A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Scroll Name | Number Owned | Rarity | Scroll Type | Subtype | Resource | Cost | Attack | Countdown | Health | Relentless | Haste | Ranged | Lobber | Spiky | Other Abilities | Flavour Text | |
2 | Burn | Common | Spell | Energy | 4E | Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll. | "If the fire is too hot, cool yourself in the kettle." - Old machine priest saying. | |||||||||||
3 | Catapult of Goo | Common | Structure | Artillery | Energy | 3E | 1 | 2 | 4 | Y | Goo Lobber. | "I don't know if the piddlejacks are drivers or parasites on that infernal machine." -Ihrbraman, Creature Collector. | ||||||
4 | Charge Coil | Common | Structure | Energy | 3E | 0 | 1 | 3 | When Charge Coil attacks, a random opponent unit is dealt 1 damage. | |||||||||
5 | Clock Library | Common | Structure | Totem | Energy | 4E | 0 | 4 | 5 | When Clock Library's Countdown becomes 0, Clock Library is sacrificed and you draw 3 scrolls. | Tick. Tick. Tick. Tick... | |||||||
6 | Copper Automaton | Common | Creature | Automaton | Energy | 1E | 4 | 1 | 2 | Copper Automaton is destroyed after attacking. | Explosively cute. | |||||||
7 | Desperation | Common | Spell | Energy | 2E | Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage. | Many a conqueror have been surprised by the ferocity of desperate defenders. | |||||||||||
8 | Golem Skin | Common | Enchantment | Energy | 2E | When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains additional Attack and Health equal to the number of structures sacrificed. | When you wear machines, your greatest worry is laundry day. | |||||||||||
9 | Gravelock Outcast | Common | Creature | Gravelock | Energy | 3E | 2 | 2 | 3 | Pay one Growth to heal Gravelock Outcast to full health. | "Cast out from gravelock society? Wow, that's some feat." -Siani, Dyrran Historian. | |||||||
10 | Gravelock Raider | Common | Creature | Gravelock | Energy | 1E | 1 | 2 | 2 | Y | You can handle one or two Gravelocks, but before you know it, they're everywhere. | |||||||
11 | Gun Automaton | Common | Creature | Automaton | Energy | 2E | 2 | 2 | 3 | Y | Like a turtle with a surprise. | |||||||
12 | Incendiaries | Common | Spell | Energy | 3E | Opponent's Structures take 3 damage. | ||||||||||||
13 | Inferno Blast | Common | Spell | Energy | 3E | Deal 1 damage to target tile and all adjacent tiles. | The power of ten men contained in one practical projectile. | |||||||||||
14 | Law Memorial | Common | Structure | Memorial | Energy | 2E | 0 | - | 1 | When Law Memorial comes into play, increase Order by 1. | You'd think a people so fond of writing would remember the words of their ancestors. | |||||||
15 | Metal Heart | Common | Spell | Energy | 2E | Target creature gains Attack equal to the number of friendly structures until end of turn. | Unplugged they die. | |||||||||||
16 | Plating | Common | Enchantment | Energy | 1E | Enchanted unit disregards next damage taken. Plating is removed afterwards. | ||||||||||||
17 | Proximity Charge | Common | Structure | Wall | Energy | 4E | 0 | - | 1 | When Proximity Charge is destroyed in combat, attacking unit receives 4 damage. When Proximity Charge comes into play, another Proximity Charge is summoned on an unoccupied adjacent tile (without this ability). | ||||||||
18 | Rigged | Common | Enchantment | Energy | 1E | Whenever enchanted structure is destroyed in melee combat, its attacker takes 4 damage. | ||||||||||||
19 | Spark | Common | Spell | Energy | 2E | Deal 2 points of damage to target unit. | The smallest spark can cause a pretty decent flame. | |||||||||||
20 | Tick Bomb | Common | Spell | Energy | 3E | Destroy target structure. | Sounds like tick, looks like tick. | |||||||||||
21 | Tribal Memorial | Common | Structure | Memorial | Energy | 2E | 0 | - | 1 | When Tribal Memorial comes into play, increase Growth by 1. | Lest we forget the times of peace. | |||||||
22 | Useless Contraption | Common | Structure | Wall | Energy | 1E | 0 | - | 4 | Working as intended. | ||||||||
23 | Bombard | Rare | Spell | Energy | 3E | All units with Ranged or Lobber attack have their Countdown decreased by 2. | FIRE AT WILL! | |||||||||||
24 | End of Reason | Rare | Spell | Energy | 5E | Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row | "You served me well as soldiers. Now serve me as projectiles!" - Arran, Machine Priest | |||||||||||
