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1 | Marca temporal | Why you choice 0 A.D? | Ejemplo de pregunta 2 | How you know 0.A.D? | Best Features - Gameplay | What other RTS that you like or play? | Top 5 of New content that you desires for the game?(top1) | Top 5 of New content that you desires for the game?(top2) | Top 5 of New content that you desires for the game?(top3) | Top 5 of New content that you desires for the game?(top4) | Top 5 of New content that you desires for the game?(top5) | What is your Favorite faction? | What Faction is needed? | In Downloaded Packs what Set of Civs/factions you like to see | To Improve an existent Feature | the bad about 0.AD? | Your OS? | ||||
2 | 30/12/2012 5:26:42 | Historic Accuracy/ is more Seriusly | Other | Moddable, Native Language in unique Factions, Unique Buildings for Factions and units | AoE, AoK, AoM,Glest, Freecraft, BfME, Warzone 2100, C&C:G | New modes | Technologies | Maps | Civilizations/Factions | Buildings | Macedons | Pre Persian Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Ai | multicore performance | Linux | |||||
3 | 30/12/2012 6:34:05 | Gameplay | Other | Moddable | Codename Panzers I / II | Civilizations/Factions | Civilizations/Factions | Civilizations/Factions | Civilizations/Factions | Civilizations/Factions | Gauls | Han Empire | Pre Columbians - Mayans, Aztecs, Incans, Etc | Performance | performance | Linux | |||||
4 | 30/12/2012 6:47:20 | Gameplay | Citizen Soldiers, Moddable, Experience Units Upgrades, Territory System, Unique Buildings for Factions and units | Starcraft 2, AoE series, AoM, The Settlers and RoN | Technologies | Gameplay | Units | Buildings | Champion Units | Romans | Pre Persian Egypt | Pre Columbians - Mayans, Aztecs, Incans, Etc | Naval Battle | Long development | Windows | ||||||
5 | 30/12/2012 7:18:35 | Historic Accuracy/ is more Seriusly | a Blog | Citizen Soldiers, Realistic Units, Defensive Concepts, Experience Units Upgrades, Territory System, Unique Buildings for Factions and units | no other rts | Technologies | New modes | Options | Gameplay | Buildings | Carthaginians | Pre Persian Egypt | Pirates, Rebelds and Mercenaries | Performance | slow down | Linux | |||||
6 | 30/12/2012 8:12:52 | Graphics effects | Moddable, Native Language in unique Factions, Tech System | AoE, especially I and II, Company of Heroes | New modes | Options | Random Maps | Technologies | Maps | Romans | Han Empire | Barbarians civs | Performance | performance | Linux | ||||||
7 | 30/12/2012 8:49:17 | Gameplay | Google, Other | Citizen Soldiers, Moddable, Defensive Concepts, Unique Buildings for Factions and units | Cossacks Supreme Commander | Gameplay | Units | Technologies | Buildings | Options | Spartans | Han Empire | Pirates, Rebelds and Mercenaries | Siege warfare | AoEs weaknesses. Small, non-persistent maps etc. | Linux | |||||
8 | 30/12/2012 18:29:24 | Historic Accuracy/ is more Seriusly | A Web for Gaming, Google | Moddable, Realistic Units, Experience Units Upgrades | AoE series EE series (except 2 & 3) RoN | Gameplay | New modes | Random Maps | Maps | Civilizations/Factions | Romans | Hellenized Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Siege warfare | Slow | Windows | |||||
9 | 30/12/2012 20:42:40 | Gameplay | Other | Citizen Soldiers, Moddable, Defensive Concepts, Trade/Barter System | Age of Empires Warfare Inc. | Civilizations/Factions | Technologies | Options | Gameplay | Buildings | Athenians | Pre Persian Egypt | Pre Columbians - Mayans, Aztecs, Incans, Etc | Diplomacy | nothing | MAC OSX | |||||
10 | 30/12/2012 21:49:04 | Graphics effects | Realistic Units, Territory System | Age of Empires 3 | Options | GUI new textures | Buildings | Music | Voices | Britons | Hellenized Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | Performance | Windows | ||||||
