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TimestampEmail AddressTitlePlatformTypeSeverityPriorityDescriptionReproAssigned toStatusComment
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5/13/2013 10:39:52lokw1@umbc.edubouncing enemy type glitchPCGameplay4-Minor2-Mediumbouncing enemy type can get stuck into the ground, allowing player to walk over enemy and take no damagesurvive to about 145 seconds for bouncing enemy to appear
when it appears, let it bounce onto ground
attack with umbrella
enemy depresses into the ground
walk over enemy and take no damage
Isaac4-ClosedRigid body settings -> if we want this as an option then the jump enemy's jump code has to be changed to Player's - would also solve some of the jittering enemy exhibits (Isaac)
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5/13/2013 10:44:20sr5@umbc.edulightning hides behind cloudsPCGameplay4-Minor3-Lowsometimes the lightning symbol hides behind the couldswhen lightning warning symbol appears, move towards the right side or where there are a lot of clouds. Observe the lightning symbolIsaac4-Closedchanged z to neg number in the update function
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5/13/2013 10:59:10pyro1@umbc.eduWings fall off in death animationPCAnimation4-Minor3-LowThe wings of the owl appear to fall off when he dies.Die, watch closely, it appears as though his wings fall off a few inches in front of him.NotBugWorking as Intended o.o
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5/13/2013 11:03:41sanders2@umbc.eduInstructions should be an option in pause menuPCInterface4-Minor3-LowThere should be an option to see the instructions again when the game is paused.Pause the game.Shang-Ling4-ClosedWould it be better if the controls were just on the pause screen - seeing how it's so empty? --------- Added Controls to Pause Screen (SLH)
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5/13/2013 10:37:25lokw1@umbc.eduumbrella collisionPCGameplay5-Tweak3-Lowumbrella blocks rain when closedclose umbrella
walk towards rain drop so it hits you at an angle from the front
Shang-Ling4-ClosedTagging Issue, when changed tagging forgot to add Umbrella collider to the list
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5/13/2013 10:52:51adjogah1@umbc.eduFloor locationPCModeling5-Tweak3-LowBecause of how your 3D world is mapped to 2D gameplay, I find it hard to tell where on the "ground" plane the 2d ground actually is (i.e. where in 2d space you'll actually land when you jump. Not game breaking, but a bit disorienting.Play the game.WontFixThis also seems like a preference I think. Most people seemed to have no trouble knowing where they would land and I don't really have any trouble either. (alisa) I'll place it under "won't fix" for now then (Isaac)
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5/13/2013 10:55:19adjogah1@umbc.eduBalance for reeeling animationPCGameplay5-Tweak3-LowThe player is still vulnerable to damage during the reeling animation after getting hit. Not sure if this is intended, but this allows for the player to lose multiple hearts in a row without being able to do anything, which is a bit cheap imo. My recommendation would be to have a very brief (~1 second) period of invulnerability after the player is hit for them to recollect themselves.Get hit by any hazard.Shang-Ling4-ClosedHooray, now we can actually SEE when character's invincible - incidently, I extended the duration to 1 sec (Isaac)
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5/13/2013 10:56:51pyro1@umbc.eduRaindrops blocked by heartsPCModeling5-Tweak3-LowThe hearts that restore health block raindrops. Effectively allowing the player to hide under them without their umbrella upJust stand under a heartShang-Ling4-Closed
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5/13/2013 11:05:08john26@umbc.eduWalk though walls PCModeling5-Tweak2-MediumPlayer can walk though walls in long hallway in long hallway right after tutorial levelNotBugWasn't for Umbrella o.o
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5/13/2013 11:07:23pbriann1@umbc.eduno collisions between enemiesPCGameplay5-Tweak3-LowThe enemies run through each other and, especially the enemies that are copies of each other, tend to run through each other and create a "mirroring" effect. As a player, it just makes more sense to enemies to collide into each other.Occurs in parts there enemies of the same type appear and spawn on screen.WontFixDo we want the enemies to collide with each other? And if so, do we want them to take damage? -> Can use player recoil code (Isaac) Another option would be for them to recoil, turn transparent (invincible) and pass through each other (Isaac)
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5/13/2013 11:08:24john26@umbc.eduSent bug that was suppose to be for Derelict ignore my Repost . Thanks PCwrong team 6-Typo3-Lowsent to wrong teamsent to wrong teamNotBug
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5/13/2013 11:11:35yo09975@umbc.eduAttacking reach/ enemy reachPCGameplay4-Minor2-MediumThe "reach" of the umbrella needs to be increased SLIGHTLY. Maybe the reach of the enemies need to be decreased slightly. I was attacking the mobs but still getting damaged.Let the enemy get close, swing umbrella. It seems as if he is not close enough to do damage, yet when he dies you also take damage.4-ClosedIs this a bug? It sounds like a preference (Isaac) -- I can't seem to replicate this o.o I waited til the gap between the mob and owl is real small and hit, but I don't lose life and the mob dies. (Shang Ling) probably cause invincible time is longer (prev. half a sec) if that's the case, then I guess this is fixed? o.O (Isaac) sounds like it, good job team XD (Alisa)
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