| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||
2 | Tier 0 | |||||||||||||||
3 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
4 | .22 Revolver | 8+ | 15 | - | 8 | .22LR | 1 | 10 | 1 | Short | Pistol | Revolver, Concealable | ||||
5 | Silenced .22 Pistol | 8+ | 15 | - | 16 | .22LR | 3 | 10 | 1 | Short | Pistol | Silent | ||||
6 | 9mm Pistol | 10+ | 15 | - | 13 | 9mm Round | 1.5 | 10 | 2 | Short | Pistol | - | ||||
7 | .32 Revolver | 15+ | 20 | - | 5 | .32 Round | 2 | 15 | 3 | Short | Pistol | Revolver | ||||
8 | .32 Rifle | 15+ | 25 | - | 5 | .32 Round | 3 | 20 | 3 | Med | Rifle | - | ||||
9 | Service Carbine | 12+ | 20 | - | 10 | 5.56mm Round | 3 | 25 | 2 | short | Rifle | - | ||||
10 | Single Shotgun | 35++++(+ loss per yards past short) | 40 | - | 1 | 20 Gauge | 6 | 25 | 4 | Short* | Shotgun, Rifle | Damage loss over range, Target DT x 3 | ||||
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12 | ||||||||||||||||
13 | Tier 1 | |||||||||||||||
14 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
15 | 10mm Pistol | 15+ | 15 | - | 12 | 10mm Round | 3 | 50 | 4 | Short | Pistol | - | ||||
16 | .357 Revolver | 25+ | 25 | - | 6 | .357 Round | 2 | 50 | 3 | Short | Pistol | Revolver | ||||
17 | Needler Pistol | 5+ | 15 | - | 5 | Dart | 2 | 100 | 2 | Short | Pistol | Rare, Silent, End check (at -2) or limbs count as crippled | ||||
18 | Magical Energy Pistol | 10+ | 15 | - | 30 | Spark Cell | 3 | 50 | 1 | Med | Pistol | Magic, -2 DT (Spark Cell) | ||||
19 | Recharger Rifle | 15+ | 20 | - | 7 | --- | 15 | 50 | 5 | Long | Rifle | Magic, recharging ammo, -2 DT | ||||
20 | Varmint Rifle | 20+ | 25 | - | 5 | 5.56mm Round | 5.5 | 50 | 3 | Long | Rifle | - | ||||
21 | Service Rifle | 12+ | 15 | - | 20 | 5.56mm Round | 8.5 | 75 | 2 | Med | Rifle | - | ||||
22 | Silenced .22 SMG (auto) | 8+ | 30 | 5 | 180 | .22LR | 8 | 75 | 2 | Shert | SMG | Silent | ||||
23 | 9mm SMG (auto) | 10+ | 30 | 5 | 30 | 9mm Round | 4 | 150 | 3 | Short | SMG | - | ||||
24 | Lever-action Shotgun | 20++++(+ loss per yard past Short) | 25 | - | 5 | 20 Gauge | 5 | 75 | 4 | Short* | Shotgun, Rifle | Damage loss over range, Target DT x 3, Tube loaded | ||||
25 | Caravan Shotgun | 30++++(+ loss per yard past Short) | 30 | - | 2 | 20 Gauge | 3 | 50 | 3 | Short* | Shotgun, Rifle | Damage loss over range, Target DT x 3 | ||||
26 | Sawed-off Shotgun | 45+++++(+ loss per yard past PB) | 35 | - | 2 | 12 Gauge | 4 | 150 | 4 | Short* | Shotgun, Pistol | Damage loss over range, Target DT x 3 | ||||
27 | Anti-Pony Grenade Rifle | 30++AoE(Direct hit) | 30 | - | 4 | 25mm Grenade | 8 | 75 | 5 | Med | Rifle | AoE | ||||
