A | B | C | D | E | F | G | H | I | J | K | L | M | ||
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1 | Tier | Name | Damage | RoF | AP | Mag | Ammo | Wg | Val | STR | Range | Type | Special | |
2 | 0 | .22 Revolver | 8 + | - | 20 | 8 | .22LR | 1 | 10 | 1 | Short | Pistol | Revolver, Concealable, +2% Crit Chance | |
3 | Silenced .22 Pistol | 8 + | - | 15 | 16 | .22LR | 3 | 10 | 1 | Short | Pistol | Silent. +2% Crit Chance | ||
4 | 9mm Pistol | 10 + | - | 15 | 13 | 9mm Round | 1.5 | 10 | 2 | Short | Pistol | - | ||
5 | .32 Revolver | 15 + | - | 20 | 5 | .32 Round | 2 | 15 | 3 | Short | Pistol | Revolver | ||
6 | Zebra Pistol | 12 + | - | 15 | 8 | 10mm Round | 3 | 20 | 4 | Short | Pistol | - | ||
7 | .32 SMG | 6 + | 3 | 30 | 20 | .32 Round | 4 | 35 | 3 | Short | SMG | +3% Crit-Fail Chance | ||
8 | BB Gun | + | - | 15/10+5 | 100 | BB | 2 | 10 | 1 | Short | Rifle | 3 x Crit DAM, Silent, Lever-Action | ||
9 | .22 Repeater | 8 + | - | 20/15+5 | 16 | .22LR | 3 | 10 | 1 | Med | Rifle | Tube loaded, +2% Crit Chance, Lever-Action | ||
10 | .32 Rifle | 15 + | - | 25/10+15 | 5 | .32 Round | 3 | 20 | 3 | Med | Rifle | Bolt-Action | ||
11 | Service Carbine | 12 + | - | 15 | 10 | 5.56mm Round | 3 | 25 | 2 | Short | Rifle | - | ||
12 | Single Shotgun | 35 +4d10 | - | 35 | 1 | 20 Gauge | 6 | 25 | 4 | Short | Shotgun, Rifle | - | ||
13 | Flare Gun | 5 + | - | 25 | 1 | Flare | 3 | 15 | 1 | Med | Pistol | Magic | ||
14 | Pump Charge Rifle | 5 ++ | - | 20 | 4* | - | 8 | 20 | 4 | Med | Rifle | Magic, -2 DT, Must spend 5 AP to re-charge each shot (IE. to re-charge 2 shots it would cost 10 AP) | ||
15 | Light Grenade Rifle | 25 ++ | - | 35 | 1 | 25mm Grenade | 5 | 40 | 4 | Short | Rifle | - | ||
16 | ||||||||||||||
17 | 1 | .32 Auto Pistol | 12 + | - | 15 | 9 | .32 Round | 1 | 50 | 2 | Short | Pistol | Concealable | |
18 | .357 Revolver | 25 + | - | 25 | 6 | .357 Round | 2 | 50 | 3 | Short | Pistol | Revolver | ||
19 | 10mm Pistol | 15 + | - | 15 | 12 | 10mm Round | 3 | 50 | 4 | Short | Pistol | - | ||
20 | Needler Pistol | 5 + | - | 15 | 5 | Dart | 2 | 75 | 2 | Short | Pistol | Rare, Silent, End check (at -2) or limbs count as crippled | ||
21 | Silenced .22 SMG | 8 + | 4 | 30 | 180 | .22LR | 8 | 75 | 2 | Short | SMG | Silent, +3% Crit-Fail Chance, +2% Crit Chance | ||
22 | 9mm SMG | 10 + | 4 | 30 | 30 | 9mm Round | 4 | 100 | 3 | Short | SMG | - | ||
23 | 9mm Repeater | 15 + | - | 20/15+5 | 10 | 9mm Round | 5 | 50 | 3 | Med | Rifle | Tube loaded, Lever-Action | ||
24 | Varmint Rifle | 22 + | - | 25/10+15 | 5 | 5.56mm Round | 5.5 | 50 | 3 | Long | Rifle | Bolt-Action | ||
25 | Service Rifle | 12 + | - | 15 | 20 | 5.56mm Round | 8.5 | 75 | 2 | Med | Rifle | Bayonet Lug | ||
26 | Crossbow | 20 ++ | - | 20 | 1 | Bolt | 6 | 100 | 3 | Med | Rifle | Silent | ||
27 | Caravan Shotgun | 30 +4d10 | - | 30 | 2 | 20 Gauge | 3 | 50 | 3 | Short | Shotgun, Rifle | Double Barrel | ||
