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1 | Vital Characteristics | Player | Scorch_Mechanic | Virtue | Optimism | Special Talent | ||||||||
2 | Name | Race | Color | Mane/Eyes | Cutie Mark | Level | Curr.xp | Next level | Age | Karma | ||||
3 | Vera | Ghoul Pegasus | Yellow | Pastel orange mane, light blue eyes. | Sugar skull wreathed in flowers | 5 | 10000 | 15000 | 21 | 0 | Color code legend: | |||
4 | Orange fields contain formulas which SHOULD NOT be edited. These will automatically calculate values based on other fields. | |||||||||||||
5 | Description | |||||||||||||
6 | This striking yellow pegasus has a complementary pastel orange mane, and light blue eyes. She'd be downright pretty if bits of her mane weren't starting to fall out, and her coat wasn't starting to peel in some spots. Either she's got some kind of really bad flesh eating disease, or she's turning into a ghoul. Underneath the straps of her leather armor, you can make out a colorfully decorated white object surrounded by what looks like flowers as her cutie mark. She's got a lever shotgun holstered, but she doesn't look like the type to reach for it. Her demeanor is extremely cheerful and optimistic. | |||||||||||||
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8 | Yellow fields contain formulas which COULD be replaced with static values, but I recommend simply adding adjustments to the end of the existing formula. For example, if you take 30 points of damage, instead of replacing the value in A26 with the new value, add -30 to the formula. This helps with keeping track of changes, in case something gets mixed up. | |||||||||||||
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11 | History | SKILLS | ||||||||||||
12 | Occult Lore | Spirits | Skill name | Total | + / - | Base % | Tag | Temporary Effects | ||||||
13 | 2xINT+LCK/2 | 28.5 | Barter | 17 | 0 | 2xCHA + LCK/2 | ||||||||
14 | Battle Saddles | 13 | 0 | 2xEND + LCK/2 | ||||||||||
15 | SPECIAL | Total | +/- | Base | Explosives | 50 | 18 | 2xPER + LCK/2 | 15 | |||||
16 | STR | 4 | 0 | 4 | -1 | Lockpick | 17 | 0 | 2xPER + LCK/2 | |||||
17 | PER | 7 | 0 | 7 | Magic Weapons | 17 | 0 | 2xPER + LCK/2 | Green fields are here simply to help you with character creation, and should be erased once initial setup is complete. | |||||
18 | END | 5 | 0 | 5 | Medicine | 13 | 0 | 2xINT + LCK/2 | ||||||
19 | CHA | 7 | 0 | 7 | Melee Weapons | 11 | 0 | 2xSTR + LCK/2 | ||||||
20 | INT | 5 | 0 | 5 | Mechanics | 13 | 0 | 2xINT + LCK/2 | ||||||
21 | AGI | 8 | 0 | 8 | Science | 13 | 0 | 2xINT + LCK/2 | ||||||
22 | LCK | 5 | 0 | 5 | Firearms | 50 | 16 | 2xAGI + LCK/2 | 15 | |||||
23 | Sneak | 19 | 0 | 2xAGI + LCK/2 | ||||||||||
24 | HITPOINTS | AP | Armor | Leather Armor | 61.5 | Speech | 50 | 18 | 2xCHA + LCK/2 | 15 | ||||
25 | Current | Total | 79 | DT | DR | Condition | Survival | 13 | 0 | 2xEND + LCK/2 | ||||
26 | 72 | 135 | 6 | - - | Good | Unarmed | 13 | 0 | 2xEND + LCK/2 | |||||
27 | SP available | 0 | ||||||||||||
28 | Head | Torso | R Foreleg | L Foreleg | R Hindeg | L Hindleg | Additional Effects | Duration | SP/level | Rads | Sickness | |||
29 | 51 | 114 | 51 | 51 | 51 | 51 | 12.5 | 112 | N/A | |||||
30 | Carry Weight | 175 | Brss Bttns | Total SP earned | Total SP spent | |||||||||
31 | Weapon | Lever Shotgun (25AP) | Bottlecaps | 14 | 52 | 52 | ||||||||
32 | Damage (total) | Condition | Range | ITEMS | Radiation Resistance | |||||||||
33 | 30++ (15++ past Short) | Good | Short | Name | Amount | Description | Weight | 0 | ||||||
34 | Special Attack | Notes | Saddle Bags | 1 | For holding stuff | Poison Resistance | ||||||||
35 | Magazine: 5/5 | Lever Shotgun | 1 | 30++(15++>Short) | 9 | |||||||||
36 | Shotgun Shells | 47 | Not counting those already in a weapon. | Healing Rate | ||||||||||
37 | Weapon | Leather Armor | 1 | 0 | ||||||||||
38 | Damage (total) | Condition | Range | Canteen | 1 | Total carried weight | ||||||||
39 | Dirty Water | 3 | In canteen. | 0 | ||||||||||
40 | Special Attack | Notes | Rope | 5 | Yards. Five yards. | |||||||||
41 | Healing Potions | 3 | ||||||||||||
42 | Lantern | 1 | ||||||||||||
43 | Tricks | Movement (in feet) | Lighter | 1 | ||||||||||
44 | Max | Current | Basic | Sprint | Rum | 2 | ||||||||
45 | 17 | 34 | Identity Papers | 1 | Valid for the Baron's men | |||||||||
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47 | PERKS | |||||||||||||
48 | Name | Type | Notes | |||||||||||
49 | Spiritually Awakened | Trait | See ghosts. +10 Sp/Bar +1 CHA to deal with 'em. | |||||||||||
50 | Ghoulified | Trait | She's a ghoul. | |||||||||||
51 | Flight (1) | Intrinsic | Basic, slow, embarrasing flight. | |||||||||||
52 | Flight (2) | Levelup (2) | Useful, normal flight. | |||||||||||
53 | Tail Trick | Levelup (3) | Tail is prehensile. | |||||||||||
54 | Egghead | Levelup(4) | Grants 2 additional skill points per levelup. | |||||||||||
55 | Explody McGee I | Levelup(5) | Grants +2d10 damage w/explosives | |||||||||||
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