ABCDEFGHIJKLM
1
TierNameDamageRoFAPMagAmmoWgValSTRRangeTypeSpecial
2
0.22 Revolver8 +-208.22LR1101ShortPistolRevolver, Concealable, +2% Crit Chance
3
Silenced .22 Pistol8 +-1516.22LR3101ShortPistolSilent. +2% Crit Chance
4
9mm Pistol10 +-15139mm Round1.5102ShortPistol-
5
.32 Revolver15 +-205.32 Round2153ShortPistolRevolver
6
Zebra Pistol12 +-15810mm Round3204ShortPistol -
7
.32 SMG6 +33020.32 Round4353ShortSMG+3% Crit-Fail Chance
8
BB Gun +-15/10+5100BB2101ShortRifle3 x Crit DAM, Silent, Lever-Action
9
.22 Repeater8 +-20/15+516.22LR3101MedRifleTube loaded, +2% Crit Chance, Lever-Action
10
.32 Rifle15 +-25/10+155.32 Round3203MedRifleBolt-Action
11
Service Carbine12 +-15105.56mm Round3252ShortRifle -
12
Single Shotgun35 +4d10-35120 Gauge6254ShortShotgun, Rifle -
13
Flare Gun5 + -251Flare3151MedPistolMagic
14
Pump Charge Rifle5 ++-204* -8204MedRifleMagic, -2 DT, Must spend 5 AP to re-charge each shot (IE. to re-charge 2 shots it would cost 10 AP)
15
Light Grenade Rifle 25 ++-35125mm Grenade5404ShortRifle -
16
17
1.32 Auto Pistol12 +-159.32 Round1502ShortPistolConcealable
18
.357 Revolver 25 +-256.357 Round2503ShortPistolRevolver
19
10mm Pistol15 +-151210mm Round3504ShortPistol-
20
Needler Pistol5 +-155Dart2752ShortPistolRare, Silent, End check (at -2) or limbs count as crippled
21
Silenced .22 SMG 8 +430180.22LR8752ShortSMGSilent, +3% Crit-Fail Chance, +2% Crit Chance
22
9mm SMG10 +430309mm Round41003ShortSMG-
23
9mm Repeater15 +-20/15+5109mm Round5503MedRifleTube loaded, Lever-Action
24
Varmint Rifle22 +-25/10+1555.56mm Round5.5503LongRifleBolt-Action
25
Service Rifle12 +-15205.56mm Round8.5752MedRifleBayonet Lug
26
Crossbow20 ++-201Bolt61003MedRifleSilent
27
Caravan Shotgun30 +4d10-30220 Gauge3503ShortShotgun, RifleDouble Barrel
28
Pump-Action Shotgun 25 +4d10-30/20+10420 Gauge4504ShortShotgun, RiflePump-Action
29
Lever-action Shotgun20 +4d10-25/15+10520 Gauge5754ShortShotgun, Rifle Tube loaded, Lever-Action
30
Pulse Pistol5 +-2516*Gem Pack (2)4502ShortPistolMagic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess
31
Magical Energy Pistol10 +-1530Gem Pack3501MedPistolMagic
32
Recharger Rifle15 +-207Sparkle Breeder15755LongRifleMagic, Recharging Ammo, -2 DT
33
Light Flamer5 ++Burst3512Flamer Fuel81005Short**RiflePoint Blank only, a 'miss' causes half damage, Burning
34
Zebra Grenade Rifle35 ++-35137mm Grenade7756MedRifle-
35
Anti-Pony Grenade Rifle30 ++-30425mm Grenade81005MedRifle -
36
37
2Police Pistol28 +-206.357 Round32504ShortPistolRevolver
38
.44 Revolver35 +-256.44 Round3.53005ShortPistolRevolver
39
5.56mm Pistol22 ++-2055.56mm Round53506MedPistolRevolver
40
Zebra Special10 ++315129mm Round25005ShortPistolRare, Enchanted
41
Police SMG 10 +Burst*30309mm Round53003ShortSMGCan fire Single Shot or Burst, Red Dot Sight
42
10mm SMG 12 +4303010mm Round53504ShortSMG-
43
Cowpony Repeater32 +-25/15+107.357 Round53004MedRifleTube loaded, Lever-Action
44
Hunting Rifle40 ++-45/30+155.308 Round63506LongRifleBolt-Action
45
10mm Repeater35 ++-30/20+101010mm Round83756LongRifleTube loaded, Lever-Action
46
Assault Rifle 12 +335245.56mm Round73504MedAutomatic RifleBayonet Lug
47
Infiltrator 10 +335245.56mm Round74504MedAutomatic RifleSilent, +2% Crit-Fail Chance, 5x Scope, Folding Stock
48
Sawed-off Shotgun45 +5d10-35212 Gauge62504Short*Shotgun, PistolDamage halved after Point Blank range, Double Barrel
49
Combat Shotgun 20 +4d10Burst*351220 Gauge103505ShortShotgun, RifleCan fire Single Shot or Burst, +3% Crit-Fail Chance
50
Hunting Shotgun40 +5d10-35/25+10512 Gauge7.54005ShortShotgun, RifleTube loaded, Pump-Action
51
Light Machine Gun 15 +435905.56mm Round154008MedAutomatic, Heavy-
52
Gauss Pistol30 ++-35122mm EC55005MedPistolGauss
53
Plasma Pistol25 ++-2532*Gem Pack (2)32502ShortPistolMagic, +2% Crit chance
