A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
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1 | Vital Characteristics | Health Points | Action Points | ||||||||||||
2 | Name | Tiller | Race | Earth Pony | Age | 27 | Current | Total | Percent | Healing Rate | Current | Total | |||
3 | Level | 5 | Coat Color | Indigo | Gender | Male | 98 | 100 | 98.00% | 3 | 75 | 75 | |||
4 | Experience | 10000 | Mane Color | Deep violet | Virtue | Humility | |||||||||
5 | to next Level | 15000 | Cutie Mark | Tiny sprout in soil pile | Player | Scorch_Mechanic | Limb Condition | ||||||||
6 | Karma | 0 | Eye Color | Blue | Location | Current | Total | Percent | |||||||
7 | Mar 9 | Armor | Flak vest | Head | 32 | 33 | 96.97% | ||||||||
8 | SPECIAL | Total | Permanent | Temporary | Base | Type | DT | DR | CND | Torso | 48 | 50 | 96.00% | ||
9 | STR | 4 | 0 | 0 | 4 | Head: | Left Foreleg | 32 | 33 | 96.97% | |||||
10 | PER | 9 | 0 | 2 | 7 | Body: | 8 | Good | Left Hindleg | 32 | 33 | 96.97% | |||
11 | END | 4 | 0 | 0 | 4 | Natural: | Right Foreleg | 32 | 33 | 96.97% | |||||
12 | CHA | 4 | 0 | 0 | 4 | Class: | Light | Right Hindleg | 32 | 33 | 96.97% | ||||
13 | INT | 8 | 0 | 0 | 8 | ||||||||||
14 | AGI | 6 | 0 | 0 | 6 | Radiation | |||||||||
15 | LCK | 7 | 0 | 0 | 7 | Rads | Resistance | Sickness | |||||||
16 | total distributed points (max 40): | 40 | 0 | 8 | none | Quick Skills | |||||||||
17 | Effects: | none | Weapons: Unarmed | 14 | Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points | ||||||||||
18 | Criticals | Weapons: Thrown | 14 | ||||||||||||
19 | Success | Fumble | Poison | Weapons: MEW | 22 | ||||||||||
20 | 7 | 97 | Resistance | Effects | Weapons: Melee | 14 | |||||||||
21 | 8 | Weapons: Firearms | 49 | ||||||||||||
22 | Weapons: Explosives | 22 | |||||||||||||
23 | Movement Speed | AP needed | Weapons: B. Saddles | 15 | |||||||||||
24 | Regular | 8 | 15 | Survivalism & Traps | 17 | ||||||||||
25 | Primary Weapon | Silenced 10mm Pistol | Sprint | 16 | 15 + 15 to slow down | Bluff & Intimidation | 12 | ||||||||
26 | Damage | Range | AP Cost | RoF | Condition | Charge | 16 | 10 | Negotiation & Seduction | 12 | |||||
27 | 15+ | Short | 15 | - | Good | Jump | 10 | 15 | Sneak | 75 | |||||
28 | Ammunition | Capacity | Climb | 14 | 30 | Lockpick | 60 | ||||||||
29 | Caliber | Type | Current | Total | Drop | 0 | 10 | Sleight of Hoof | 14 | ||||||
30 | 10mm | Standard | 12 | 12 | Stand Up | 0 | 10 (crouch), 20 (prone) | Hacking & Matrix Tech | 50 | ||||||
31 | Alchemy & Chemistry | 20 | |||||||||||||
32 | Secondary Weapon | Details on movement can be found in the Rulebook. | Medicine | 20 | |||||||||||
33 | Damage | Range | AP Cost | RoF | Condition | Academics & Lore | 20 | ||||||||
34 | 25+ | Short | 25 | - | Good | Pilot | 19 | ||||||||
35 | Ammunition | Capacity | Repair & Mechanics | 20 | |||||||||||
36 | Caliber | Type | Current | Total | Shamanism | 12 | |||||||||
37 | .357 Cartridges | Standard | 0 | 6 | Magic | 21 | |||||||||
38 | |||||||||||||||
39 | Additional Effects | Duration | |||||||||||||
40 | |||||||||||||||
41 | |||||||||||||||
42 | |||||||||||||||
43 | |||||||||||||||
44 | |||||||||||||||
45 | |||||||||||||||
46 | Bottlecaps | 0 | Total Carry Weight | 40.5 | Maximum Carry Weight | 125 | |||||||||
47 | Inventory | ||||||||||||||
48 | Name | Additional Notes | Single Weight | Amount | Weight | ||||||||||
49 | Prewar outfit | Dirty, presentable, no more handkerchief in the breast pocket. | 2 | 1 | 2 | ||||||||||
50 | Flak vest | Protect your chest meats. | 8 | 1 | 8 | ||||||||||
51 | Fedora | Suave. | 1 | 1 | 1 | ||||||||||
52 | Eyeglasses | Tortishell. | 1 | 2 | 2 | ||||||||||
53 | 10mm pistol w/silencer | Goes "Fft". | 3 | 1 | 3 | ||||||||||
54 | 10mm cartridges | Goes "bang". | 0 | 22 | 0 | ||||||||||
55 | Canteen | For water. 4/5 full. | 1 | 1 | 1 | ||||||||||
56 | Saddlebags | For phat lewtz. | 1 | 4 | 4 | ||||||||||
57 | Screwdriver | For turning screws. Also picking locks. | 0.5 | 1 | 0.5 | ||||||||||
58 | Bobby pins | Much better for lockpicking than barrettes. | 0 | 20 | 0 | ||||||||||
59 | Rope | Three yards. | 5 | 1 | 5 | ||||||||||
60 | Bedroll | For sleepin'. | 5 | 1 | 5 | ||||||||||
61 | Cram | Canned vegetables. Keeps good, but salty. | 1 | 2 | 2 | ||||||||||
62 | Magical Healing potion | Good for what ails yah. | 0 | 1 | 0 | ||||||||||
63 | Yellow chits. | For the medicine vending machine. | 0 | 3 | 0 | ||||||||||
64 | Golden chits. | Worth 100 caps each. | 0 | 3 | 0 | ||||||||||
65 | Green chits. | They're green. | 0 | 2 | 0 | ||||||||||
66 | Scrap metal. | It's scrap. | 1 | 2 | 2 | ||||||||||
67 | Blue chits. | They's blue. | 0 | 1 | 0 | ||||||||||
68 | 10mm Pistol | Big pistol. | 3 | 1 | 3 | ||||||||||
69 | .357 Revolver | Revolver. Good Condition. 25 ap 25+ damage Short Range. | 2 | 1 | 2 | ||||||||||
70 | .357 Cartridges | They go bang. | 12 | 0 | |||||||||||
71 | Assault Rifle | 35 AP 12+ RoF 3 0/24 mag | 0 | ||||||||||||
72 | 0 | ||||||||||||||
73 | 0 | ||||||||||||||
74 | 0 | ||||||||||||||
75 | 0 | ||||||||||||||
76 | 0 | ||||||||||||||
77 | 0 | ||||||||||||||
78 | 0 | ||||||||||||||
79 |