25 | Gravelock Elder | Rare | Creature | Gravelock | Energy | 5E | 3 | 2 | 5 | Y | Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play. | Gravelocks literally look up to their elders. | ||||||
26 | Hellspitter Mortar | Rare | Structure | Artillery | Energy | 3E | 5 | 2 | 6 | Y | Aim? With enough power you don't need aim. | |||||||
27 | Iron Ogre | Rare | Creature | Elder | Energy | 7E | 7 | 3 | 7 | Y | ||||||||
28 | Potion of Resistance | Rare | Enchantment | Energy | 1E | All damage dealt to enchanted unit is reduced to 1 for 3 rounds. | ||||||||||||
29 | Thunder Surge | Rare | Spell | Energy | 6E | Target unit, and all units connected by adjacent units, receive 2 damage. | Fear not the thunder. Fear the lightning. | |||||||||||
30 | Violent Dispersal | Rare | Spell | Energy | 6E | Destroy target unit. | "When he said 'Disperse!' I thought he meant all of us. Turns out he was only addressing poor Mikal." - Mahts, Infantryman. | |||||||||||
31 | Blast Strike | Uncommon | Enchantment | Energy | 2E | Every time enchanted creature deals damage to a unit it also deals 1 damage to every unit adjacent to that unit. | ||||||||||||
32 | Blind Rage | Uncommon | Spell | Energy | 4E | Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1. | ||||||||||||
33 | Cannon Automaton | Uncommon | Creature | Automaton | Energy | 6E | 5 | 2 | 4 | Y | All combat damage dealt to Cannon Automaton is reduced by 1. | wrrr wrrr clunk phssssht BwooooOOOM wrrr wrrr | ||||||
34 | Concentrate Fire | Uncommon | Spell | Energy | 4E | Target unit with Ranged or Lobber will make an extra attack after its next attack. | ||||||||||||
35 | Destroyer | Uncommon | Structure | Artillery | Energy | 4E | 2 | 1 | 4 | Y | ||||||||
36 | Ember Bonds | Uncommon | Enchantment | Energy | 3E | Enchanted unit receives 2 damage before attacking. | Maybe these chains will cool you down, even though hot they are. | |||||||||||
37 | Ether Pump | Uncommon | Structure | Totem | Energy | 4E | 0 | 3 | 5 | When Ether Pump attacks, all opponent's units are dealt 1 damage. | "I know what it looks like! Trust me. A few of these will win any siege." - Arran, Machine Priest. | |||||||
38 | Fury | Uncommon | Spell | Energy | 3E | All units decrease their Countdown by 1. | These are words that will make even machinations angry. | |||||||||||
39 | Iron Whip | Uncommon | Spell | Energy | 2E | Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1. | ||||||||||||
40 | Machination Mindset | Uncommon | Enchantment | Energy | 3E | Enchanted melee creature becomes relentless. Its Attack is increased by 1. | No doubt, no fear, no thought. | |||||||||||
41 | Machine Priest | Uncommon | Creature | Human, Tribesman | Energy | 2E | 0 | 2 | 4 | Instead of attacking, Machine Priest heals all your structures by 1. When Countdown is 0, Machine Priest can move a structure one step in a random direction instead of healing. | ||||||||
42 | Magma Pack | Uncommon | Enchantment | Energy | 2E | Doubles enchanted unit's Attack. Enchanted unit is destroyed after attacking. | Don't worry, just push this button when you get there. | |||||||||||
43 | Overdrive | Uncommon | Enchantment | Energy | 2E | When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage. | ||||||||||||
44 | Redesign | Uncommon | Enchantment | Energy | 2E | Target creature's Attack and Health switch values. | "Trust me, it's better this way." -Amhan, Machine Master. | |||||||||||
45 | Scattergunner | Uncommon | Creature | Human, Tribesman | Energy | 3E | 4 | 2 | 2 | Y | An effective range about as far as you can spit. But very effective within that range. | |||||||
46 | Tool Initiate | Uncommon | Creature | Human | Energy | 2E | 2 | 2 | 3 | When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1. | "Let me just tweak this for you." -Amhan, Machine Master. | |||||||
47 | Bear Paw | Common | Enchantment | Growth | 2G | Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1. | The gods saw fit to give the bear strong limbs and a mellow temper. | |||||||||||
48 | Beast Rat | Common | Creature | Rat | Growth | 1G | 1 | 2 | 1 | "Oh look how big they are compared to those in the city!" - Ihrbraman, Creature Collector. | ||||||||
49 | Binding Root | Common | Enchantment | Growth | 1G | Enchanted unit's Move is decreased by 1. | There is no better ally than the ground under your enemies' feet. | |||||||||||
50 | Bloodboil | Common | Enchantment | Growth | 1G | When enchanted unit takes damage, increase the unit's Attack by 1. | AURRGH... YOU... I... KILL RAAAHH!! | |||||||||||
