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Battle Stats Calculator
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Unit:
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Principes (vanilla)Attack Chance %:Defense Chance %:Shield Def. Chance %:Armor Def. Chance %:Armor/HP Value:Damage:Hits per minute per soldier/Min/Min
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70.78
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Attacks Per minuteMelee AttackMelee DefenseShield DefenseArmor DefenseShield Armour
Melee damage (per weapon)
Dam per minute per soldierMax possible Hits Per CohortUnarmored Kills per cohort
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160.0056.0021.0020.0030.0030.0034.002,406.6611,325.4443.76
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(based on unit size)Attacker To HitAttacker to MissAttacker to HitAttacker to HitBody ArmorArmor Piercing DamageAP Armor Dam. per minute per soldierHP per cohortArmored Kills per cohort
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56.0021.0080.0070.0048.006.00424.708,800.0014.34
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Unit MultiplierDefender to DodgeDefender to be hitDefender to DodgeDefender to DodgeHP per soldierBonus vs.AP Shield Dam. per minutePotential Dam per Cohort(shield)
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1.0079.0044.0020.0030.0055.000.00430.08385,064.9658.09
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Bonus Damage per minuteAP Dam Per CohortKills Per minute (armor)
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0.0067,952.648.85
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Fatigue Level:Hits per minuteHits per minute (shield)Dam per minuteAP Shield dam per minuteAP Armor damage per minKills Per MinuteDivisor 4
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Active 90% effective63.7164.512,165.99387.07382.2360.2515.06
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Winded 75% effective53.0953.761,804.99322.56318.5343.5710.89
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Tired 50% effective35.3935.841,203.33215.04212.3529.057.26
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Very Tired 33% effective23.3623.65794.20141.93140.1519.174.79
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Exhausted 10% effective7.087.17240.6743.0142.475.811.45
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NOTES:Bonus damage has no 'to hit' modifier; it is simply applied as damage bonus if an attack connects
Armor has not yet been coded
Principes were modded at 12 melee attack, 12 melee defense, and were tested 4 times, 3 times unit vs unit over 5 minutes, 1 time two units vs two units over 5 minutes. Avg per 5 minutesDivisor = 4Divisor = 2
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31.577.89
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Total Kills for 5 minutes
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157.8439.4610312778.92-Alexander Iulianus Verus