28 | Pump-Action Shotgun | 25 +4d10 | - | 30/20+10 | 4 | 20 Gauge | 4 | 50 | 4 | Short | Shotgun, Rifle | Pump-Action | ||
29 | Lever-action Shotgun | 20 +4d10 | - | 25/15+10 | 5 | 20 Gauge | 5 | 75 | 4 | Short | Shotgun, Rifle | Tube loaded, Lever-Action | ||
30 | Pulse Pistol | 5 + | - | 25 | 16* | Gem Pack (2) | 4 | 50 | 2 | Short | Pistol | Magic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess | ||
31 | Magical Energy Pistol | 10 + | - | 15 | 30 | Gem Pack | 3 | 50 | 1 | Med | Pistol | Magic | ||
32 | Recharger Rifle | 15 + | - | 20 | 7 | Sparkle Breeder | 15 | 75 | 5 | Long | Rifle | Magic, Recharging Ammo, -2 DT | ||
33 | Light Flamer | 5 ++ | Burst | 35 | 12 | Flamer Fuel | 8 | 100 | 5 | Short** | Rifle | Point Blank only, a 'miss' causes half damage, Burning | ||
34 | Zebra Grenade Rifle | 35 ++ | - | 35 | 1 | 37mm Grenade | 7 | 75 | 6 | Med | Rifle | - | ||
35 | Anti-Pony Grenade Rifle | 30 ++ | - | 30 | 4 | 25mm Grenade | 8 | 100 | 5 | Med | Rifle | - | ||
36 | ||||||||||||||
37 | 2 | Police Pistol | 28 + | - | 20 | 6 | .357 Round | 3 | 250 | 4 | Short | Pistol | Revolver | |
38 | .44 Revolver | 35 + | - | 25 | 6 | .44 Round | 3.5 | 300 | 5 | Short | Pistol | Revolver | ||
39 | 5.56mm Pistol | 22 ++ | - | 20 | 5 | 5.56mm Round | 5 | 350 | 6 | Med | Pistol | Revolver | ||
40 | Zebra Special | 10 ++ | 3 | 15 | 12 | 9mm Round | 2 | 500 | 5 | Short | Pistol | Rare, Enchanted | ||
41 | Police SMG | 10 + | Burst* | 30 | 30 | 9mm Round | 5 | 300 | 3 | Short | SMG | Can fire Single Shot or Burst, Red Dot Sight | ||
42 | 10mm SMG | 12 + | 4 | 30 | 30 | 10mm Round | 5 | 350 | 4 | Short | SMG | - | ||
43 | Cowpony Repeater | 32 + | - | 25/15+10 | 7 | .357 Round | 5 | 300 | 4 | Med | Rifle | Tube loaded, Lever-Action | ||
44 | Hunting Rifle | 40 ++ | - | 45/30+15 | 5 | .308 Round | 6 | 350 | 6 | Long | Rifle | Bolt-Action | ||
45 | 10mm Repeater | 35 ++ | - | 30/20+10 | 10 | 10mm Round | 8 | 375 | 6 | Long | Rifle | Tube loaded, Lever-Action | ||
46 | Assault Rifle | 12 + | 3 | 35 | 24 | 5.56mm Round | 7 | 350 | 4 | Med | Automatic Rifle | Bayonet Lug | ||
47 | Infiltrator | 10 + | 3 | 35 | 24 | 5.56mm Round | 7 | 450 | 4 | Med | Automatic Rifle | Silent, +2% Crit-Fail Chance, 5x Scope, Folding Stock | ||
48 | Sawed-off Shotgun | 45 +5d10 | - | 35 | 2 | 12 Gauge | 6 | 250 | 4 | Short* | Shotgun, Pistol | Damage halved after Point Blank range, Double Barrel | ||
49 | Combat Shotgun | 20 +4d10 | Burst* | 35 | 12 | 20 Gauge | 10 | 350 | 5 | Short | Shotgun, Rifle | Can fire Single Shot or Burst, +3% Crit-Fail Chance | ||
50 | Hunting Shotgun | 40 +5d10 | - | 35/25+10 | 5 | 12 Gauge | 7.5 | 400 | 5 | Short | Shotgun, Rifle | Tube loaded, Pump-Action | ||
51 | Light Machine Gun | 15 + | 4 | 35 | 90 | 5.56mm Round | 15 | 400 | 8 | Med | Automatic, Heavy | - | ||