28 | Crossbow | 20+ | 20 | - | 1 | Bolt | 6 | 150 | 3 | Med | Rifle | Rare, Silent | ||||
29 | ||||||||||||||||
30 | Tier 2 | |||||||||||||||
31 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
32 | Police Pistol | 25+ | 20 | - | 6 | .357 Round | 3 | 200 | 4 | Short | Pistol | Revolver | ||||
33 | .44 Revolver | 35+ | 25 | - | 6 | .44 Round | 3.5 | 250 | 5 | Short | Pistol | Revolver | ||||
34 | 5.56mm Pistol | 22++ | 20 | - | 5 | 5.56mm Round | 5 | 225 | 6 | Med | Pistol | Revolver | ||||
35 | Plasma Pistol | 20++ | 25 | - | 32* | Spark Cell (2) | 3 | 200 | 2 | Short | Pistol | Magic, -2 DT (Spark Cell), +2% Crit chance | ||||
36 | Recharger Pistol | 10++ | 15 | - | 20 | --- | 7 | 250 | 2 | Med | Pistol | Magic, recharging ammo, -2 DT | ||||
37 | Flamer Pistol | 10++(+++ for 3 turns) | 10 | - | 20 | Flamer Fuel | 7 | 500 | 6 | Short** | Pistol | Point Blank only, a 'miss' causes half damage | ||||
38 | Hunting Rifle | 45++ | 35 | - | 5 | .308 Round | 6 | 250 | 6 | Long | Rifle | - | ||||
39 | Cowboy Repeater | 30+ | 25 | - | 7 | .357 Round | 5 | 225 | 4 | Long | Med | Tube loaded | ||||
40 | Lever-action Rifle | 35+ | 30 | - | 10 | 10mm Round | 8 | 300 | 6 | Long | Rifle | Tube loaded | ||||
41 | Assault Rifle (auto) | 12+ | 30 | 4 | 24 | 5.56mm Round | 7 | 250 | 4 | Med | Automatic Rifle | - | ||||
42 | Infiltrator (auto) | 10+ | 30 | 4 | 24 | 5.56mm Round | 7 | 275 | 4 | Med | Automatic Rifle | Silent, Scoped | ||||
43 | Magical Energy Rifle | 20+ | 20 | - | 24 | MFC | 8 | 250 | 3 | Long | Rifle | Magic, -2DT (MFC) | ||||
44 | 10mm SMG (auto) | 12+ | 30 | 5 | 30 | 10mm Round | 5 | 300 | 4 | Short | SMG | - | ||||
45 | Hunting Shotgun | 40+++++(+ loss per yard past Short) | 35 | - | 5 | 12 Gauge | 7.5 | 300 | 5 | Short* | Shotgun, Rifle | Damage loss over range, Target DT x 3, Tube loaded | ||||
46 | Grenade Rifle | 45++AoE(Direct hit) | 35 | - | 1 | 40mm Grenade | 9 | 250 | 4 | Med | Rifle | AoE | ||||
47 | Light Machine Gun (auto) | 15+ | 35 | 6 | 90 | 5.56mm Round | 15 | 300 | 8 | Med | Automatic, Heavy | - | ||||
48 | Zebra Special | 8+(++ for 3 turns) | 15 | 3 | 12 | .22LR | 2 | 500 | 5 | Short | Pistol | Rare, Enchanted | ||||
49 | Incinerator | 8+(++ for 3 turns) | 15 | - | 40* | Flamer Fuel (5) | 15 | 600 | 8 | Med | Heavy | AoE | ||||
50 | ||||||||||||||||
51 | Tier 3 | |||||||||||||||
52 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
53 | Colt .45 Auto Pistol | 25+ | 15 | - | 7 | .45 Auto | 3.5 | 850 | 3 | Short | Pistol | - | ||||
54 | Battle Rifle | 45+ | 25 | - | 8 | .308 Round | 9.5 | 1000 | 6 | Med | Rifle | - | ||||
55 | Sniper Rifle | 35++ | 25 | - | 5 | .308 Round | 8 | 1200 | 6 | Sniper | Rifle | Sniper, Scoped | ||||
