A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
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2 | Saturday | |||||||||||||||||||
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4 | Registration | |||||||||||||||||||
5 | Opening and three-minute introductions | Chronicles of Demgard - Expedition to Arnbjörg | The twelfth episode of the Chronicles of Demgard (Demgardi Krónikák) fantasy larp series, held between the 4th and 6th of July. | Mesterházi Sándor | ||||||||||||||||
6 | Exile: Legacy | A continuation of the Croatian larp series "Izgon", Exile:Legacy is a pervasive urban fantasy / science fiction larp played during the players' everyday lives during the fourth quarter of 2014. | Mesterházi Sándor | |||||||||||||||||
7 | The Elder Scrolls Chronicles (TESC) | TESC is a larp placed in the setting of The Elder Scrolls series as imagined and created by Bethesda video game company. The larp is of a fantastic genre, staying as true as possible to the original series while incorporating elements that enable better immersion and roleplaying potential. | Ivan Žalac | |||||||||||||||||
8 | Terra Nova | Terra Nova is a Croatian fantasy larp, with the main, summer event held once each year, typically around May/June. Events are typically international, with English as a main working language. The story follows colonists coming from an old Empire to the new land, natives called Tuk-u with their own culture, elementals, undead etc. and is heavily molded by player actions. | Ivan Žalac | |||||||||||||||||
9 | Camarilla Agram | A Vampire larp using the new By Night Studios Vampire the Masquerade rules. Set in Zagreb, Croatia, it's an inclusive, semi-pervasive, open-ended larp with various modes of play and event styles. | Ivan Žalac | |||||||||||||||||
10 | Sindeon | This is the 14th year when we organize our LARP-style children camp. First time this summer, we offer a program for adults too. For the middle weekend of the two-weeks summer camp, every age will be welcome. | Petka Szilvia Viktória | |||||||||||||||||
11 | V.I.C. | (V.I.C.) Vampire International Cronicles Vamire the Masquerade - New Independent Network Budapest by Night is also a part..... In Blood we trust | Alexander Schuller & Friends | |||||||||||||||||
12 | Stalker Larp Series | Bulgarian Stalker larp series are events inspired by Arkady and Boris Strugatsky sci-fi novel “Roadside Picnic”. The games of the series have been played annually since 2009. | Angelina Ilieva | |||||||||||||||||
13 | Budapest by Night | Budapest by Night is a classical oWoD Camarilla game adhering to the concepts of the 2nd Edition. (We are also part of the Vampire International Conclave community). | Gergely Libertiny | |||||||||||||||||
14 | Presentations | Larp in South-Eastern Europe: An Invitation to Discussion | The presentation aims to start a discussion about the main similarities between the larp cultures in South-Eastern Europe. How they appeared and where did they originate; how have they developed and what kind of crises have they experienced? What common features do they share today and how the likeness could be utilized in mutual understanding and support? | Angelina Ilieva | ||||||||||||||||
15 | Introduction to Croatian larp scene | A quick overview of the Croatian larp history and current state of it | Ivan Žalac | |||||||||||||||||
16 | Polish Larp | Poland since the beginning of its history has been a crossroad between the Northern and Southern, the Eastern and Western culture. Nowadays it’s the same with the Polish larp culture, uniting the Anglo-American, German, Nordic and Slavic larping styles. The goal of this presentation is to present some of the most interesting games in the polish larp history. | Dominik Dembinski | |||||||||||||||||
17 | Italian Larping | A short and rapid "view" of the italian Larp. The cronicles, the Norwegian influence, the role stile. We will see and talk about some “excellence” Larps across the italian country. Photos and report directly translated from the mouth of the partecipants. | Andrea Marmugi | |||||||||||||||||
18 | Lunch break | |||||||||||||||||||
19 | Skipped | Workshop | Workshop workshopping - Introduction to techniques for detailing characters and improvising relationships | A meta-workshop introducing some nordic larp techniques which can be useful on all kinds of larps to flesh out characters and build an interesting web of relationships very quickly. To illustrate the usefulness of these techniques, participants will be given simple, one-dimensional characters which can be described with two sentences at the start of the workshop, and will flesh them out using the the techniques presented. This workshop will probably be most informative to those who haven’t tried such techniques yet - it will provide little new information to experienced workshop-runners. | Mesterházi Sándor | |||||||||||||||
20 | Games / Workshops paralell programs | Ars Amandi | Ars Amandi is a Nordic mechanic for simulating romance or sex in larp. The full mechanic permits players to touch permitted zones (arms, shoulders, sternum, upper back, and neck below the ears) using permitted boydparts (hands, arms, neck). This is a practical workshop that will comfortably introduce participants to the method, and play a few short example scenarios. 3-20 participants. | Ivan Žalac | ||||||||||||||||
21 | Sindeon interactive live strategy game + LARP-style children’s camp presentation | A quick introduction to our ring-based fight system, in a capture-the-flag (CTF) game. Discussion of the following topics: how to involve and play with children, the parent's reaction to roleplaying, why is it important to include various age groups, the advantages of a non-combat fight system for children, etc. We will bring weapons/armor for the CTF, and if the weather is nice, it will be held in the City Park (2 blocks from the school). | Szilvia Viktória Petka | |||||||||||||||||
