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1 | Oculus Rift Development Kit 1 | Oculus Rift Crystal Cove | Oculus Rift Development Kit 2 | Sony Project Morpheus | HTC Vive | Oculus Rift CV1 | Playstation VR | Gear VR Innovator Edition for Note 4 | Gear VR Innovator Edition for S6 | Gear VR Consumer Edition | ||
2 | Image | |||||||||||
3 | Official Page | https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game | http://www.oculusvr.com/blog/crystal-cove-debut-ces-recap-and-steam-dev-days/ | http://www.oculusvr.com/dk2/ | http://www.scei.co.jp/corporate/release/140319_e.html | |||||||
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5 | Dates | |||||||||||
6 | Announcement | 8/1/2012 | 1/7/2014 | 3/19/2014 | 3/18/2014 | |||||||
7 | Released | 3/1/2013 | N/A | 7/1/2014 | Q2 2016 | |||||||
8 | Display | |||||||||||
9 | Type | LCD | OLED | OLED | LCD | |||||||
10 | Panel Size | ~7" | 5.6" | 5.6" | 5" | |||||||
11 | Refresh Rate | 60Hz | Up to 75Hz | 120Hz | ||||||||
12 | Screen Resolution | 1280x800 | 1920x1080 | 1920x1080 | 1920xRGBx1080 | |||||||
13 | Resolution Per Eye | 640x800 | 960x1080 | 960x1080 | 960x1080 | |||||||
14 | Sub-Pixel Layout | RGB stripe | Pentile (Diamond) | Pentile (Diamond) | RGB stripe | |||||||
15 | Total number of Sub-Pixels | 3,072,000 | 4,147,200 | 4,147,200 | 6,220,800 | |||||||
16 | Viewable Pixels | |||||||||||
17 | Field of View - Binocular - Horizontal | |||||||||||
18 | Field of View - Diagonal (nominal) | |||||||||||
19 | Field of View - Monocular - Horizontal | |||||||||||
20 | Field of View - Vertical | |||||||||||
21 | Low Persistence | No | Yes | Yes (options of 2ms or 3ms) | Yes | |||||||
22 | Motion-to-Photon Latency | 30-50ms | < 20ms | < 20ms | < 35ms | |||||||
23 | Nearsighted Lenses Included | Yes | Yes | |||||||||
24 | Bits Per Pixel | 8bpp | ||||||||||
25 | Other Features | |||||||||||
26 | Movement Volume/Range | |||||||||||
27 | Eye-Tracking | No | No | No | No | No | ||||||
28 | Digital Rights Management | HDCP | ||||||||||
29 | Augmented Reality Features | |||||||||||
30 | Audio (integrated) | No | No | No | Audio jack | Yes | ||||||
31 | Interface | DVI/HDMI + USB | HDMI 1.4b + USB2.0 | HDMI + USB | ||||||||
32 | Unique Features | The first Oculus Rift Dev Kit - commonly calledk. de DK1, available for purchase by the general public | Internal prototype only demoed at trade shows | USB hub for accessories, built-in latency tester | Audio jack, light face contact, anti-fogging ventilation | |||||||
33 | Weight | 379 g (0.84 lbs) | 440 g (0.97 lbs) | |||||||||
34 | Wireless | |||||||||||
35 | Price | |||||||||||
36 | USD | $300 | N/A | $350 | ~$250-300 Rumor | |||||||
37 | Software Development | |||||||||||
38 | Engines | Unity 3/4, Unreal Engine 3/4, Source Engine, Unigine, Torque | Unity 3/4, Unreal Engine 3/4, Source Engine, Unigine, Torque, CryEngine | |||||||||
39 | Trackers | |||||||||||
42 | Internal Sensors | Gyroscope, Accelerometer, Magnetometer | Gyroscope, Accelerometer, Magnetometer | |||||||||
44 | Inertial Tracking Update Rate | 1000Hz | 1000Hz | 1000Hz | ||||||||
45 | Positional Tracking | No | 6DOF | 6DOF | 6DOF Using PSMove | |||||||
46 | Positional Tracking Update Rate | 60Hz | Up to 240Hz | |||||||||
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