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Scroll NameNumber OwnedRarityScroll TypeSubtypeResourceCostAttackCountdownHealthRelentlessHasteRangedLobberSpikyOther AbilitiesFlavour Text
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BurnCommonSpellEnergy4EDeal 3 damage to target unit. If that unit is destroyed, draw 1 scroll."If the fire is too hot, cool yourself in the kettle." - Old machine priest saying.
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Catapult of GooCommonStructureArtilleryEnergy3E124YGoo Lobber."I don't know if the piddlejacks are drivers or parasites on that infernal machine." -Ihrbraman, Creature Collector.
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Charge CoilCommonStructureEnergy3E013When Charge Coil attacks, a random opponent unit is dealt 1 damage.
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Clock LibraryCommonStructureTotemEnergy4E045When Clock Library's Countdown becomes 0, Clock Library is sacrificed and you draw 3 scrolls.Tick. Tick. Tick. Tick...
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Copper AutomatonCommonCreatureAutomatonEnergy1E412Copper Automaton is destroyed after attacking.Explosively cute.
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DesperationCommonSpellEnergy2ETarget creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.Many a conqueror have been surprised by the ferocity of desperate defenders.
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Golem SkinCommonEnchantmentEnergy2EWhen Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains additional Attack and Health equal to the number of structures sacrificed.When you wear machines, your greatest worry is laundry day.
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Gravelock OutcastCommonCreatureGravelockEnergy3E223Pay one Growth to heal Gravelock Outcast to full health."Cast out from gravelock society? Wow, that's some feat." -Siani, Dyrran Historian.
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Gravelock RaiderCommonCreatureGravelockEnergy1E122YYou can handle one or two Gravelocks, but before you know it, they're everywhere.
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Gun AutomatonCommonCreatureAutomatonEnergy2E223YLike a turtle with a surprise.
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IncendiariesCommonSpellEnergy3EOpponent's Structures take 3 damage.
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Inferno BlastCommonSpellEnergy3EDeal 1 damage to target tile and all adjacent tiles.The power of ten men contained in one practical projectile.
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Law MemorialCommonStructureMemorialEnergy2E0-1When Law Memorial comes into play, increase Order by 1.You'd think a people so fond of writing would remember the words of their ancestors.
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Metal HeartCommonSpellEnergy2ETarget creature gains Attack equal to the number of friendly structures until end of turn.Unplugged they die.
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PlatingCommonEnchantmentEnergy1EEnchanted unit disregards next damage taken. Plating is removed afterwards.
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Proximity ChargeCommonStructureWallEnergy4E0-1When Proximity Charge is destroyed in combat, attacking unit receives 4 damage. When Proximity Charge comes into play, another Proximity Charge is summoned on an unoccupied adjacent tile (without this ability).
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RiggedCommonEnchantmentEnergy1EWhenever enchanted structure is destroyed in melee combat, its attacker takes 4 damage.
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SparkCommonSpellEnergy2EDeal 2 points of damage to target unit.The smallest spark can cause a pretty decent flame.
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Tick BombCommonSpellEnergy3EDestroy target structure.Sounds like tick, looks like tick.
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Tribal MemorialCommonStructureMemorialEnergy2E0-1When Tribal Memorial comes into play, increase Growth by 1.Lest we forget the times of peace.
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Useless ContraptionCommonStructureWallEnergy1E0-4Working as intended.
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BombardRareSpellEnergy3EAll units with Ranged or Lobber attack have their Countdown decreased by 2.FIRE AT WILL!
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End of ReasonRareSpellEnergy5ESacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row"You served me well as soldiers. Now serve me as projectiles!" - Arran, Machine Priest
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Gravelock ElderRareCreatureGravelockEnergy5E325YOther Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play.Gravelocks literally look up to their elders.
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Hellspitter MortarRareStructureArtilleryEnergy3E526YAim? With enough power you don't need aim.
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Iron OgreRareCreatureElderEnergy7E737Y
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Potion of ResistanceRareEnchantmentEnergy1EAll damage dealt to enchanted unit is reduced to 1 for 3 rounds.
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Thunder SurgeRareSpellEnergy6ETarget unit, and all units connected by adjacent units, receive 2 damage.Fear not the thunder. Fear the lightning.
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Violent DispersalRareSpellEnergy6EDestroy target unit."When he said 'Disperse!' I thought he meant all of us. Turns out he was only addressing poor Mikal." - Mahts, Infantryman.
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Blast StrikeUncommonEnchantmentEnergy2EEvery time enchanted creature deals damage to a unit it also deals 1 damage to every unit adjacent to that unit.
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Blind RageUncommonSpellEnergy4ETarget creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
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Cannon AutomatonUncommonCreatureAutomatonEnergy6E524YAll combat damage dealt to Cannon Automaton is reduced by 1.wrrr wrrr clunk phssssht BwooooOOOM wrrr wrrr
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Concentrate FireUncommonSpellEnergy4ETarget unit with Ranged or Lobber will make an extra attack after its next attack.