56 | Trail Carbine | 40+ | 25 | - | 8 | .44 Round | 5.5 | 1100 | 5 | Long | Rifle | Carbine, Tube Loaded | ||||
57 | Zebra Rifle (auto) | 18+(++ for 3 turns) | 30 | 4 | 24 | 5.56mm Round | 7 | 1200 | 5 | Med | Automatic, Rifle | Rare, Enchanted, Silent, Scoped | ||||
58 | Automatic Rifle (auto) | 35+ | 35 | 2 | 20 | .308 Round | 12 | 1200 | 8 | Med | Automatic, Rifle | Unwieldy, Fires 2 round Bursts (not 3) | ||||
59 | Magic Energy Repeater (auto) | 15+ | 30 | 4 | 60 | Spark Cell | 4 | 1200 | 4 | Short | SMG | Magic, -2DT (Spark Cell) | ||||
60 | PDW (auto) | 18+ | 25 | 4 | 24 | 10mm Round | 8 | 1000 | 5 | Med | SMG | - | ||||
61 | .45 Auto SMG (auto) | 20+ | 30 | 5 | 30 | .45 Auto | 11 | 1200 | 6 | Short | SMG | - | ||||
62 | Plasma Rifle | 35++ | 30 | - | 24* | MFC (2) | 8 | 1000 | 3 | Med | Rifle | Magic, -2DT (MFC), +2% Crit chance | ||||
63 | Tri Prism Rifle | 3x15+ | 25 | - | 24* | MFC (3) | 9 | 1200 | 4 | Short | Rifle | Magic, -2DT (MFC) | ||||
64 | Gauss Pistol | 60++ | 40 | - | 25* | MFC(5) | 5 | 1500 | 5 | Med | Pistol | Rare, Magic, -2DT (MFC), No penalties for distance | ||||
65 | Riot Shotgun | 25+++++(+ loss per yard past Short) | 20 | - | 12 | 12 Gauge | 5 | 1500 | 6 | Short* | Shotgun, Rifle | Damage loss over range, Target DT x 3 | ||||
66 | Double-barrel Shotgun | 50+++++(+ loss per yard past Short) | 50 | - | 2 | 12 Gauge | 8 | 1000 | 6 | Short* | Shotgun, Rifle | Damage loss over range, Target DT x 3 | ||||
67 | Flamer | 15++(+++ for 3 turns) | 10 | - | 60 | Flamer Fuel | 15 | 1000 | 8 | Short** | Heavy | Point Blank only, a 'miss' causes half damage | ||||
68 | Grenade Launcher | 50++AoE(Direct hit) | 30 | - | 4 | 40mm Grenade | 12 | 850 | 5 | Med | Rifle | AoE, Tube loaded | ||||
69 | .308 Machine Gun (auto) | 25+ | 30 | 5 | 100 | .308 Round | 20 | 2000 | 8 | Med | Automatic, Heavy | Unwieldy | ||||
70 | RPG | 100++AoE(Direct hit) | 45 | - | 1 | Rocket | 15 | 1500 | 6 | Med | Heavy | AoE, Long Range targets can make an AGI -2 check to only suffer 1/2 damage. At Medium Range AGI -4 check. At short AGI -8. | ||||
71 | Enchanted Crossbow | 20+(++ for 3 turns) | 20 | - | 1 | Bolt | 6 | 150 | 3 | Med | Rifle | Rare, Enchanted, Silent | ||||
72 | ||||||||||||||||
73 | Tier 4 | |||||||||||||||
74 | Name | DAM | AP | Rate of Fire | Mag Size | Ammo | Wg | Value | Str Req | Range | Type | Special | ||||
75 | 12.7mm Pistol | 30+ | 15 | - | 7 | 12.7mm Round | 3.5 | 2500 | 7 | Short | Pistol | - | ||||
76 | Hunting Revolver | 50++ | 30 | - | 5 | .45-70 Min. | 4 | 2200 | 6 | Long | Pistol | Revolver, Scoped | ||||
77 | .45-70 Min. Revolver | 55+ | 25 | - | 5 | .45-70 Min. | 4 | 2000 | 6 | Med | Pistol | Revolver | ||||