11 | 31/12/2012 0:50:39 | Graphics effects | SourceForge web | Realistic Units, Unique Buildings for Factions and units | Age of Empires II Age of Empires III Age of Mythology Chess Civilization III Civilization IV Wesnoth | Civilizations/Factions | Special Units | Units | Options | Random Maps | Athenians | Scythia | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | Finding paths | MAC OSX | |||||
12 | 31/12/2012 4:33:14 | Historic Accuracy/ is more Seriusly | Moddable, Realistic Units, Tech System, Territory System | RTW, AOM, AOE, WC3 | Gameplay | GUI new textures | Civilizations/Factions | Technologies | Options | Carthaginians | Seleukos Empire | Others | Performance | lag | Windows | ||||||
13 | 31/12/2012 5:09:04 | Gameplay | Youtube | Citizen Soldiers, Moddable, Realistic Units, Unique Buildings for Factions and units | AOK | Options | Technologies | Civilizations/Factions | Voices | Special Units | Carthaginians | Hellenized Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Combat | pathfinder | Windows | |||||
14 | 31/12/2012 6:22:30 | Historic Accuracy/ is more Seriusly | A Web for Gaming | Moddable, Realistic Units, Experience Units Upgrades, Unique Buildings for Factions and units | Age of Kings | Options | Buildings | Civilizations/Factions | Music | Maps | Gauls | Scythia | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | Performance | Windows | |||||
15 | 31/12/2012 7:43:13 | Gameplay | Citizen Soldiers, Native Language in unique Factions, Tech System, Defensive Concepts, Trade/Barter System, Experience Units Upgrades, Territory System, Unique Buildings for Factions and units | AoE C&C | Gameplay | Technologies | Options | Voices | Special Units | Romans | Pre Persian Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Naval Battle | Perfomance | Windows | ||||||
16 | 1/01/2013 18:33:13 | Historic Accuracy/ is more Seriusly | Google, Other | Citizen Soldiers, Realistic Units, Native Language in unique Factions, Unique Buildings for Factions and units | Rise of Nations, Empire Earth, Age of Empires (1 through 3) | Civilizations/Factions | Buildings | Voices | Music | Options | Persians | Pre Persian Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Diplomacy | lag | Windows | |||||
17 | 2/01/2013 3:56:16 | Gameplay | A Friend tell me about | Citizen Soldiers, Territory System | Aoe 2 : Age of King | Random Maps | Technologies | Gameplay | Special Units | Buildings | Athenians | Hellenized Egypt | Pre Columbians - Mayans, Aztecs, Incans, Etc | Naval Battle | moving | Linux | |||||
18 | 2/01/2013 13:27:46 | Historic Accuracy/ is more Seriusly | a Blog, A Web for Gaming | Realistic Units, Tech System, Territory System, Unique Buildings for Factions and units | StarCraft I, StarCraft II, Age of Empires II, Age of Empires III, | Technologies | Voices | Maps | Options | New modes | Athenians | Pre Persian Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | performance | MAC OSX | |||||
19 | 2/01/2013 13:47:23 | Gameplay | Other | Realistic Units, Defensive Concepts, Territory System, Unique Buildings for Factions and units | I was a RedAlert fan, then i stopped to play. | Options | Technologies | Gameplay | Buildings | Civilizations/Factions | Persians | Hellenized Egypt | Pre Columbians - Mayans, Aztecs, Incans, Etc | Performance | multiplayer sync | Linux | |||||
20 | 3/01/2013 8:19:43 | Historic Accuracy/ is more Seriusly | A Web for Gaming | Citizen Soldiers, Realistic Units, Territory System | Age of Empires 2 Dawn of War Age of Mythology | Units | Civilizations/Factions | Special Units | Champion Units | Options | Gauls | Seleukos Empire | Barbarians civs | Diplomacy | Dontknow | Windows | |||||
