A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Vital Characteristics | Health Points | Action Points | |||||||||||
2 | Name | Ace | Race | Unicorn | Age | 28 | Current | Total | Percent | Healing Rate | Current | Total | ||
3 | Level | 6 | Coat Colour | Gray | Gender | Mare | 116 | 116 | 100.00% | 4 | 75 | 75 | ||
4 | Experience | 15000 | Mane Colour | White | Virtue | Patience | ||||||||
5 | to next Level | 21000 | Eye Colour | Orange | Player | Livewire | Limb Condition | |||||||
6 | Karma | 10 | Cutie Mark | Two poker cards, one turned over with a black crosshair on the back, and the other is An Ace of Spades. | Location | Current | Total | Percent | ||||||
7 | Armour | Horn | 40 | 40 | 100.00% | |||||||||
8 | SPECIAL | Total | Permanent | Temporary | Base | MoM Assassin Armor | Head | 38 | 38 | 100.00% | ||||
9 | STR | 4 | 0 | 0 | 4 | Stats | Body: | Head: | Torso | 58 | 58 | 100.00% | ||
10 | PER | 7 | 1 | 0 | 6 | Base DT | 0 | 0 | Left Foreleg | 38 | 38 | 100.00% | ||
11 | END | 7 | 0 | 0 | 7 | Armour DT | 10 | 10 | Left Hindleg | 38 | 38 | 100.00% | ||
12 | CHA | 3 | 0 | 0 | 3 | Base DR | 0 | 0 | Left Wing | 38 | 38 | 100.00% | ||
13 | INT | 7 | 0 | 0 | 7 | Armour DR | 0 | 0 | Right Foreleg | 38 | 38 | 100.00% | ||
14 | AGI | 7 | 1 | 0 | 6 | Condition | Perfect | Perfect | Right Hindleg | 38 | 38 | 100.00% | ||
15 | LCK | 7 | 0 | 0 | 7 | Class | Light | Right Wing | 38 | 38 | 100.00% | |||
16 | total distributed points (max 40): | 40 | ||||||||||||
17 | Radiation | Quick Skills | ||||||||||||
18 | Rads | Resistance | Sickness | Battle Saddles | 18 | Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points | ||||||||
19 | Magical Statistics | Maximum | Current | No Shield | 0 | 14 | none | Big Guns | 12 | |||||
20 | Strain | 77 | 77 | DT | 0 | Effects: | none | Small Guns | 70 | |||||
21 | Potency | 4 | 4 | Max Health | 0 | MEW | 18 | |||||||
22 | Versatility | 4 | 4 | Current: | X | Poison | Explosives | 18 | ||||||
23 | Resistance | Effects | Throwing | 12 | ||||||||||
24 | Magical Carry | Carry | Manip | Range | 14 | Unarmed | 18 | |||||||
25 | Amount | 16 | 4 | 13 | Melee | 12 | ||||||||
26 | Criticals (Equal To) | Intimidation | 12 | |||||||||||
27 | Success | Fumble | Diplomacy | 10 | ||||||||||
28 | Primary Weapon | Markspony Carbine | 7 | 97 | Barter | 10 | ||||||||
29 | Damage | Range | AP Cost | RoF | Condition | Lockpick | 18 | |||||||
30 | 15 | None | Movement | Meters | AP needed | Mechanics | 18 | |||||||
31 | Ammunition | Capacity | Regular | 11 | 15 | Arcanotech | 18 | |||||||
32 | Caliber | Type | Current | Total | Sprint | 21 | 15 + 15 to slow down | Science | 18 | |||||
33 | 5.56mm | Standard | 20 | 35 | Charge | 21 | 10 | Doctor | 18 | |||||
34 | Weapon Crit | 7 | Spec/Mods | 0 | Jump | 2 | 15 | First Aid | 18 | |||||
35 | Climb | 6 | 30 | Sneak | 70 | |||||||||
36 | Secondary Weapon | Colt .45 Auto Pistol | Swim | 6 | 15 | Survival | 18 | |||||||
37 | Damage | Range | AP Cost | RoF | Condition | Drop | - | 10 | Gambling | 31 | ||||
38 | 25 + | Short | 15 | None | Stand Up | - | 10 (crouch), 20 (lying) | Magic | 60 | |||||
39 | Ammunition | Capacity | ||||||||||||
40 | Caliber | Type | Current | Total | Flight | AP | Trick Points: | |||||||
41 | .45 Auto | Standard | 7 | 140 | Flight rank | Meters (15AP) | Teakeoff | Land | Current TP | Base TP | ||||
42 | Weapon Crit | 7 | Spec/Mods | 0 | 1 | 22 | 20 | 10 | 10 | 10 | ||||
43 | ||||||||||||||
44 | Additional Effects | Duration | ||||||||||||
45 | ||||||||||||||
46 | ||||||||||||||
47 | ||||||||||||||
48 | ||||||||||||||
49 | ||||||||||||||
50 | ||||||||||||||
51 | Bottlecaps | |||||||||||||
52 | Inventory | |||||||||||||
53 | Name | Additional Notes | Single Weight | Amount | Weight | |||||||||
54 | Pipbuck | Grants the wearer the following spells at no strain: Light, Locate Object (tagged objects whose tagged codes I know), Organize and Target (aka S.A.T.S.). These spells are considered to be cast at Expert level, but with a Potency and Versatility of only 1 each. Activating any of these abilities is a 10 AP action. Additionally, the PipBuck effectively grants the wearer the Detect Others (aka E.F.S.) spell at Advanced level with a Potency of 1. Activating this ability is a 25 AP action. All PipBucks and suits of magically powered barding have tags. PipBucks also include a radio and automapping features, as well as a port for a peripheral. PipBucks are subject to disabling through damage or anti-matrix weaponry. | 4 | 1 | 4 | |||||||||
55 | Markspony Carbine | 6 | 1 | 6 | ||||||||||
56 | Colt .45 Auto Pistol | 3.5 | 1 | 3.5 | ||||||||||
57 | .45 Magazines | 20 shots in each. | 7 | 0 | 0 | |||||||||
58 | Carbine Loaders | 7 shots in each | 5 | 0 | 0 | |||||||||
59 | Potions | Heals 20+(Doctor or First Aid/10)d10 HP | 3 | 0 | 0 | |||||||||
60 | Bandages | Stops Bleeding, Heals 5+1d10 Damage over 5 Rounds | 4 | 0.25 | 1 | |||||||||
61 | Tactical Vest | 0 | ||||||||||||
62 | 0 | |||||||||||||
63 | 0 | |||||||||||||
64 | 0 | |||||||||||||
65 | 0 | |||||||||||||
66 | 0 | |||||||||||||
67 | 0 | |||||||||||||
68 | 0 | |||||||||||||
69 | 0 | |||||||||||||
70 | 0 | |||||||||||||
71 | 0 | |||||||||||||
72 | 0 | |||||||||||||
73 | 0 | |||||||||||||
74 | 0 | |||||||||||||
75 | 0 | |||||||||||||
76 | 0 | |||||||||||||
77 | 0 | |||||||||||||
78 | 0 | |||||||||||||
79 | 0 | |||||||||||||
80 | 0 | |||||||||||||
81 | 0 | |||||||||||||
82 | 0 | |||||||||||||
83 | 0 | |||||||||||||
84 | Total Carry Weight | 14.5 | Maximum Carry Weight | 125 | Modifier | 0 |