78 | Plasma Defender | 35++ | 20 | - | 32* | Spark Cell (2) | 2 | 2000 | 2 | Short | Pistol | Magic, -2DT (Spark Cell), +2% Crit chance | ||||
79 | Brush Gun | 60++ | 30 | - | 6 | .45-70 Min. | 5 | 3000 | 6 | Long | Rifle | Tube Loaded | ||||
80 | Anti-Machine Rifle | 90++ | 50 | - | 8 | .50 MG | 20 | 4000 | 8 | Sniper | Rifle, Heavy | Sniper, Scoped | ||||
81 | Markspony Carbine | 25++ | 15 | - | 20 | 5.56mm Round | 6 | 3500 | 4 | Sniper | Rifle | Sniper, Carbine, Scoped | ||||
82 | Bozar (burst) | 35++ | 30 | (Burst) | 30 | 5.56mm | 10 | 4500 | 6 | Sniper | Rifle | Rare, Sniper, Scoped, Can fire Single Shot or Burst | ||||
83 | Assault Carbine (auto) | 15+ | 25 | 5 | 24 | 5mm Round | 6 | 2500 | 3 | Short | Automatic Rifle | -10DT(5mm Rounds), Carbine | ||||
84 | Multiplas Rifle (short) | 3x20++ | 30 | - | 60* | MFC (6) | 7 | 2000 | 4 | Short | Rifle | Magic, -2DT (MFC), +2% Crit chance | ||||
85 | Gauss Rifle | 120++ | 45 | - | 5* | MFC (5) | 7 | 2500 | 4 | Sniper | Rifle | Magic, -2DT (MFC), No penalties for distance (except PB) | ||||
86 | 12.7mm SMG (auto) | 28+ | 30 | 4 | 20 | 12.7mm Round | 10 | 3000 | 7 | Short | SMG | - | ||||
87 | Auto Shotgun (auto) | 30+++++(+ loss per yard past Short) | 25 | 3 | 24 | 12 Gauge | 8 | 3200 | 8 | Short* | Shotgun, Rifle | Rare, Damage loss over range, Target DT x 3 | ||||
88 | Minigun (auto) | 18+ | 40 | 4 or 8 | 240 | 5mm Round | 25 | 4000 | 10 | Short | Automatic, Heavy | -10DT(5mm Rounds) | ||||
89 | Shoulder Mounted MG (auto) | 30+ | 30 | 3 | 60 | 10mm Round | 17 | 4000 | 6* | Short | Automatic, Heavy | - | ||||
90 | Gatling Caster (auto) | 20+ | 40 | 4 or 8 | 240 | ECP | 18 | 4000 | 8 | Short | Automatic, Heavy | Magic, -2DT (SC Pack), Full Auto Only | ||||
91 | Plasma Caster | 55++ | 25 | - | 10 | MFC | 20 | 4000 | 9 | Short | Heavy | Magic, -2DT (MFC), +2% Crit chance | ||||
92 | Thunder Cannon | 80++(++Dot for 2 turns) | 40 | - | 20* | ECP (5) | 8 | 4500 | 9 | Med | Heavy | Rare, Magic, Target's AP is halved unless END check is passed | ||||
93 | Grenade Machine Gun (burst) | 30++(direct hit AoE) | 30 | (Burst) | 30 | 25mm Grenade | 15 | 3500 | 9 | Med | Heavy | AoE, Can fire Single Shot or Burst | ||||
94 | Missile Launcher | 150++(direct hit AoE) | 55 | - | 1 | Missile | 20 | 3000 | 6 | Long | Heavy | AoE, Long Range targets can make an AGI -2 check to only suffer 1/2 damage. At Medium Range AGI -4 check. At short AGI -8. | ||||
95 | Balefire Egg Launcher | 500+15d10 (AoE) | 60 | - | 1 | Balefire Egg | 20 | 5000 | 9 | Long | Heavy | Rare, Massive AoE (it's hard not to kill yourself) | ||||
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100 |