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(comparison)BABSavesSkillsHit DiceSpecial
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Paladin1 - 10Fort, Will2 per leveld10detect evil, smite evil, divine powers, lay on hands, channel
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Blade of the Flamed10Prerequisite: Follower of the Silver Flame, Oath against corruption
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Blade of the Flame(for comparison)Spells
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BABFortRefWillSpecialSilver Flame abilitiesPaladin1st2nd3rd4th
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1st1202Monster loreDetect evilJudgement 1/dayaura of gooddetect evilsmite evil 1/day
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2nd2303Flame heartlay on handsdivine gracelay on hands
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3rd3313Aura of purityDivine healthmercyaura of couragedivine healthmercy
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4th4414Judgement 2/dayChannel Silver Flametrue strike, resist energysmite evil 2/daychannel positive energy0
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5th5414Divine bond (symbol)divine bond1
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6th6525mercymercy1
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7th7525Judgement 3/dayacute senses, detect thoughtssmite evil 3/day10
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8th8626Anchoring auraaura of resolve11
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9th9636Holy vesselmercy21
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10th10737Judgement 4/daytouch of idiocy, invisibility purgesmite evil 4/day210
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Class Skills:Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
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2 per level
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Oath Against Corruption:Hunt aberrations and do not allow them to roam freely or harm others. Destroy them if you can, or banish them if you cannot. Never suffer an evil outsider to live if it is in your power to destroy it. Banish fiends you cannot kill. Purge the evil from those possessed by fiends.
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Monster Lore:The Blade of the Flame adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
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Judgement:As Inquisitor.
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Flame Heart:At 3rd level, she gains resistance 5 against fire. At 6th level, she gains a +4 racial bonus on saves against poison. At 9th level, her defenses improve to resistance 10 against fire.
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Aura of Purity:At 3rd level, she gains a +4 sacred bonus on saves against spells and effects from creatures of the aberration type. Allies within 10 feet gain a +1 sacred bonus on these saves. This ability functions only while the Blade is conscious, not if she is unconscious or dead.
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Channel Silver Flame:A Blade of the Flame can spend a swift action to channel energy through his weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon's enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures struck by the weapon. This flame lasts for 1 round for every d6 of damage or healing the channeling normally provides. When charged with positive energy, the flame is a silvery gray, good creatures are immune to the weapon's extra damage, and the weapon counts as a good and silver weapon for the purpose of bypassing damage reduction. Each day she can use this ability a number of times equal to 1/2 her level plus her Charisma modifier.
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Divine Bond (holy symbol):At 5th level, a Blade of the Flame forms a bond with her holy symbol. As a standard action, a Blade of the Flame can bind a celestial flame to her holy symbol for 1 minute per level. When called, the flame causes the Blade's holy symbol to shed light like a torch. At 5th level, the flame grants one bonus. For every three levels beyond 5th, the flame grants one additional bonus. These bonuses can be spent to add +1d6 to channel positive energy or +1 use/day of lay on hands.
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Anchoring Aura:At 8th level, a Blade’s aura hampers extra-dimensional travel by evil outsiders. The aura extends 20 feet from her. Evil outsiders attempting to use abilities such as dimension door, plane shift, or teleport to leave or enter the aura must succeed at a Will save (DC 10 + 1/2 the Blade's level + the Blade's Charisma modifier); failure means the ability does not function, as if the outsider were affected by dimensional anchor. The aura functions only while the Blade of the Flame is conscious, not if she is unconscious or dead. Alternatively, as an immediate action, the Blade can expend one use of her judgement abilities to target an evil outsider within 30 feet with dimensional anchor. A targeted dimensional anchor persists even if the Blade is unconscious or dead.
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Holy Vessel:At 9th level, a Blade of the Flame can use her divine bond to augment her armor or shield with enhancement bonuses, or add any of the following armor or shield properties: bashing, fortification, and spell resistance. Adding these properties consumes an amount of bonus equal to the property’s cost (see Tables 15–4 and 15–5 in the Core Rulebook). She can divide her bonuses from the divine bond ability among her armor and shield as she sees fit.
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