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Tier 0
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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.22 Revolver8+15-8.22LR1101ShortPistolRevolver, Concealable
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Silenced .22 Pistol8+15-16.22LR3101ShortPistolSilent
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9mm Pistol10+15-139mm Round1.5102ShortPistol-
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.32 Revolver15+20-5.32 Round2153ShortPistolRevolver
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.32 Rifle15+25- 5.32 Round3203MedRifle-
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Service Carbine12+20 -105.56mm Round3252shortRifle -
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Single Shotgun35++++(+ loss per yards past short)40- 120 Gauge6254Short*Shotgun, RifleDamage loss over range, Target DT x 3
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Tier 1
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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10mm Pistol15+15-1210mm Round3504ShortPistol-
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.357 Revolver25+25-6.357 Round2503ShortPistolRevolver
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Needler Pistol5+15 -5Dart21002ShortPistolRare, Silent, End check (at -2) or limbs count as crippled
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Magical Energy Pistol10+15-30Spark Cell3501MedPistolMagic, -2 DT (Spark Cell)
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Recharger Rifle15+20-7---15505LongRifleMagic, recharging ammo, -2 DT
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Varmint Rifle20+25-55.56mm Round5.5503LongRifle-
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Service Rifle12+15-205.56mm Round8.5752MedRifle-
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Silenced .22 SMG (auto)8+305180.22LR8752ShertSMGSilent
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9mm SMG (auto)10+305309mm Round41503ShortSMG-
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Lever-action Shotgun20++++(+ loss per yard past Short)25-520 Gauge5754Short*Shotgun, RifleDamage loss over range, Target DT x 3, Tube loaded
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Caravan Shotgun30++++(+ loss per yard past Short)30-220 Gauge3503Short*Shotgun, RifleDamage loss over range, Target DT x 3
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Sawed-off Shotgun45+++++(+ loss per yard past PB)35-212 Gauge41504Short*Shotgun, PistolDamage loss over range, Target DT x 3
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Anti-Pony Grenade Rifle30++AoE(Direct hit)30-425mm Grenade8755MedRifleAoE
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Crossbow20+20-1Bolt61503MedRifleRare, Silent
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Tier 2
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Police Pistol25+20-6.357 Round32004ShortPistolRevolver
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.44 Revolver35+25-6.44 Round3.52505ShortPistolRevolver
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5.56mm Pistol22++20-55.56mm Round52256MedPistolRevolver
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Plasma Pistol20++25-32*Spark Cell (2)32002ShortPistolMagic, -2 DT (Spark Cell), +2% Crit chance
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Recharger Pistol10++15-20---72502MedPistolMagic, recharging ammo, -2 DT
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Flamer Pistol10++(+++ for 3 turns)10 -20Flamer Fuel75006Short**PistolPoint Blank only, a 'miss' causes half damage
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Hunting Rifle45++35-5.308 Round62506LongRifle-
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Cowboy Repeater30+25-7.357 Round52254LongMedTube loaded
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Lever-action Rifle35+30-1010mm Round83006LongRifleTube loaded
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Assault Rifle (auto)12+304245.56mm Round72504MedAutomatic Rifle-
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Infiltrator (auto)10+304245.56mm Round72754MedAutomatic RifleSilent, Scoped
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Magical Energy Rifle20+20-24MFC82503LongRifleMagic, -2DT (MFC)
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10mm SMG (auto)12+3053010mm Round53004ShortSMG-
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Hunting Shotgun40+++++(+ loss per yard past Short)35-512 Gauge7.53005Short*Shotgun, RifleDamage loss over range, Target DT x 3, Tube loaded
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Grenade Rifle45++AoE(Direct hit)35-140mm Grenade92504MedRifleAoE
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Light Machine Gun (auto)15+356905.56mm Round153008MedAutomatic, Heavy-
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Zebra Special8+(++ for 3 turns)15312.22LR25005ShortPistolRare, Enchanted
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Incinerator8+(++ for 3 turns)15 -40*Flamer Fuel (5)156008MedHeavyAoE
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Tier 3
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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Colt .45 Auto Pistol25+15-7.45 Auto3.58503ShortPistol-
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Battle Rifle45+25-8.308 Round9.510006MedRifle-
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Sniper Rifle35++25-5.308 Round812006SniperRifleSniper, Scoped
