:XXXXXXX25%50%75%Defense
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Hull Regeneration:XXXXXXXX25%50%75%Defense
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Armor Points:XXXXXXXXXX102030Defense
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Shield Points:XXXXXXX25%50%75%Defense
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Shield Regeneration:XXXXXXX25%50%75%Defense
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Shields Max Mitigation:XXXXXXXXX5%10%15%Defense
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Mass Reduction:XXXXXXXXX15%30%45%Defense
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Antimatter Points:XXXXXXXX50%75%100%Defense
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Antimatter Regeneration:XXXXXXXX50%75%100%Defense
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Bombing Range:XXXXXXXX10%20%30%Combat
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Bombing Damage Dealt:XXXXXXXXX20%40%60%Combat
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Bombing Damage Taken:XXXXXXXX10%20%30%Logistics
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Bombing Population Killed:XXXXXXXX***Combat
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Bombing Survival Increase:XXXXXXXXX***Logistics
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Culture Speed:XXXXXXXXX30%45%60%Logistics
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Culture Resistance:XXXXXXX40%60%80%Logistics
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Max Allegiance:XXXXXXXXX10%20%30%Logistics
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Culture Spread Decay:XXXXXX10%20%30%Logistics
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Culture Damage:XXXXXXXX5%10%15%Logistics
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Culture Antimatter:XXXXXXXX246Logistics
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Culture Mitigation:XXXXXXXX2%4%6%Logistics
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Trade Goods Value: XXXXXXXXX15%30%45%Logistics
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Cargo Ship Capacity:XXXXXXXXX15%30%45%Logistics
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Cargo Ship Hull:XXXXXX10%20%30%Logistics
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Cargo Ship Armor:XXXXXXX51015Logistics
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RepublicCISAllianceEmpireNew RepublicVongXXXXXXTree:
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Metal Extraction Rate:XXXXXXXXXXXX50%75%100%Logistics
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Crystal Extraction Rate:XXXXXXXXXXXX50%75%100%Logistics
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Credit Cost Adjustment:XXXXXXXXX10%20%30%Logistics
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Resource Cost Decrease:XXXXXX50%75%100%Logistics
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Module Cost Decrease:XXXXXXXX10%20%30%Logistics
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Module Build Rate:XXXXXXX10%20%30%Logistics
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Salvage Wreckage:XXXXXXX10%20%30%Logistics
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Scuttle Rate:XXXXXXX15%30%45%Logistics
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Scuttle Value:XXXXXXX15%30%45%Logistics
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Black Market Cost:XXXXXXX10%20%30%Logistics
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Bounty Bought:XXXXXXX5%10%15%Logistics
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Bounty Collected:XXXXXXX5%10%15%Logistics
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Hyperspace Cost:XXXXXXX25%50%75%Defense
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Hyperspace Speed Out:XXXXXXX25%50%75%Defense
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Hyperspace Speed In:XXXXXXX25%50%75%Defense
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Hyperspace Charge Up:XXXXXXX25%50%75%Defense
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Hyperspace Exit Distance:XXXXXXX5%10%15%Defense
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Phase Gate Speed:XXXXXXX10%20%30%Defense
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Planet Health Regeneration:XXXXXX15%30%45%
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Logistics Slots:XXXXXXXXX4812
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Tactical Slots:XXXXXXXXX4812
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Planet Upgrade Rate:XXXXXXXXX15%30%45%
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Planet Upgrade Cost:XXXXXXXXX15%30%45%
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Population Growth Rate:XXXXXXXXX25%50%100%
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Population Tax Rate:XXXXXXXXX10%20%30%
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Terran Population Cap:XXXXXXX50%75%100%
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Desert Population Cap:XXXXXXX50%75%100%
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Asteroid Population Cap:XXXXXXX50%75%100%
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Volcanic Population Cap:XXXXXXX50%75%100%
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Ice Population Cap:XXXXXXX50%75%100%
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Invalid Population Cap:XXXXXXX50%75%100%
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Note: Not all of the values are perfect, but I think they are in the ballpark. Also, an * denotes a modifier that I am not sure if it changes a rate or a fixed amount. Like Armor Points vs Shield Rate Increase, for example.
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