| A | B | C | D | E | F | G | H | |
|---|---|---|---|---|---|---|---|---|
1 | Tester | Value | Hexadec. | Binary Value | Slot 1 | Slot 2 | Slot 3 | Reward |
2 | Snowden | 0 | 00000000 | 0000000000000000 | Random [Not] Bandit | Slot 1 | Bandit | Item Level: White |
3 | Xaymar | 6,711 | 00001a37 | 0001101000110111 | Random [Not] Bandit | Slot 1 | Bandit | Item Level: White |
4 | Xaymar | 6,712 | 00001a38 | 0001101000111000 | Cherry | Slot 1 | Slot 1 | Item Level: Green |
5 | Xaymar | 11,745 | 00002de1 | 0010110111100001 | Cherry | Slot 1 | Slot 1 | Item Level: Green |
6 | Xaymar | 11,746 | 00002de2 | 0010110111100010 | Leg | Slot 1 | Slot 1 | Item Level: Blue |
7 | Xaymar | 12,249 | 00002fd9 | 0010111111011001 | Leg | Slot 1 | Slot 1 | Item Level: Blue |
8 | Xaymar | 12,250 | 00002fda | 0010111111011010 | Marcus | Slot 1 | Slot 1 | Item Level: Purple |
9 | Xaymar | 12,299 | 0000300b | 0011000000001011 | Marcus | Slot 1 | Slot 1 | Item Level: Purple |
10 | Xaymar | 12,300 | 0000300c | 0011000000001100 | Borderlands | Slot 1 | Slot 1 | Item Level: Orange |
11 | Xaymar | 12,304 | 00003010 | 0011000000010000 | Borderlands | Slot 1 | Slot 1 | Item Level: Orange |
12 | Xaymar | 12,305 | 00003011 | 0011000000010001 | Single Eridium | Slot 1 | Slot 1 | 4 Eridium |
13 | Xaymar | 13,143 | 00003357 | 0011001101010111 | Single Eridium | Slot 1 | Slot 1 | 4 Eridium |
14 | Xaymar | 13,144 | 00003358 | 0011001101011000 | Double Eridium | Slot 1 | Slot 1 | 8 Eridium |
15 | Xaymar | 13,395 | 00003453 | 0011010001010011 | Double Eridium | Slot 1 | Slot 1 | 8 Eridium |
16 | Xaymar | 13,396 | 00003454 | 0011010001010100 | Triple Eridium | Slot 1 | Slot 1 | 20 Eridium |
17 | Xaymar | 13,470 | 0000349e | 0011010010011110 | Triple Eridium | Slot 1 | Slot 1 | 20 Eridium |
18 | Xaymar | 13,471 | 0000349f | 0011010010011111 | Random | Slot 1 | [If] Slot 1 [Not] Bell [Then] Bell [Else] Not Bell | 1650-2058 Money (Scales with Level) |
19 | Xaymar | 21,860 | 00005564 | 0101010101100100 | Random | Slot 1 | [If] Slot 1 [Not] Bell [Then] Bell [Else] Not Bell | 1650-2058 Money (Scales with Level) |
20 | Xaymar | 21,861 | 00005565 | 0101010101100101 | Bandit | Slot 1 | Slot 1 | Grenade |
21 | Xaymar | 24,377 | 00005f39 | 0101111100111001 | Bandit | Slot 1 | Slot 1 | Grenade |
22 | Xaymar | 24,378 | 00005f3a | 0101111100111010 | Seven | Slot 1 | Slot 1 | Vladof Sickle<Skin> |
23 | Xaymar | 26,055 | 000065c7 | 0110010111000111 | Seven | Slot 1 | Slot 1 | Vladof Sickle<Skin> |
24 | Xaymar | 26,056 | 000065c8 | 0110010111001000 | Random [Not] <Combination> | Random [Not] <Combination> | Random [Not] <Combination> | Nothing |
25 | Xaymar | 32,767 | 00007fff | 0111111111111111 | Random [Not] <Combination> | Random [Not] <Combination> | Random [Not] <Combination> | Nothing |
26 | Xaymar | 32,768 | 00008000 | 1000000000000000 | Broken | Slot | Machine | "It bwoke!" |
27 | Xaymar | 65,535 | 0000ffff | 1111111111111111 | Broken | Slot | Machine | *Rolling Sound* *Silence* |
28 | I've come to the conclusion that these so called values are stored somewhere, never changing. Technically we would be able to make it return Orange or whatever we want if we edit it. If we can find it even. Just like we can now, but without the need for a script. | |||||||
29 | ||||||||