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1 | 30 Minute Lesson Plan | |||||||||
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3 | Name: | Evan Muth | Date: | 1/17/2013 | House: | East | ||||
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5 | Essential Question: What is the best way for a Foley artist to stay ahead of the rapidly evolving technology in the film industry? | Objectives: The students will learn the basics of what Foley is, why it is important, and what my answer means. | ||||||||
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7 | Category | Guide | ||||||||
8 | Introduction | Introduce myself and my topic, the bare minimum of what Foley is, and tell them what my answer is. | ||||||||
9 | Verification (Steps to check for student understanding) | • Beginning of Presentation: Ask what they know about sound in movies, what movies they like the sound in, and why. Talk about the movie "No Country for Old Men." • End: Performing in an activity using sound effects and seeing if they have ideas as to how they could be made. | ||||||||
10 | Body (Give and/or demonstrate necessary information) | Break down what you plan on talking about into manageable sections. • Literal: Discuss the concepts behind Foley, a short history of it, and who a few innovators are. (Jack Foley, Ben Burtt, etc.) • Interpretive: What I do for my independent component, what I work on individually, where my research is taking me. • Applied: My end goal is to give myself a new understanding of how the subtleties of sound works, as well as to gain experience in case this becomes my career in the future. | ||||||||
11 | Visuals | Creating a powerpoint that will include audio and video in addition to engaging pictorial aids. This will also have a small list of what I am going to do as well as display my EQ. | ||||||||
12 | Activity (Describe the independent activity to reinforce this lesson) | • What is the activity: My activity is going to be a task in identifying the creative process of Foley artists. • How it will be done: I will play a sound effect from a famous/popular movie, then ask for some way an audience could think of making the noise. I will either list a few options, or will leave it up to their imaginations. • What materials will be used: It will not require materials beyond speakers. | ||||||||
13 | Three Important Sources | Three Important Sources 1. Filmsound.org I have found dozens of articles about the creation and design of sound in movies, as well as interviews. 2. 3. | ||||||||
14 | Conclusion | Call for questions, then wrap up with a small review of what I taught. (The creative process involved, who does what, etc.) | ||||||||
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