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DestroyerUncommonStructureArtilleryEnergy4E214Y
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Ember BondsUncommonEnchantmentEnergy3EEnchanted unit receives 2 damage before attacking.Maybe these chains will cool you down, even though hot they are.
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Ether PumpUncommonStructureTotemEnergy4E035When Ether Pump attacks, all opponent's units are dealt 1 damage."I know what it looks like! Trust me. A few of these will win any siege." - Arran, Machine Priest.
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FuryUncommonSpellEnergy3EAll units decrease their Countdown by 1.These are words that will make even machinations angry.
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Iron WhipUncommonSpellEnergy2ETarget unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
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Machination MindsetUncommonEnchantmentEnergy3EEnchanted melee creature becomes relentless. Its Attack is increased by 1.No doubt, no fear, no thought.
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Machine PriestUncommonCreatureHuman, TribesmanEnergy2E024Instead of attacking, Machine Priest heals all your structures by 1. When Countdown is 0, Machine Priest can move a structure one step in a random direction instead of healing.
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Magma PackUncommonEnchantmentEnergy2EDoubles enchanted unit's Attack. Enchanted unit is destroyed after attacking.Don't worry, just push this button when you get there.
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OverdriveUncommonEnchantmentEnergy2EWhen Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
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RedesignUncommonEnchantmentEnergy2ETarget creature's Attack and Health switch values."Trust me, it's better this way." -Amhan, Machine Master.
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ScattergunnerUncommonCreatureHuman, TribesmanEnergy3E422YAn effective range about as far as you can spit. But very effective within that range.
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Tool InitiateUncommonCreatureHumanEnergy2E223When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1."Let me just tweak this for you." -Amhan, Machine Master.
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Bear PawCommonEnchantmentGrowth2GEnchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1.The gods saw fit to give the bear strong limbs and a mellow temper.
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Beast RatCommonCreatureRatGrowth1G121"Oh look how big they are compared to those in the city!" - Ihrbraman, Creature Collector.
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Binding RootCommonEnchantmentGrowth1GEnchanted unit's Move is decreased by 1.There is no better ally than the ground under your enemies' feet.
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BloodboilCommonEnchantmentGrowth1GWhen enchanted unit takes damage, increase the unit's Attack by 1.AURRGH... YOU... I... KILL RAAAHH!!
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Champion RingCommonEnchantmentGrowth2GEnchanted unit gets +2 Attack.Only when you get the ring do you realize that it's even harder to wear it than to earn it.
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Elan VitalCommonEnchantmentGrowth1GEnchanted unit is healed by 1 Health each round.Healing faster than you get hurt will, in theory, let you keep fighting indefinitely.
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Eternal StatueCommonStructureWallGrowth2G0-4At the beginning of your turn, Eternal Statue heals 1 point of Health.It is said some sculptors infuse their work with a life of their own.
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Eye of EagleCommonSpellGrowth1GTake the next creature scroll from your library and add it to your hand.Strategy is nothing if you're blind.
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Frost GaleCommonSpellGrowth2GDeal 1 damage to all units.Bad weather is a great weapon. Would be even better if you could aim.
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FrostbeardCommonCreatureHuman, KinfolkGrowth3G631When Frostbeard is killed in battle, all friendly units gain +2 Attack until end of your turn.Honorable death in battle is not to be mourned, but rather the greatest honor that can bless a man.
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HymnCommonSpellGrowth1GHeal target unit by 3 Health.
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IllthornCommonStructureWallGrowth2G0-31"Look, Barbra. Wires!" - Ihrbraman, Creature Collector
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Illthorn SeedCommonEnchantmentGrowth1GWhen enchanted unit is destroyed, summon Illthorn in its place.This corpse brings his own flowers to the funeral.
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JunkyardCommonStructureWallGrowth1G0-3Rat creatures you control gain +1 Health while Junkyard is in play.Rats aren't picky.
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Mangy WolfCommonCreatureBeast, WolfGrowth4G223When Mangy Wolf deals damage, it is healed by one. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play."The fat wolf is not dangerous." - Kinfolk proverb
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Ragged WolfCommonCreatureBeast, WolfGrowth1G122Y
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Sand Pact MemorialCommonStructureMemorialGrowth2G0-1When Sand Pact Memorial comes into play, increase Energy by 1.Like grains of sand in an hourglass, our memories fade over time.
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Sister of the FoxCommonCreatureHuman, KinfolkGrowth2G121When Sister of the Fox comes into play, draw 1 scroll.They are the eyes and earls of the Jarl.
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Stone Pact MemorialCommonStructureMemorialGrowth2G0-1When Stone Pact Memorial comes into play, increase Order by 1.We remember the times, but not the promises.