54
Recharger Pistol10 ++-1520Sparkle Breeder72502MedPistolMagic, Recharging Ammo, -2 DT
55
Flamer Pistol5 ++Burst3020Flamer Fuel75005Short**PistolPoint Blank only, a 'miss' causes half damage, Burning
56
Pulse Rifle10 +- 3020*MFC (2)103003MedRifleMagic, Anti-Matrix (Light) , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess
57
Magical Energy Rifle20 +-2024MFC83003LongRifleMagic
58
Incinerator10 ++ -1540*Flamer Fuel (4)155008MedHeavyAoE (2), Burning
59
Grenade Rifle45 ++-35140mm Grenade93004MedRifle -
60
Tactical Grenade Launcher40 ++-40537mm Grenade124006MedRifleRevolver
61
Bazooka65 +++-401Rocket105007ShortHeavy+4% Crit-Fail
62
63
3Colt .45 Auto Pistol25 +-157.45 Auto3.58503ShortPistol-
64
.44 Pistol35 +-2510.44 Round410006MedPistol -
65
PDW 18 +4252410mm Round812005MedSMG -
66
.45 Auto SMG 20 +43030.45 Auto1112006ShortSMG+2% Crit-Fail Chance
67
Battle Rifle45 ++-258.308 Round9.510006MedRifleBayonet Lug
68
Enchanted Crossbow30 ++-201Bolt610003MedRifleRare, Enchanted, Silent
69
Trail Carbine50 ++-30/20+108.44 Round5.511005LongRifleCarbine, Tube Loaded, Lever-Action
70
Sniper Rifle38 ++-255.308 Round812006SniperRifleSniper, 10x Scope
71
Zebra Rifle 18 +Burst30245.56mm Round712005MedAutomatic RifleRare, Enchanted, Silent, 5x Scope
72
Automatic Rifle 28 ++Burst(2)3520.308 Round1212008MedAutomatic RifleUnwieldy, Fires 2 round Bursts (not 3), Bayonet Lug
73
Griffin Assault Rifle 15 +Burst30365mm Rounds614004MedAutomatic RifleBayonet Lug, Rare
74
Double-barrel Shotgun50 +5d10-45212 Gauge810006ShortShotgun, RifleDouble Barrel
75
Riot Shotgun30 +5d10-201512 Gauge515006ShortShotgun, Rifle -
76
Griffin Machine Gun 15 +5351205mm Rounds1220007MedAutomatic, Heavy+3% Crif-Fail chance, Rare
77
.308 Machine Gun 25 +335100.308 Round2020008MedAutomatic, HeavyUnwieldy
78
12.7mm Minigun16 +6455012.7mm Round1520008ShortAutomatic, HeavyFull Auto Only, +3% Crit-Fail Chance
79
Gauss Carbine50 ++-35202mm EC616005LongRifleCarbine, Gauss
80
Auto-Gauss30 ++Burst(2)40242mm EC1020006MedAutomatic RifleFires 2 round Burst (not 3), Gauss
81
Pulse Charge Rifle20 +-3532*MFC (4)1210003MedRifleMagic, Anti-Matrix , Target's AP is halved unless END check is passed, Target disabled for d3 turns on a crit-succuess
82
Plasma Rifle35 ++-2524*MFC (2)810003MedRifleMagic, +2% Crit chance
83
Tri Prism Rifle3x(12 ++)-2524*MFC (3)912004ShortRifleMagic
84
Thunder Rifle40 ++-3016*MFC (2)815004ShortRifleRare, Magic, Target's AP is halved unless END check is passed, extra 2d10 DAM for 2 turns
85
Magic Energy Repeater 10 ++33060ECP412004ShortAutomatic RifleMagic
86
Flamer18 ++ Burst3060Flamer Fuel1510008Short**HeavyPoint Blank only, a 'miss' causes half damage, Burning
87
Grenade Launcher50 ++-35/25+10440mm Grenade128505MedRifleTube loaded, Pump-Action
88
Assault Grenade Launcher35 ++Burst(2)40837mm Grenade1512007MedRifle+3% Crif-Fail Chance, Fires 2 round Bursts (not 3)
89
RPG100 +++-451Rocket1515006MedHeavy -
90
91
4.45-70 Min. Revolver55 ++-255.45-70 Min.420006MedPistol Revolver
92
Hunting Revolver50 ++-305.45-70 Min.422006LongPistolRevolver, 5x Scope
93
12.7mm Pistol30 +-15712.7mm Round3.525007ShortPistol+2% Crit-Fail Chance
94
12.7mm SMG 28 +3302012.7mm Round1030007ShortSMG+3% Crit-Fail Chance
95
Brush Gun65 ++-30/20+106.45-70 Min.530006LongRifleTube Loaded, Lever-Action
96
Markspony Carbine25 ++-15205.56mm Round635004SniperRifleSniper, Carbine, 10x Scope
97
Bozar 35 ++Burst*30305.56mm Round1045006SniperRifleRare, 10x Scope, Scoped, Can fire Single Shot or Burst, Bi-Pod
98
Assault Carbine 15 +325245mm Round625003ShortAutomatic RifleBayonet Lug
99
Auto Shotgun 30 +5d10 3302412 Gauge832008ShortAuto. Rifle, ShotgunRare
100
Anti-Machine Rifle90 +++-50/30+208.50 MG2040008SniperRifle, Heavy10x Scope, Bolt-Action, Bi-Pod