ABCDEFGHIJKLMN
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Vital CharacteristicsHealth PointsAction Points
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NameRaceAgeCurrentTotalPercentHealing RateCurrentTotal
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Level3Coat ColourGender8585100.00%37070
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Experience3000Mane ColourVirtue
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to next Level6000Eye ColourPlayerLimb Condition
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Karma0Cutie MarkLocationCurrentTotalPercent
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ArmourHorn3030100.00%
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SPECIALTotalPermanentTemporaryBaseHead2828100.00%
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STR5005StatsBody:Head:Torso4242100.00%
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PER5005Base DT00Left Foreleg2828100.00%
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END5005Armour DT00Left Hindleg2828100.00%
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CHA5005Base DR00Left Wing2828100.00%
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INT5005Armour DR00Right Foreleg2828100.00%
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AGI5005ConditionNoneNoneRight Hindleg2828100.00%
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LCK5005ClassNoneRight Wing2828100.00%
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total distributed points (max 40):35
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RadiationQuick Skills
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RadsSheddingSicknessBattle Saddles13Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points
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Magical StatisticsMaximumCurrentNo Shield010/daynoneBig Guns13
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Strain4040DT0Effects:noneSmall Guns13
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Potency33Max Health0MEW13
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Versatility33Current:XPoisonExplosives13
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ResistanceEffectsThrowing13
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Magical CarryCarryManipRange10Unarmed13
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Amount9311Melee13
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Criticals (Equal To)Intimidation13
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SuccessFumbleDiplomacy13
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Primary Weapon595Barter13
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DamageRangeAP CostRoFConditionLockpick13
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NoneMovement MetersAP neededMechanics13
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AmmunitionCapacityRegular815Arcanotech13
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CaliberTypeCurrentTotalSprint1515 + 15 to slow downScience13
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Charge1510Doctor13
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Weapon Crit5Spec/Mods0Jump1.515First Aid13
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Climb530Sneak13
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Secondary WeaponSwim515Survival13
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DamageRangeAP CostRoFConditionDrop-10Gambling25
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NoneStand Up-10 (crouch), 20 (lying)Magic35
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AmmunitionCapacity
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CaliberTypeCurrentTotalFlightAPTrick Points:
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Flight rankMeters (15AP)TeakeoffLandCurrent TPBase TP
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Weapon Crit5Spec/Mods0116201077
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Additional EffectsDuration
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This sheet is a heavily edited version of a sheet created by someone else for the vanilla rules.
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[ You can find the original here. ]
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