| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | ||
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1 | Practices purpose. A way to look at a practice purpose: when the team is already achieving that purpose than there's no needed to explicitly enforce the practice | ||||||||||||||||||||||
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3 | The execution of the practice: | The practice will move a problem: | |||||||||||||||||||||
4 | Method | Practice | Type | Frequency | Main Purpose | is based on heuristics more then rules? | deal with uncertainty about what is the right decision ? | require to build consensus? | is in the Domain | anecdotes / the problem | from the Domain: | to the Domain: | |||||||||||
5 | XP | Sit Together | team | few times per day - continuously | Enable frequent effective natural communication between team members. Support development of team fundamental dynamics. | no | no | yes | - the initial adoption can be socially complex - simple while the practice is in place and no tweaking are required | ||||||||||||||
6 | Whole Team | team | continuously | Enable development of team structure and integrity required to a team to act as a team | no | no | yes | - the initial adoption can be socially complex for the team - the initial adoption can be socially complex to chaotic for the organization - simple while the practice is in place and no tweaking are required | |||||||||||||||
7 | Informative Workspace | ||||||||||||||||||||||
8 | Energized Work | ||||||||||||||||||||||
9 | Team Continuity | ||||||||||||||||||||||
10 | Shrinking Team | ||||||||||||||||||||||
11 | Weekly Cycle | ||||||||||||||||||||||
12 | Quarterly Cycle | ||||||||||||||||||||||
13 | Real Customer Involvement | ||||||||||||||||||||||
14 | Stories | ||||||||||||||||||||||
15 | Negotiated Scope Contract | ||||||||||||||||||||||
16 | Pay-Per-Use | ||||||||||||||||||||||
17 | Slack | ||||||||||||||||||||||
18 | Root-Cause Analysis | ||||||||||||||||||||||
19 | Single Code Base | Eliminate the waste caused by multiple code streams avoiding code base duplications and reducing the life of code branches to less then few hours | no | yes | yes | - the initial adoption can be socially complex to chaotic - simple while the practice is in place and no tweaking are required | |||||||||||||||||
20 | Shared code | Permit anyone in the team to improve any part of the system. Requiere CI and shared team responsibility as prerequisite | no | no | yes | - the initial adoption can be socially complex to chaotic - simple while the practice is in place and no tweaking are required | |||||||||||||||||
21 | Ten-Minute Build | coding | 10min - 1h | Identify early a broken build and a red-test making more evident the link between the problem and the code change that caused it. This greatly accelerate the diagnostic and the fix of the problem | no | no | no | - mainly complicated - simple while the practice is in place and no tweaking are required - occasionally complex/chaotic when code-base require major changes to keep the build/tests under 10 minute, and the changes have impact on other team members work | coding problem: ensure that the code-base is in a good state | complicated | simple | ||||||||||||
22 | Continuous Integration | coding | 30min - 1h | Identify early conflicting changes that broke a build or cause a red-test reducing the effort required to fix the problem | no | no | yes | socially complex and technically complicated | coding problem: integrating interfering code changes from many team members | chaotic | complex | ||||||||||||
23 | Test-First progr. TDD | coding | 5min - 1day | Drive the design of the code at the method/class/namespace level and cover the code with unit test to enable safe refactoring and code evolution | no | yes | yes | complex | |||||||||||||||
24 | Test-First progr. A-TDD | coding | 1h - 1week | Document the expected behavior of the application and automate the verification. Drive the design of the system at the namespace/su-bsystem/system/external-systems level. | no | sometime | yes | complex/complicated | |||||||||||||||
25 | Code and Tests | ||||||||||||||||||||||
26 | Incremental Design | ||||||||||||||||||||||
27 | Pair-Programming | coding | 30min rotation | Keep quality high and spot mistakes early. Combine skills and knowledge and share information and clarity misunderstanding with team members | yes | sometime | yes | complex | |||||||||||||||
28 | Incremental Deployment | ||||||||||||||||||||||
29 | Daily Deployment | ||||||||||||||||||||||
30 | Scrum | Sprint | team | every sprint | Set the external act-inspect-adapt feedback loop frequency that drive the validation, discovery and adaptation of the team work and of the project goal. Define the time-box available to produce an increment of the product. Provide a fixed rhythm, an heartbeat that helps to synchronize all the other activities of the team. Support prioritization. | yes | yes | yes | complex | ||||||||||||||
31 | Planning Meeting | project | every sprint | Identify and agree on the next most valuable increment of the project to be implemented. Ensure that it can be successfully implemented by the whole team during the next Sprint and can be accepted, released and used by the users | yes | yes | yes | complex | |||||||||||||||
32 | Sprint Review | project | every sprint | Coordination event for team and stakeholders: share all the aspects of the progress achieved with the last sprint, inspect the current project implementation, and adapt the Product Backlog accordingly | yes | no | sometime | complicated/complex | |||||||||||||||
33 | Sprint Retrospective | team | every sprint | Access the overall effectiveness of all the aspects of the team work in relation to the project goal and the team members needs. Spot changes in the surrounding environment/context that could affect the project goal and react/adapt to them. Identify and sustain actual improvements, identify and plan to remove major impediments during the next sprint | yes | yes | yes | complex | |||||||||||||||
34 | Daily Scrum | team | daily | Daily coordination event for the whole team: share info learned and discovered and the current progress; share any kind of obstacle to the achievement of sprint goal and plan to remove them; Identify and organize the most useful activities for the day | yes | sometime | sometime | complicated/complex | |||||||||||||||
35 | Product Backlog | ||||||||||||||||||||||
36 | Sprint Backlog | ||||||||||||||||||||||
37 | Definition of Done | ||||||||||||||||||||||
38 | Product Owner | ||||||||||||||||||||||
39 | ScrumMaster | ||||||||||||||||||||||
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