22 | "InterD" | Gamification - a playful way towards Net Generation institutions | We are living in an era that requires all major social institutions to redefine itself, to face the fact that new (net) generations are growing up - having been socialized in a continuously developing highly technological environment –, and they all have a radically different approach, attitude and way of life like the former ones. If our goal is to keep the existing institutions viable in the future, they must be radically converted - especially in the fields of education and employment. We need to understand the net generations’ new language, as well as their communication and motivational structures, and - on the basis of that knowledge - we have to reconsider and re-engineer the operating mechanisms of our social institutions. One of the most important issues is to recognize that online social games might have a key role in the reform of educational institutions by incorporating game mechanics into learning processes. | Richárd Fromann | ||||||||||||||||
23 | Practical life education – in storyline method | We consider "practical life" as stories built up from episodes where episodes carry the problems to be solved – in accordance with the developmental stages described by biology and psychology – that is why we chose a frame story (storyline) method programs. This method is an experience-based teaching form that encourages discoveries and it has been gaining popularity all over the world and it seems to be used in both the most elite and the most struggling schools. Our aim is to playfully educate pupils for real life through adventures, innovative planning and collective activities while children and teacher both feel good in the learning process. | Lippai Edit | |||||||||||||||||
24 | Games in real life - How to use game thinking in the educational system. | The presentation describes some of the modalities of using game elements and game design thinking in different educational situations. The main focus will be on the positive aspects of gamification in schools and other learning environments, in the context of human motivation and behavior. | Damsa Andrei | |||||||||||||||||
25 | InterD discussion | Discussion of interdisciplinary opprotunities of larp | ||||||||||||||||||
26 | Billboard discussion | |||||||||||||||||||
27 | End of day - free time in Budapest :) | |||||||||||||||||||
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29 | Sunday | |||||||||||||||||||
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31 | Opening + missed introductions | |||||||||||||||||||
32 | Presentations | Larp practice and theory in Ukraine (experimental online stream) | Presentation consists of a brief graphic overview of subcultural larp practice and theory in Ukraine. The set of slides leads us through the search for the system which most of larp researchers were looking for – the way to evaluate and describe the larp game. Here we can find description and analysis of larp activities in Ukraine, which demonstrates scale, depth and level of development of larp subculture. The report also offers much insight on the systems within mechanics of larp in Ukraine – demonstrates the advanced complexity of ExUSSR larp making approach. | Khylevych Sergii & Yaraslau I. Kot | ||||||||||||||||
33 | New Storm - a LARP game serie spiced with airsoft | The presentation is about a game serie started four years ago and still goes on. Players are in three groups, forming political / military / criminal forces against each other. The serie consist many game types: forum gaming, ARG, realsim. My presentation reveals some interesting details and aspects of this heterogenous multi-line story LARP opus. Opportunities and Threats in ARG. | Tibor Pongrácz | |||||||||||||||||
34 | Games / Workshops paralell programs | Star Trek: Tethys | Play as an away team of a Star Trek ship. A short chamber larp for 4-6 players, relying on the power of collaborative storytelling to piece together a story of what happened to them and what is going on. What will be your destiny? You will decide. | Ivan Žalac | ||||||||||||||||
35 | Swordfighting for fun | With boffers :) | ||||||||||||||||||
36 | Lunch break | |||||||||||||||||||
37 | Presentation | Workshop: a game before the game | Polish view on how briefings and workshops are led before and after larps. Practical solutions and study cases for game masters: working with difficut topics, infographics system by Jeremiasz Bremer, choosing the right exercises for game goal, assembling a crew within an hour, coaching and about how it wasn't the players who destroyed your last larp. | Zofia Urszula Kaleta | ||||||||||||||||
38 | "InterD" | Roleplaying meets academic instruction: seminars, larping and science at the Eötvös Loránd University | A simple idea of a few geeks back in 2004 resulted in the first seminar about roleplaying at the Eötvös Loránd University. A decade later this idea has spawned the Orihalkon Foundation, numerous larps, small and big science projects and collaborations. Here we will present the brief history and the concept of the Roleplaying and Culture seminar, the related ELTE LARP and a review of a sociological analysis on hungarian larpers. | Urszán Tamás János | ||||||||||||||||
39 | The relevance of the active role playing in the education of children with special educational needs | In this presentation we introduce how relevant is the roleplay and the storytelling in our school, for our pupils with physical disabilities from the kindergarten to the secondary school. We will show you by practical examples what kind of skills can be developed at various ages if we use active role playing or some elements from the drama and theater integrated in the lessons. We believe, that lessons appropriate to the children’s age, interesting, creative, exciting, using motional parts, are the most efficient in the study of new knowledge and development of wide variety of skills. | Galambos Katalin | |||||||||||||||||
40 | skipped | Billboard discussion and final thoughts | ||||||||||||||||||
41 | End of day - end of PoRtaL2 | |||||||||||||||||||
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