52 | Gauss Pistol | 30 ++ | - | 35 | 12 | 2mm EC | 5 | 500 | 5 | Med | Pistol | Gauss | ||
53 | Plasma Pistol | 25 ++ | - | 25 | 32* | Gem Pack (2) | 3 | 250 | 2 | Short | Pistol | Magic, +2% Crit chance | ||
54 | Recharger Pistol | 10 ++ | - | 15 | 20 | Sparkle Breeder | 7 | 250 | 2 | Med | Pistol | Magic, Recharging Ammo, -2 DT | ||
55 | Flamer Pistol | 5 ++ | Burst | 30 | 20 | Flamer Fuel | 7 | 500 | 5 | Short** | Pistol | Point Blank only, a 'miss' causes half damage, Burning | ||
56 | Pulse Rifle | 10 + | - | 30 | 20* | MFC (2) | 10 | 300 | 3 | Med | Rifle | Magic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess | ||
57 | Magical Energy Rifle | 20 + | - | 20 | 24 | MFC | 8 | 300 | 3 | Long | Rifle | Magic | ||
58 | Incinerator | 10 ++ | - | 15 | 40* | Flamer Fuel (4) | 15 | 500 | 8 | Med | Heavy | AoE (2), Burning | ||
59 | Grenade Rifle | 45 ++ | - | 35 | 1 | 40mm Grenade | 9 | 300 | 4 | Med | Rifle | - | ||
60 | Tactical Grenade Launcher | 40 ++ | - | 40 | 5 | 37mm Grenade | 12 | 400 | 6 | Med | Rifle | Revolver | ||
61 | Bazooka | 65 +++ | - | 40 | 1 | Rocket | 10 | 500 | 7 | Short | Heavy | +4% Crit-Fail | ||
62 | ||||||||||||||
63 | 3 | Colt .45 Auto Pistol | 25 + | - | 15 | 7 | .45 Auto | 3.5 | 850 | 3 | Short | Pistol | - | |
64 | .44 Pistol | 35 + | - | 25 | 10 | .44 Round | 4 | 1000 | 6 | Med | Pistol | - | ||
65 | PDW | 18 + | 4 | 25 | 24 | 10mm Round | 8 | 1200 | 5 | Med | SMG | - | ||
66 | .45 Auto SMG | 20 + | 4 | 30 | 30 | .45 Auto | 11 | 1200 | 6 | Short | SMG | +2% Crit-Fail Chance | ||
67 | Battle Rifle | 45 ++ | - | 25 | 8 | .308 Round | 9.5 | 1000 | 6 | Med | Rifle | Bayonet Lug | ||
68 | Enchanted Crossbow | 30 ++ | - | 20 | 1 | Bolt | 6 | 1000 | 3 | Med | Rifle | Rare, Enchanted, Silent | ||
69 | Trail Carbine | 50 ++ | - | 30/20+10 | 8 | .44 Round | 5.5 | 1100 | 5 | Long | Rifle | Carbine, Tube Loaded, Lever-Action | ||
70 | Sniper Rifle | 38 ++ | - | 25 | 5 | .308 Round | 8 | 1200 | 6 | Sniper | Rifle | Sniper, 10x Scope | ||
71 | Zebra Rifle | 18 + | Burst | 30 | 24 | 5.56mm Round | 7 | 1200 | 5 | Med | Automatic Rifle | Rare, Enchanted, Silent, 5x Scope | ||
72 | Automatic Rifle | 28 ++ | Burst(2) | 35 | 20 | .308 Round | 12 | 1200 | 8 | Med | Automatic Rifle | Unwieldy, Fires 2 round Bursts (not 3), Bayonet Lug | ||
73 | Griffin Assault Rifle | 15 + | Burst | 30 | 36 | 5mm Rounds | 6 | 1400 | 4 | Med | Automatic Rifle | Bayonet Lug, Rare | ||
74 | Double-barrel Shotgun | 50 +5d10 | - | 45 | 2 | 12 Gauge | 8 | 1000 | 6 | Short | Shotgun, Rifle | Double Barrel | ||
75 | Riot Shotgun | 30 +5d10 | - | 20 | 15 | 12 Gauge | 5 | 1500 | 6 | Short | Shotgun, Rifle | - | ||
76 | Griffin Machine Gun | 15 + | 5 | 35 | 120 | 5mm Rounds | 12 | 2000 | 7 | Med | Automatic, Heavy | +3% Crif-Fail chance, Rare | ||
77 | .308 Machine Gun | 25 + | 3 | 35 | 100 | .308 Round | 20 | 2000 | 8 | Med | Automatic, Heavy | Unwieldy | ||