21 | 3/01/2013 9:46:59 | Gameplay | Other | Realistic Units, Tech System, Defensive Concepts, Territory System | age of empires 2 & 3 starcraft 2 command & conquer series supreme commander | Technologies | Gameplay | GUI new textures | Buildings | Music | Romans | Hellenized Egypt | Pre Columbians - Mayans, Aztecs, Incans, Etc | Performance | incomplete | Windows | |||||
22 | 3/01/2013 10:23:11 | Gameplay | Moddable, Tech System | Age of Empires | New modes | Options | Technologies | Random Maps | Civilizations/Factions | Romans | Han Empire | Barbarians civs | Performance | performance | Linux | ||||||
23 | 3/01/2013 11:05:01 | Historic Accuracy/ is more Seriusly | Youtube, Google, Other | Realistic Units, Native Language in unique Factions, Experience Units Upgrades, Unique Buildings for Factions and units | i like to play Age of Empires Online because it's more quick. In 0 AD you have to develop your civ and it's too slow in my opinion. For finish a 0 AD game you pass one hour for an AOE online game you pass 15 to 20 minutes. | Buildings | Technologies | Random Maps | GUI new textures | Civilizations/Factions | Persians | Seleukos Empire | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | slowfull | Windows | |||||
24 | 3/01/2013 12:06:09 | Gameplay | Youtube | Unique Buildings for Factions and units | Age of Mythology | Civilizations/Factions | New modes | Random Maps | Gameplay | Options | Romans | Pre Persian Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | Performance | Windows | |||||
25 | 3/01/2013 16:25:49 | Gameplay | a Blog, Other | Citizen Soldiers, Realistic Units | Cossacks | Technologies | Random Maps | Gameplay | Units | Maps | Romans | Pre Persian Egypt | Asians Civs Korea, China, Japan | Performance | LAG | Linux | |||||
26 | 3/01/2013 18:00:36 | Gameplay | Citizen Soldiers, Realistic Units, Territory System, Unique Buildings for Factions and units | none | New modes | Gameplay | Technologies | Civilizations/Factions | Maps | Athenians | Hellenized Egypt | Pirates, Rebelds and Mercenaries | Ai | lag | MAC OSX | ||||||
27 | 3/01/2013 20:46:03 | Graphics effects | Other | Territory System | globulous2 | Gameplay | New modes | Maps | Technologies | Units | Spartans | Han Empire | Pirates, Rebelds and Mercenaries | Performance | NoCampaings | Linux | |||||
28 | 4/01/2013 12:41:53 | Graphics effects | Realistic Units, Native Language in unique Factions, Defensive Concepts, Unique Buildings for Factions and units | Warzone2100 Star craft | Technologies | Music | Options | Units | Champion Units | Carthaginians | Scythia | Pre Columbians - Mayans, Aztecs, Incans, Etc | Ai | AI performence | Windows | ||||||
29 | 4/01/2013 18:52:50 | Gameplay | Other | Citizen Soldiers, Moddable, Territory System | None. 0 AD is the first and so far only serious RTS that I've played (I did enjoy LEGO's CrystAlien Conflict mini-RTS several years ago). | Gameplay | Civilizations/Factions | Technologies | New modes | Random Maps | Mauryans | Hellenized Egypt | Asians Civs Korea, China, Japan | Diplomacy | Slow | Windows | |||||
30 | 5/01/2013 15:02:01 | Gameplay | Other | Citizen Soldiers, Moddable, Defensive Concepts, Unique Buildings for Factions and units | Star Wars Galactic Battlegrounds, AoE 2 | Maps | Civilizations/Factions | Units | Buildings | Music | Britons | Pre Persian Egypt | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Combat | pathfinder | Windows | |||||
31 | 6/01/2013 5:33:55 | Historic Accuracy/ is more Seriusly | Youtube, Google | Citizen Soldiers, Native Language in unique Factions, Territory System, Unique Buildings for Factions and units | The Command & Conquer series, The Settlers ect. | Civilizations/Factions | New modes | Buildings | Voices | Units | Britons | Pre Persian Egypt | Asians Civs Korea, China, Japan | Diplomacy | Unbalanced? | Windows | |||||
