ABCDEFGHIJKLMNO
1
Vital CharacteristicsHealth PointsAction Points
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NameTillerRaceEarth PonyAge27CurrentTotalPercentHealing RateCurrentTotal
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Level5Coat ColorIndigoGenderMale9810098.00%37575
4
Experience10000Mane ColorDeep violetVirtueHumility
5
to next Level15000Cutie MarkTiny sprout in soil pilePlayerScorch_MechanicLimb Condition
6
Karma0Eye ColorBlueLocationCurrentTotalPercent
7

Mar 9ArmorFlak vestHead323396.97%
8
SPECIALTotalPermanentTemporaryBaseTypeDTDRCNDTorso485096.00%
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STR4004Head:Left Foreleg323396.97%
10
PER9027Body:8GoodLeft Hindleg323396.97%
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END4004Natural:Right Foreleg323396.97%
12
CHA4004Class:LightRight Hindleg323396.97%
13
INT8008
14
AGI6006Radiation
15
LCK7007RadsResistanceSickness
16
total distributed points (max 40):4008noneQuick Skills
17
Effects:noneWeapons: Unarmed14Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points
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Criticals
Weapons: Thrown14
19
SuccessFumblePoisonWeapons: MEW22
20
797ResistanceEffectsWeapons: Melee14
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8Weapons: Firearms49
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Weapons: Explosives22
23
Movement SpeedAP neededWeapons: B. Saddles15
24
Regular815Survivalism & Traps17
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Primary WeaponSilenced 10mm PistolSprint1615 + 15 to slow downBluff & Intimidation12
26
DamageRangeAP CostRoFConditionCharge1610 Negotiation & Seduction12
27
15+Short15-GoodJump1015Sneak75
28
AmmunitionCapacityClimb1430Lockpick60
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CaliberTypeCurrentTotalDrop010Sleight of Hoof14
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10mmStandard1212Stand Up010 (crouch), 20 (prone)Hacking & Matrix Tech50
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Alchemy & Chemistry20
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Secondary WeaponDetails on movement can be found in the Rulebook.Medicine20
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DamageRangeAP CostRoFConditionAcademics & Lore20
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25+Short25-GoodPilot19
35
AmmunitionCapacityRepair & Mechanics20
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CaliberTypeCurrentTotalShamanism12
37
.357 CartridgesStandard06Magic21
38
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Additional EffectsDuration
40
41
42
43
44
45
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Bottlecaps0Total Carry Weight40.5Maximum Carry Weight125
47
Inventory
48
NameAdditional NotesSingle WeightAmountWeight
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Prewar outfitDirty, presentable, no more handkerchief in the breast pocket.212
50
Flak vestProtect your chest meats.818
51
FedoraSuave.111
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EyeglassesTortishell.122
53
10mm pistol w/silencerGoes "Fft".313
54
10mm cartridgesGoes "bang".0220
55
CanteenFor water. 4/5 full.111
56
SaddlebagsFor phat lewtz.144
57
ScrewdriverFor turning screws. Also picking locks.0.510.5
58
Bobby pinsMuch better for lockpicking than barrettes.0200
59
RopeThree yards.515
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BedrollFor sleepin'.515
61
CramCanned vegetables. Keeps good, but salty.122
62
Magical Healing potionGood for what ails yah.010
63
Yellow chits.For the medicine vending machine.030
64
Golden chits.Worth 100 caps each.030
65
Green chits.They're green.020
66
Scrap metal.It's scrap.122
67
Blue chits.They's blue.010
68
10mm PistolBig pistol.313
69
.357 RevolverRevolver. Good Condition. 25 ap 25+ damage Short Range.212
70
.357 CartridgesThey go bang.120
71
Assault Rifle35 AP 12+ RoF 3 0/24 mag0
72
0
73
0
74
0
75
0
76
0
77
0
78
0
79