78 | 12.7mm Minigun | 16 + | 6 | 45 | 50 | 12.7mm Round | 15 | 2000 | 8 | Short | Automatic, Heavy | Full Auto Only, +3% Crit-Fail Chance | ||
79 | Gauss Carbine | 50 ++ | - | 35 | 20 | 2mm EC | 6 | 1600 | 5 | Long | Rifle | Carbine, Gauss | ||
80 | Auto-Gauss | 30 ++ | Burst(2) | 40 | 24 | 2mm EC | 10 | 2000 | 6 | Med | Automatic Rifle | Fires 2 round Burst (not 3), Gauss | ||
81 | Pulse Charge Rifle | 20 + | - | 35 | 32* | MFC (4) | 12 | 1000 | 3 | Med | Rifle | Magic, Anti-Matrix , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess | ||
82 | Plasma Rifle | 35 ++ | - | 25 | 24* | MFC (2) | 8 | 1000 | 3 | Med | Rifle | Magic, +2% Crit chance | ||
83 | Tri Prism Rifle | 3x(12 ++) | - | 25 | 24* | MFC (3) | 9 | 1200 | 4 | Short | Rifle | Magic | ||
84 | Thunder Rifle | 40 ++ | - | 30 | 16* | MFC (2) | 8 | 1500 | 4 | Short | Rifle | Rare, Magic, Target's AP is halved unless END check is passed, extra 2d10 DAM for 2 turns | ||
85 | Magic Energy Repeater | 10 ++ | 3 | 30 | 60 | ECP | 4 | 1200 | 4 | Short | Automatic Rifle | Magic | ||
86 | Flamer | 18 ++ | Burst | 30 | 60 | Flamer Fuel | 15 | 1000 | 8 | Short** | Heavy | Point Blank only, a 'miss' causes half damage, Burning | ||
87 | Grenade Launcher | 50 ++ | - | 35/25+10 | 4 | 40mm Grenade | 12 | 850 | 5 | Med | Rifle | Tube loaded, Pump-Action | ||
88 | Assault Grenade Launcher | 35 ++ | Burst(2) | 40 | 8 | 37mm Grenade | 15 | 1200 | 7 | Med | Rifle | +3% Crif-Fail Chance, Fires 2 round Bursts (not 3) | ||
89 | RPG | 100 +++ | - | 45 | 1 | Rocket | 15 | 1500 | 6 | Med | Heavy | - | ||
90 | ||||||||||||||
91 | 4 | .45-70 Min. Revolver | 55 ++ | - | 25 | 5 | .45-70 Min. | 4 | 2000 | 6 | Med | Pistol | Revolver | |
92 | Hunting Revolver | 50 ++ | - | 30 | 5 | .45-70 Min. | 4 | 2200 | 6 | Long | Pistol | Revolver, 5x Scope | ||
93 | 12.7mm Pistol | 30 + | - | 15 | 7 | 12.7mm Round | 3.5 | 2500 | 7 | Short | Pistol | +2% Crit-Fail Chance | ||
94 | 12.7mm SMG | 28 + | 3 | 30 | 20 | 12.7mm Round | 10 | 3000 | 7 | Short | SMG | +3% Crit-Fail Chance | ||
95 | Brush Gun | 65 ++ | - | 30/20+10 | 6 | .45-70 Min. | 5 | 3000 | 6 | Long | Rifle | Tube Loaded, Lever-Action | ||
96 | Markspony Carbine | 25 ++ | - | 15 | 20 | 5.56mm Round | 6 | 3500 | 4 | Sniper | Rifle | Sniper, Carbine, 10x Scope | ||
97 | Bozar | 35 ++ | Burst* | 30 | 30 | 5.56mm Round | 10 | 4500 | 6 | Sniper | Rifle | Rare, 10x Scope, Scoped, Can fire Single Shot or Burst, Bi-Pod | ||
98 | Assault Carbine | 15 + | 3 | 25 | 24 | 5mm Round | 6 | 2500 | 3 | Short | Automatic Rifle | Bayonet Lug | ||
99 | Auto Shotgun | 30 +5d10 | 3 | 30 | 24 | 12 Gauge | 8 | 3200 | 8 | Short | Auto. Rifle, Shotgun | Rare | ||
100 | Anti-Machine Rifle | 90 +++ | - | 50/30+20 | 8 | .50 MG | 20 | 4000 | 8 | Sniper | Rifle, Heavy | 10x Scope, Bolt-Action, Bi-Pod |