51 | Champion Ring | Common | Enchantment | Growth | 2G | Enchanted unit gets +2 Attack. | Only when you get the ring do you realize that it's even harder to wear it than to earn it. | |||||||||||
52 | Elan Vital | Common | Enchantment | Growth | 1G | Enchanted unit is healed by 1 Health each round. | Healing faster than you get hurt will, in theory, let you keep fighting indefinitely. | |||||||||||
53 | Eternal Statue | Common | Structure | Wall | Growth | 2G | 0 | - | 4 | At the beginning of your turn, Eternal Statue heals 1 point of Health. | It is said some sculptors infuse their work with a life of their own. | |||||||
54 | Eye of Eagle | Common | Spell | Growth | 1G | Take the next creature scroll from your library and add it to your hand. | Strategy is nothing if you're blind. | |||||||||||
55 | Frost Gale | Common | Spell | Growth | 2G | Deal 1 damage to all units. | Bad weather is a great weapon. Would be even better if you could aim. | |||||||||||
56 | Frostbeard | Common | Creature | Human, Kinfolk | Growth | 3G | 6 | 3 | 1 | When Frostbeard is killed in battle, all friendly units gain +2 Attack until end of your turn. | Honorable death in battle is not to be mourned, but rather the greatest honor that can bless a man. | |||||||
57 | Hymn | Common | Spell | Growth | 1G | Heal target unit by 3 Health. | ||||||||||||
58 | Illthorn | Common | Structure | Wall | Growth | 2G | 0 | - | 3 | 1 | "Look, Barbra. Wires!" - Ihrbraman, Creature Collector | |||||||
59 | Illthorn Seed | Common | Enchantment | Growth | 1G | When enchanted unit is destroyed, summon Illthorn in its place. | This corpse brings his own flowers to the funeral. | |||||||||||
60 | Junkyard | Common | Structure | Wall | Growth | 1G | 0 | - | 3 | Rat creatures you control gain +1 Health while Junkyard is in play. | Rats aren't picky. | |||||||
61 | Mangy Wolf | Common | Creature | Beast, Wolf | Growth | 4G | 2 | 2 | 3 | When Mangy Wolf deals damage, it is healed by one. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play. | "The fat wolf is not dangerous." - Kinfolk proverb | |||||||
62 | Ragged Wolf | Common | Creature | Beast, Wolf | Growth | 1G | 1 | 2 | 2 | Y | ||||||||
63 | Sand Pact Memorial | Common | Structure | Memorial | Growth | 2G | 0 | - | 1 | When Sand Pact Memorial comes into play, increase Energy by 1. | Like grains of sand in an hourglass, our memories fade over time. | |||||||
64 | Sister of the Fox | Common | Creature | Human, Kinfolk | Growth | 2G | 1 | 2 | 1 | When Sister of the Fox comes into play, draw 1 scroll. | They are the eyes and earls of the Jarl. | |||||||
65 | Stone Pact Memorial | Common | Structure | Memorial | Growth | 2G | 0 | - | 1 | When Stone Pact Memorial comes into play, increase Order by 1. | We remember the times, but not the promises. | |||||||
66 | Vitality Well | Common | Structure | Totem | Growth | 2G | 0 | 3 | 3 | Y | When Vitality Well's Countdown becomes 0, all friendly units are healed by 1. | |||||||
67 | Vitriol Aura | Common | Enchantment | Growth | 1G | When enchanted unit is attacked, attacker becomes poisoned for 3 rounds. | ||||||||||||
68 | Ancestral Totem | Rare | Structure | Totem | Growth | 4G | 0 | - | 2 | While Ancestral Totem is in play, creatures you control gain +1 Attack. | ||||||||
69 | Death Cap Berserk | Rare | Enchantment | Growth | 3G | When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage. | "I love music. Especially wardrums." - Harald, Berserker | |||||||||||
70 | Essence Feast | Rare | Spell | Growth | 6G | For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn. | ||||||||||||
71 | Fertile Soil | Rare | Spell | Growth | 4G | Sacrifice target creature you control and draw 3 scrolls. | The Kinfolk don't mourn the dead. Nature doesn't waste life. | |||||||||||
72 | God Hand | Rare | Spell | Growth | 8G | All your units gain +2 Attack until end of turn, and have their Countdown decreased by 2. | Howl for the gods! | |||||||||||
73 | Great Wolf | Rare | Creature | Beast, Wolf | Growth | 5G | 3 | 2 | 5 | Y | Great Wolf gets +1 Attack for every other Wolf you control. | The beasts have legends too. | ||||||
74 | Kinfolk Brave | Rare | Creature | Human, Kinfolk | Growth | 2G | 2 | 1 | 2 | |||||||||
75 | Kinfolk Jarl | Rare | Creature | Human, Kinfolk | Growth | 7G | 3 | 2 | 6 | Y | For each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack. | The strength of his people, to crush your people. | ||||||