32 | 6/01/2013 11:16:11 | Gameplay | Google, Other | Citizen Soldiers, Moddable, Experience Units Upgrades | Age of Empires I - II - III, Empire of Earth, Rise of Nations, Stronghold 1 - 2, Majesty 1 - 2 | Units | Technologies | Gameplay | Champion Units | Buildings | Persians | Pre Persian Egypt | Barbarians civs | Diplomacy | Trade | Windows | |||||
33 | 7/01/2013 16:22:54 | Graphics effects | a Blog | Territory System | age of empires II | Technologies | Units | Buildings | Random Maps | Options | Athenians | Scythia | Pre Columbians - Mayans, Aztecs, Incans, Etc | Performance | performance | Linux | |||||
34 | 8/01/2013 6:21:25 | Historic Accuracy/ is more Seriusly | Realistic Units, Defensive Concepts, Experience Units Upgrades | Age of "" Series. | Gameplay | Gameplay | Gameplay | Gameplay | Gameplay | Spartans | Scythia | Pre Columbians - Mayans, Aztecs, Incans, Etc | Combat | No Etruscans | MAC OSX | ||||||
35 | 8/01/2013 14:04:50 | Historic Accuracy/ is more Seriusly | Citizen Soldiers, Realistic Units, Experience Units Upgrades, Unique Buildings for Factions and units | Rise of Nations, Age of Empires III, Age of Empires II | Units | Civilizations/Factions | Buildings | Maps | New modes | Athenians | Seleukos Empire | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | simplicity | Windows | ||||||
36 | 8/01/2013 17:31:06 | Gameplay | Youtube, A Web for Gaming, Google | Citizen Soldiers, Native Language in unique Factions, Territory System, Unique Buildings for Factions and units | Age of Empires Company of Heroes Men of War | Gameplay | Options | GUI new textures | Technologies | Civilizations/Factions | Athenians | Han Empire | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | Unpolished | Windows | |||||
37 | 9/01/2013 15:49:20 | Gameplay | Citizen Soldiers, Experience Units Upgrades, Unique Buildings for Factions and units | AOE | New modes | Civilizations/Factions | Civilizations/Factions | Civilizations/Factions | Civilizations/Factions | Athenians | Pre Persian Egypt | Asians Civs Korea, China, Japan | Diplomacy | no | Linux | ||||||
38 | 11/01/2013 23:39:45 | Historic Accuracy/ is more Seriusly | A Web for Gaming | Moddable, Realistic Units, Native Language in unique Factions, Territory System, Unique Buildings for Factions and units | BFME 1 | Gameplay | Gameplay | Civilizations/Factions | GUI new textures | Music | Romans | Scythia | Barbarians civs | Performance | LAG | Windows | |||||
39 | 13/01/2013 4:40:29 | Gameplay | Citizen Soldiers, Realistic Units, Territory System, Unique Buildings for Factions and units | Stronghold. AoE, Total War,... | Civilizations/Factions | Gameplay | Maps | Units | Technologies | Persians | Scythia | Pirates, Rebelds and Mercenaries | Naval Battle | lag | MAC OSX | ||||||
40 | 14/01/2013 12:14:40 | Graphics effects | A Web for Gaming, Google | Trade/Barter System, Experience Units Upgrades, Territory System | Starcraft 1+2, Warcraft 3, Armies of Exigo, Age of Empires 1+2+3 | Options | GUI new textures | Maps | Gameplay | Civilizations/Factions | Gauls | Seleukos Empire | Bronze Civs- Hitites, Babylonians, Classic Egypt, Assyria, Archaic Greece | Performance | lag | Windows | |||||
41 | 16/01/2013 9:53:19 | Graphics effects | Other | Realistic Units, Native Language in unique Factions | I played for a long time "StarWars Gallactic battleground" | New modes | Options | Civilizations/Factions | Music | Buildings | Athenians | Han Empire | Pre Columbians - Mayans, Aztecs, Incans, Etc | Diplomacy | possibilities | Linux | |||||
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