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Vitality WellCommonStructureTotemGrowth2G033YWhen Vitality Well's Countdown becomes 0, all friendly units are healed by 1.
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Vitriol AuraCommonEnchantmentGrowth1GWhen enchanted unit is attacked, attacker becomes poisoned for 3 rounds.
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Ancestral TotemRareStructureTotemGrowth4G0 -2While Ancestral Totem is in play, creatures you control gain +1 Attack.
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Death Cap BerserkRareEnchantmentGrowth3GWhen Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage."I love music. Especially wardrums." - Harald, Berserker
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Essence FeastRareSpellGrowth6GFor each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn.
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Fertile SoilRareSpellGrowth4GSacrifice target creature you control and draw 3 scrolls.The Kinfolk don't mourn the dead. Nature doesn't waste life.
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God HandRareSpellGrowth8GAll your units gain +2 Attack until end of turn, and have their Countdown decreased by 2.Howl for the gods!
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Great WolfRareCreatureBeast, WolfGrowth5G325YGreat Wolf gets +1 Attack for every other Wolf you control.The beasts have legends too.
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Kinfolk BraveRareCreatureHuman, KinfolkGrowth2G212
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Kinfolk JarlRareCreatureHuman, KinfolkGrowth7G326YFor each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack.The strength of his people, to crush your people.
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QuakeRareSpellGrowth6GDeal 3 damage to all structures and 2 damage to all creatures.Even the bravest get scared when even the ground beneath them attack.
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Unleash Inner PowerRareSpellGrowth4GTarget creature's Attack is increased by its Health value. Its Health is then set to 2.My very essence shall be my blade.
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Brother of the WolfUncommonCreatureHuman, KinfolkGrowth4G324When Countdown is 0, Brother of the Wolf can summon one Ragged Wolf instead of attacking.Befriending wolves isn't that hard. It's just that failure is very costly.
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BunnyUncommonCreatureBeast, BunnyGrowth1G031If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.They're not so cute anymore, when your crops are gone.
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Crimson BullUncommonSpellGrowth2GAll units you control gains +2 Attack until end of turn.Drink, and take flight!
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Druid Burial GroundUncommonStructureWallGrowth3G0-5At the beginning of your turn, Druid Burial Ground heals 1 Health of all adjacent units."I once saw two cats fighting next to such a monument. The fight lasted a week, then they starved to death." - Ihrbraman, Creature Collector.
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Dryadic PowerUncommonEnchantmentGrowth1GEnchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1.The strength of a tree and resolve of a rock.
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GravehawkUncommonCreatureHumanGrowth2G123YFor each of your Gravelocks, Gravehawk gains +1 Attack."Mom always said I'd end up in bad company. If she only knew..." - Ryssa, Gravehawk
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Kinfolk VeteranUncommonCreatureHuman, KinfolkGrowth5G324YIt's tough getting old in this business.
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Leeching RingUncommonEnchantmentGrowth1GWhen enchanted creature deals damage, enchanted creature is healed by as much Health as its original Countdown.Search the ponds. Find one and your name is eternal.
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NutritionUncommonSpellGrowth1GSacrifice target unit you control and add that unit's cost to your current resources.A cadaver for some, a feast for others.
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RallyingUncommonSpellGrowth5GAll units you control have their Countdown decreased by 2.FOLLOW THE JARL FOR THE KIN!
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Ranger's BaneUncommonEnchantmentGrowth2GEnchanted creature becomes poisoned for 3 rounds.You haven't really died until you've been slowly strangled by poisonous roots.
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RumbleUncommonSpellGrowth3GOpponent's units move one step to a random adjacent empty tile.Shaken, not crushed.
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Vaettr of the WildUncommonCreatureVaettrGrowth2G121When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1.
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WildlingUncommonCreatureHumanGrowth4G014When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1.
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CallbackCommonSpellOrder1OTarget unit you control is returned to your hand.Everybody deserves a second chance.
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CrossbowmanCommonCreatureHuman, SoldierOrder1O432Y
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Desert MemorialCommonStructureMemorialOrder2O0-1When Desert Memorial comes into play, increase Energy by 1.The memorials act like breakers against the eroding waves of time.
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Ducal InfantrymanCommonCreatureHuman, SoldierOrder2O123All other creatures you control on the same row as Ducal Infantryman gain +1 Attack.
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Ducal SkirmisherCommonCreatureHuman, SoldierOrder4O324Y
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Ducal SpearmanCommonCreatureHuman, SoldierOrder4O1242
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FocusCommonSpellOrder1OTarget unit gains +3 Attack until end of turn.In battle, being absent-minded is a little bit deadly.
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Horn of AgesCommonSpellOrder1OAll units opponent controls have their Move decreased by 1 until end of opponent's turn.You're thankful of surviving battles past, until you crumble under the weight of the memories.
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KabonkCommonSpellOrder2ODeal 1 damage to target unit. Draw 1 scroll.Ouch!