76 | Quake | Rare | Spell | Growth | 6G | Deal 3 damage to all structures and 2 damage to all creatures. | Even the bravest get scared when even the ground beneath them attack. | |||||||||||
77 | Unleash Inner Power | Rare | Spell | Growth | 4G | Target creature's Attack is increased by its Health value. Its Health is then set to 2. | My very essence shall be my blade. | |||||||||||
78 | Brother of the Wolf | Uncommon | Creature | Human, Kinfolk | Growth | 4G | 3 | 2 | 4 | When Countdown is 0, Brother of the Wolf can summon one Ragged Wolf instead of attacking. | Befriending wolves isn't that hard. It's just that failure is very costly. | |||||||
79 | Bunny | Uncommon | Creature | Beast, Bunny | Growth | 1G | 0 | 3 | 1 | If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking. | They're not so cute anymore, when your crops are gone. | |||||||
80 | Crimson Bull | Uncommon | Spell | Growth | 2G | All units you control gains +2 Attack until end of turn. | Drink, and take flight! | |||||||||||
81 | Druid Burial Ground | Uncommon | Structure | Wall | Growth | 3G | 0 | - | 5 | At the beginning of your turn, Druid Burial Ground heals 1 Health of all adjacent units. | "I once saw two cats fighting next to such a monument. The fight lasted a week, then they starved to death." - Ihrbraman, Creature Collector. | |||||||
82 | Dryadic Power | Uncommon | Enchantment | Growth | 1G | Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1. | The strength of a tree and resolve of a rock. | |||||||||||
83 | Gravehawk | Uncommon | Creature | Human | Growth | 2G | 1 | 2 | 3 | Y | For each of your Gravelocks, Gravehawk gains +1 Attack. | "Mom always said I'd end up in bad company. If she only knew..." - Ryssa, Gravehawk | ||||||
84 | Kinfolk Veteran | Uncommon | Creature | Human, Kinfolk | Growth | 5G | 3 | 2 | 4 | Y | It's tough getting old in this business. | |||||||
85 | Leeching Ring | Uncommon | Enchantment | Growth | 1G | When enchanted creature deals damage, enchanted creature is healed by as much Health as its original Countdown. | Search the ponds. Find one and your name is eternal. | |||||||||||
86 | Nutrition | Uncommon | Spell | Growth | 1G | Sacrifice target unit you control and add that unit's cost to your current resources. | A cadaver for some, a feast for others. | |||||||||||
87 | Rallying | Uncommon | Spell | Growth | 5G | All units you control have their Countdown decreased by 2. | FOLLOW THE JARL FOR THE KIN! | |||||||||||
88 | Ranger's Bane | Uncommon | Enchantment | Growth | 2G | Enchanted creature becomes poisoned for 3 rounds. | You haven't really died until you've been slowly strangled by poisonous roots. | |||||||||||
89 | Rumble | Uncommon | Spell | Growth | 3G | Opponent's units move one step to a random adjacent empty tile. | Shaken, not crushed. | |||||||||||
90 | Vaettr of the Wild | Uncommon | Creature | Vaettr | Growth | 2G | 1 | 2 | 1 | When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1. | ||||||||
91 | Wildling | Uncommon | Creature | Human | Growth | 4G | 0 | 1 | 4 | When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1. | ||||||||
92 | Callback | Common | Spell | Order | 1O | Target unit you control is returned to your hand. | Everybody deserves a second chance. | |||||||||||
93 | Crossbowman | Common | Creature | Human, Soldier | Order | 1O | 4 | 3 | 2 | Y | ||||||||
94 | Desert Memorial | Common | Structure | Memorial | Order | 2O | 0 | - | 1 | When Desert Memorial comes into play, increase Energy by 1. | The memorials act like breakers against the eroding waves of time. | |||||||
95 | Ducal Infantryman | Common | Creature | Human, Soldier | Order | 2O | 1 | 2 | 3 | All other creatures you control on the same row as Ducal Infantryman gain +1 Attack. | ||||||||
96 | Ducal Skirmisher | Common | Creature | Human, Soldier | Order | 4O | 3 | 2 | 4 | Y | ||||||||
97 | Ducal Spearman | Common | Creature | Human, Soldier | Order | 4O | 1 | 2 | 4 | 2 | ||||||||
98 | Focus | Common | Spell | Order | 1O | Target unit gains +3 Attack until end of turn. | In battle, being absent-minded is a little bit deadly. | |||||||||||
99 | Horn of Ages | Common | Spell | Order | 1O | All units opponent controls have their Move decreased by 1 until end of opponent's turn. | You're thankful of surviving battles past, until you crumble under the weight of the memories. | |||||||||||
100 | Kabonk | Common | Spell | Order | 2O | Deal 1 damage to target unit. Draw 1 scroll. | Ouch! |