ABCDEFGHIJKLMN
1
Vital CharacteristicsHealth PointsAction Points
2
NameAceRaceUnicornAge28CurrentTotalPercentHealing RateCurrentTotal
3
Level6Coat ColourGrayGenderMare116116100.00%47575
4
Experience15000Mane ColourWhiteVirtuePatience
5
to next Level21000Eye ColourOrangePlayerLivewireLimb Condition
6
Karma10Cutie MarkTwo poker cards, one turned over with a black crosshair on the back, and the other is An Ace of Spades.LocationCurrentTotalPercent
7

ArmourHorn4040100.00%
8
SPECIALTotalPermanentTemporaryBaseMoM Assassin ArmorHead3838100.00%
9
STR4004StatsBody:Head:Torso5858100.00%
10
PER7106Base DT00Left Foreleg3838100.00%
11
END7007Armour DT1010Left Hindleg3838100.00%
12
CHA3003Base DR00Left Wing3838100.00%
13
INT7007Armour DR00Right Foreleg3838100.00%
14
AGI7106ConditionPerfectPerfectRight Hindleg3838100.00%
15
LCK7007ClassLightRight Wing3838100.00%
16
total distributed points (max 40):40
17
RadiationQuick Skills
18
RadsResistanceSicknessBattle Saddles18Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points
19
Magical StatisticsMaximumCurrentNo Shield014noneBig Guns12
20
Strain7777DT0Effects:noneSmall Guns70
21
Potency44Max Health0MEW18
22
Versatility44Current:XPoisonExplosives18
23
ResistanceEffectsThrowing12
24
Magical CarryCarryManipRange14Unarmed18
25
Amount16413Melee12
26
Criticals (Equal To)Intimidation12
27
SuccessFumbleDiplomacy10
28
Primary WeaponMarkspony Carbine797Barter10
29
DamageRangeAP CostRoFConditionLockpick18
30
15NoneMovement MetersAP neededMechanics18
31
AmmunitionCapacityRegular1115Arcanotech18
32
CaliberTypeCurrentTotalSprint2115 + 15 to slow downScience18
33
5.56mmStandard2035Charge2110Doctor18
34
Weapon Crit7Spec/Mods0Jump215First Aid18
35
Climb630Sneak70
36
Secondary WeaponColt .45 Auto PistolSwim615Survival18
37
DamageRangeAP CostRoFConditionDrop-10Gambling31
38
25 +Short15NoneStand Up-10 (crouch), 20 (lying)Magic60
39
AmmunitionCapacity
40
CaliberTypeCurrentTotalFlightAPTrick Points:
41
.45 AutoStandard7140Flight rankMeters (15AP)TeakeoffLandCurrent TPBase TP
42
Weapon Crit7Spec/Mods012220101010
43
44
Additional EffectsDuration
45
46
47
48
49
50
51
Bottlecaps
52
Inventory
53
NameAdditional NotesSingle WeightAmountWeight
54
PipbuckGrants the wearer the following spells at no strain: Light, Locate Object (tagged objects whose tagged codes I know), Organize and Target (aka S.A.T.S.).  These spells are considered to be cast at Expert level, but with a Potency and Versatility of only 1 each.  Activating any of these abilities is a 10 AP action.  Additionally, the PipBuck effectively grants the wearer the Detect Others (aka E.F.S.) spell at Advanced level with a Potency of 1.  Activating this ability is a 25 AP action.  All PipBucks and suits of magically powered barding have tags. PipBucks also include a radio and automapping features, as well as a port for a peripheral.  PipBucks are subject to disabling through damage or anti-matrix weaponry.414
55
Markspony Carbine616
56
Colt .45 Auto Pistol3.513.5
57
.45 Magazines20 shots in each.700
58
Carbine Loaders7 shots in each500
59
PotionsHeals 20+(Doctor or First Aid/10)d10 HP300
60
BandagesStops Bleeding, Heals 5+1d10 Damage over 5 Rounds40.251
61
Tactical Vest0
62
0
63
0
64
0
65
0
66
0
67
0
68
0
69
0
70
0
71
0
72
0
73
0
74
0
75
0
76
0
77
0
78
0
79
0
80
0
81
0
82
0
83
0
84
Total Carry Weight14.5Maximum Carry Weight125Modifier0