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1 | This list is now unsupported. The 'Muny' magic rules have been frozen in this state, with inLucidReverie continuing work under a seperate name. | |
2 | Spell List for MUNY rule variant. | |
3 | This spell list exists as a guideline for the spells available in the game, and is not to be considered an exhaustive list. I have chosen to consider them as specifically Ministry-taught spells, once available in libraries across Equestria for those with the correct ID. Books for spells can and will exist that teach a variety of other spells within the major schools. Unicorns may in fact invent thier own spells based on skills they posess, dream up or see used. Many of these spells may be found in limited or variant versions that are harder or easier to cast, doing slightly different things. | |
4 | Changelog | |
5 | 09/07 | NOW CONSIDERED UNSUPPORTED |
6 | 03/04 | >Added Changeling racial spells for Primary ruleset. |
7 | 11/02 | >Changed Alicorn Racial Spells (excluding Alicorn Shield) to Basic, with no Advanced Level. Expert remains as is. (This is an old change I forgot to note here.) >Added Unity Trait effect for each colour-specific Alicorn Racial spell. >Powered-down basic Invisibility spell for non-Unity alicorns. |
8 | 31/01 | >Telekinesis now links to the TK section in the Comprehensive Magic Rules doc as there are numerous changes and it's much better explained. |
9 | 24/01 | >Created a new comprehensive Muny Magic guide. |
10 | 18/01/2015 | >Altered Telekinesis. Size is no longer limited to Potencyx2 meters. Instead it is limited to the size category corresponding to their potency (4=cat0, 5=cat 1 etc), HOWEVER weight is now considered more fully. A pony's strength with potency is entirely equivelent to the same total of STR. 6 potency is exactly equivelent to 6 STR, however the caster may lift Versatility objects of such weight independantly. |
11 | >Added content about Potency in regards to size and weight to Rules, including some pertaining to new Telekinesis limits. | |
12 | 14/12 | >Added unformatted versions of all remaining spell schools. >Fomatted all Manipulation spells correctly to the list |
13 | 10/11 | Added note into Eldrich Knives Offense spell stating that the spell takes 40 seconds to cast. This was already true in combat, but needed clarification for outside of initiative |
14 | 08/11 | Corrected inaccuracies in skill rolls for certain spells. (Also corrected the same in all spells for the temporary doc linked above) |
15 | 19/10 | >Added specifics to the Blue Alicorn Racial spell Invisibility to determine spell limitations. |
16 | 20/06 | >Old spell learning rule removed, new rule instigated as a suggested houserule. |
17 | 09/06 | >Some clarification on crippled or broken horns |
18 | 08/06 | >Added rule covering the effects of a crippled horn, under Horn Limb section |
19 | 06/06 | Altered Eldrich Knives; changed how damage is calculated: >Originally damage was '(Potency/2, rounded down)+13 per knife'. Now '(Potency)+1d10' per knife. >Rolls at 5 pot/5 ver for basic EK: --- Old: 80 damage (16 base, 5 knives) --- New: 30-75 damage (5+1d10 base, 5 knives) |
20 | 05/06 | >Added perk requirement for Offense magic school. (Charactes in games with Offense spells already may be assumed to have the perk, unless the capaign GM states otherwise) >Added new line to 'Intuition' learning section: Unlike through other means, this also allows some blurring of the lines between spell schools. A highly skilled medical unicorn may be able to learn the Offense spell 'Heart Attack' for instance, without officially having access to the school itself. This would, however, be an immense feat and require experience in heart-related magical practice. |
21 | Altered Eldrich Knives; Lowered knife count. > Basic: [Versatility+3] knives becomes [Versatility] knives. > Advanced: [Ver+5] becomes [Ver+2] > Expert: [Ver+7] becomes [Ver+4]" | |
22 | 20/05 | >Included a new rule to be consifdered. Not currently in effect, but intended to replace current magic learning rule. |
23 | 19/05 | >Added all Muny magic rules into a new page. Changes will be reflected here in red text.Redescribed all the rules. >Added and expanded rules for learning new spells. >Telekinesis range changed. |
24 | 18/05 | Roled back one change to Eldrich Knives: DT is now applied 1x at Advanced and 0.5X at Expert, per knife. This has changed from 2x at Basic and Advanced, 1x at Expert. Deemed unecissarily severe and rendered the spell inert against all armoured foes, even at it's most powerful. The spell is hard enough to get that it could be rolled back fairly. |
25 | 05/05 | Altered Telekinesis; Removed weight irrelevancy, including a potential magic check and extra strain for excessovely heavy objects. Also liftable size by 30% to fall in line with the examples given. In addition, updated the means of escaping Telekinesis |
26 | 14/04 | >All remaining Offense and Defense spells inserted into doc unformatted. >Added 'for adjustment' tag to list for spells that habe been formatted but need alteration from vanilla rules. |
27 | 03/4 | Formatted Teleport, Telekinetic Stasis and Phase correctly |
28 | 30/3 | Teleport, Sparkle Teleport spells nerfed: Advanced range decreased from Potencyx100m to potencyx25m. |
29 | 25/3 | Formatted Eldrich knives and Tidal Surge correctly. |
30 | 22/3/2014 | > Document created > Begun work on Racial Spells section --- Old Racial Spells Copied --- Completed Alicorn and Unicorn racial spells. >Alicorn racial spells made distinct from standard variant spells --- Distinct names to prevent confusion [Invisibility, Sparkle Teleport, Forced Telepathy] --- Basic levels removed from Forced Telepathy and Invisibility. --- Sparkle Teleport follows current Muny variant of Teleport spell. >Begun work on spell list proper ---Created all spell list tabs ---Copied all spell names >Few main list spell changes --- Phase, teleport and Eldrich Knives Spells replaced with Muny variants --- 'Clean' spell renamed as 'Deep Cleanse' to remove ambiguity with potential Mundane spells. >'Spirit of Wind' spell REMOVED from Imbuing list >Added new spells 'Telekinetic Stasis' and 'Tidal Syrge' from the Muny spell list |