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Trail Carbine40+25-8.44 Round5.511005LongRifleCarbine, Tube Loaded
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Zebra Rifle (auto)18+(++ for 3 turns)304245.56mm Round712005MedAutomatic, RifleRare, Enchanted, Silent, Scoped
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Automatic Rifle (auto)35+35220.308 Round1212008MedAutomatic, RifleUnwieldy, Fires 2 round Bursts (not 3)
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Magic Energy Repeater (auto)15+30460Spark Cell412004ShortSMGMagic, -2DT (Spark Cell)
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PDW (auto)18+2542410mm Round810005MedSMG -
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.45 Auto SMG (auto)20+30530.45 Auto1112006ShortSMG-
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Plasma Rifle35++30-24*MFC (2)810003MedRifleMagic, -2DT (MFC), +2% Crit chance
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Tri Prism Rifle3x15+25-24*MFC (3)912004ShortRifleMagic, -2DT (MFC)
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Gauss Pistol60++40 -25*MFC(5)515005MedPistolRare, Magic, -2DT (MFC), No penalties for distance
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Riot Shotgun25+++++(+ loss per yard past Short)20-1212 Gauge515006Short*Shotgun, RifleDamage loss over range, Target DT x 3
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Double-barrel Shotgun50+++++(+ loss per yard past Short)50-212 Gauge810006Short*Shotgun, RifleDamage loss over range, Target DT x 3
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Flamer15++(+++ for 3 turns)10-60Flamer Fuel1510008Short**HeavyPoint Blank only, a 'miss' causes half damage
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Grenade Launcher50++AoE(Direct hit)30-440mm Grenade128505MedRifleAoE, Tube loaded
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.308 Machine Gun (auto)25+305100.308 Round2020008MedAutomatic, HeavyUnwieldy
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RPG100++AoE(Direct hit)45 -1Rocket1515006MedHeavyAoE, Long Range targets can make an AGI -2 check to only suffer 1/2 damage. At Medium Range AGI -4 check. At short AGI -8.
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Enchanted Crossbow20+(++ for 3 turns)20-1Bolt61503MedRifleRare, Enchanted, Silent
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Tier 4
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NameDAMAPRate of FireMag SizeAmmoWgValueStr ReqRangeTypeSpecial
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12.7mm Pistol30+15-712.7mm Round3.525007ShortPistol-
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Hunting Revolver50++30-5.45-70 Min.422006LongPistolRevolver, Scoped
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.45-70 Min. Revolver55+25-5.45-70 Min.420006MedPistol Revolver
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Plasma Defender35++20-32*Spark Cell (2)220002ShortPistolMagic, -2DT (Spark Cell), +2% Crit chance
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Brush Gun60++30-6.45-70 Min.530006LongRifleTube Loaded
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Anti-Machine Rifle90++50-8.50 MG2040008SniperRifle, HeavySniper, Scoped
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Markspony Carbine25++15-205.56mm Round635004SniperRifleSniper, Carbine, Scoped
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Bozar (burst)35++30(Burst)305.56mm1045006SniperRifleRare, Sniper, Scoped, Can fire Single Shot or Burst
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Assault Carbine (auto)15+255245mm Round625003ShortAutomatic Rifle-10DT(5mm Rounds), Carbine
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Multiplas Rifle (short)3x20++30-60*MFC (6)720004ShortRifleMagic, -2DT (MFC), +2% Crit chance
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Gauss Rifle120++45-5*MFC (5)725004SniperRifleMagic, -2DT (MFC), No penalties for distance (except PB)
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12.7mm SMG (auto)28+3042012.7mm Round1030007ShortSMG-
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Auto Shotgun (auto)30+++++(+ loss per yard past Short)2532412 Gauge832008Short*Shotgun, RifleRare, Damage loss over range, Target DT x 3
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Minigun (auto)18+404 or 82405mm Round25400010ShortAutomatic, Heavy-10DT(5mm Rounds)
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Shoulder Mounted MG (auto)30+3036010mm Round1740006*ShortAutomatic, Heavy-
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Gatling Caster (auto)20+404 or 8240ECP1840008ShortAutomatic, HeavyMagic, -2DT (SC Pack), Full Auto Only
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Plasma Caster55++25-10MFC2040009ShortHeavyMagic, -2DT (MFC), +2% Crit chance
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Thunder Cannon80++(++Dot for 2 turns)40-20*ECP (5)845009MedHeavyRare, Magic, Target's AP is halved unless END check is passed
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Grenade Machine Gun (burst)30++(direct hit AoE)30(Burst)3025mm Grenade1535009MedHeavyAoE, Can fire Single Shot or Burst
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Missile Launcher150++(direct hit AoE)55-1Missile2030006LongHeavyAoE, Long Range targets can make an AGI -2 check to only suffer 1/2 damage. At Medium Range AGI -4 check. At short AGI -8.
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Balefire Egg Launcher500+15d10 (AoE)60-1Balefire Egg2050009LongHeavyRare, Massive AoE (it's hard not to kill yourself)
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