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1 | Battle Stats Calculator | |||||||||
2 | ||||||||||
3 | Unit: | |||||||||
4 | Principes (vanilla) | Attack Chance %: | Defense Chance %: | Shield Def. Chance %: | Armor Def. Chance %: | Armor/HP Value: | Damage: | Hits per minute per soldier | /Min | /Min |
5 | 70.78 | |||||||||
6 | Attacks Per minute | Melee Attack | Melee Defense | Shield Defense | Armor Defense | Shield Armour | Melee damage (per weapon) | Dam per minute per soldier | Max possible Hits Per Cohort | Unarmored Kills per cohort |
7 | 160.00 | 56.00 | 21.00 | 20.00 | 30.00 | 30.00 | 34.00 | 2,406.66 | 11,325.44 | 43.76 |
8 | (based on unit size) | Attacker To Hit | Attacker to Miss | Attacker to Hit | Attacker to Hit | Body Armor | Armor Piercing Damage | AP Armor Dam. per minute per soldier | HP per cohort | Armored Kills per cohort |
9 | 56.00 | 21.00 | 80.00 | 70.00 | 48.00 | 6.00 | 424.70 | 8,800.00 | 14.34 | |
10 | Unit Multiplier | Defender to Dodge | Defender to be hit | Defender to Dodge | Defender to Dodge | HP per soldier | Bonus vs. | AP Shield Dam. per minute | Potential Dam per Cohort | (shield) |
11 | 1.00 | 79.00 | 44.00 | 20.00 | 30.00 | 55.00 | 0.00 | 430.08 | 385,064.96 | 58.09 |
12 | Bonus Damage per minute | AP Dam Per Cohort | Kills Per minute (armor) | |||||||
13 | 0.00 | 67,952.64 | 8.85 | |||||||
14 | Fatigue Level: | Hits per minute | Hits per minute (shield) | Dam per minute | AP Shield dam per minute | AP Armor damage per min | Kills Per Minute | Divisor 4 | ||
15 | Active 90% effective | 63.71 | 64.51 | 2,165.99 | 387.07 | 382.23 | 60.25 | 15.06 | ||
16 | Winded 75% effective | 53.09 | 53.76 | 1,804.99 | 322.56 | 318.53 | 43.57 | 10.89 | ||
17 | Tired 50% effective | 35.39 | 35.84 | 1,203.33 | 215.04 | 212.35 | 29.05 | 7.26 | ||
18 | Very Tired 33% effective | 23.36 | 23.65 | 794.20 | 141.93 | 140.15 | 19.17 | 4.79 | ||
19 | Exhausted 10% effective | 7.08 | 7.17 | 240.67 | 43.01 | 42.47 | 5.81 | 1.45 | ||
20 | ||||||||||
21 | NOTES: | Bonus damage has no 'to hit' modifier; it is simply applied as damage bonus if an attack connects | Armor has not yet been coded | Principes were modded at 12 melee attack, 12 melee defense, and were tested 4 times, 3 times unit vs unit over 5 minutes, 1 time two units vs two units over 5 minutes. | Avg per 5 minutes | Divisor = 4 | Divisor = 2 | |||
22 | 31.57 | 7.89 | ||||||||
23 | Total Kills for 5 minutes | |||||||||
24 | 157.84 | 39.46103127 | 78.92 | -Alexander Iulianus Verus |