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Empire of the Eclipse - Ship Rebalance
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Proposed New Values:
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Cost modifier CO / RO1009PK Ability Cost Mod1.5
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BaseBase
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ShipnameCO CostRO CostBase DEFBase ATKTargetsTotal DMGInitativeWhy is this ship useful?Why not build only this ship?
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Fighter600015157Fodder, high potential damage in large groups, high initiativeCan't leave orbit, gets owned by ships with high target counts
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Destroyer11000101111fodder with high relative DEF to soak up maximum firepowerVery low damage, not as cost effective as fighters for planet defense
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Cruiser300027020101105Good standard ship, can be converted to an energy arrayDoesn't excel in any particular area
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Battle Cruiser900081040105505A better all around ship than the cruiser but can't transformDoesn't excel in any particular area
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Battleship12000108080410404Great at cutting through fighters, can be converted into a missle platformIs much less effective against high DEF targets
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Dreadnaught35000315020015011501Much higher damage to a single target than any cheaper shipSucks against large amounts of small ships, not all specialties can build Super Dread / Monitor / PK
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Super Dreadnaught102500922540012556253High damage, great at taking out other capital class shipsNot super cost effective for taking out very small ships, not as potent against singe targets as a monitor
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Monitor3200002880012002000120001Best option for conquering planetsNot efficient for anything other than planetary seige
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Planet Killer48000043200250070017001Can destroy planets out of orbitNot as efficent for any task other than ranged planetary destruction
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Defense OrbitalsDefensive Unit Cost Mod53
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Orbital Energy Beam Array270006010011005 Very cost effective defenseGets bogged down by large numbers of targets, immobile once placed
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Orbital Missle Platform720064824050105005Cost effective defense, better for handling groups of targets than an Energy ArrayMore expensive / requires more research than the energy array
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Mine Field3020181155025010Great for mopping up large amounts of small incoming shipsLow defense so farily disposable and not likely to get multiple attacks
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Non-Combat Ships
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Probe1000100SpeedCargo Capacity
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Small Harvester5000511
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Resource Harvester1500002511
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Cargo Ship3000030005011
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Freighter125000687510011
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Colony Ship120000010011
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Outpost Ship2500005011
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Terraformer175000400010011
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Mine Deployment Drone300001011
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Owned planets
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Increase per 1mu of pop200.25121
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Outpost50101101
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Planet Colony 1mu50101101
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Planet Colony 50mu of pop105022.55112.51
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Planet Colony 100mu of pop205035103501
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Planet Colony 200mu of pop4050602012001
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Planet Colony 400mu of pop80501104044001
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Planet Colony 900mu of pop1805023590211501
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Current Values in the game:
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BaseBase
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ShipnameCO CostRO CostBase HPBase AttackTargetsTotal DMG
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Fighter5000400
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Destroyer20000351
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Battle Cruiser30005023181
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Battleship600010044311
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Dreadnaught26000060001371151
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Super Dreadnaught1000000550006444901
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Monitor5000000200000252017601
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Planet Killer15000000440000562245671
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Non-Combat Ships
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Probe1000100
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Small Harvester5000111
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Cruiser400009111
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Resource Harvester40000111
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Mine Deployment Drone6000100000
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Cargo Ship9000500521
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Outpost Ship250000791
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Terraformer64000400012231
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Colony Ship120000038221
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Defense Orbitals
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Orbital Missle Platform20000873371
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Orbital Energy Beam Array300001882621