ABCDEFGHIJKLMNOPQRST
1
Ballistic WeaponBonus DamageAmmo DamageArmor PenAction PointsCrit ChanceRate of FirePlus HitSTR ReqWeightHealthDTRangeComplexityValue
2
Rating0302600362500
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Complexity015010120001560203005
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Value0300201200030304300234
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* 0 = x1 | 1 = x1.5 | 2 = x2 | 3 = x2.5* 0 = Single Fire | 1 = Burst Fire | 2 = Full Auto
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ExplosiveDT MultiplyerAoE DamageDirect DamageArmor PenAction PointsCrit ChanceRate of FirePlus HitSTR ReqWeightHealthDTRangeComplexityValuevery in progress
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Rating1500040001?300?
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Complexity0250008000010300160
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Value0750001000003300-73
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12
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Energy WeaponDamageEnergy UsageArmor PenAction PointsCrit ChanceRate of FirePlus HitSTR ReqWeightHealthDTRangeComplexityValue
14
Rating4095820153.5400
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Complexity40022525160200550352000
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Value8001807520060010257200567
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* Small, medium, large sparkle cells hold 1, 2, and 3 energy respectively.
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Melee WeaponAverage STRExtra DamageArmor PenAction PointsCrit ChancePlus HitSTR ReqWeightHealthDTRangeAverage DamageComplexityValuein progress
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Rating540300324049
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Complexity7006000302020200
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Value600750094204040
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ArmorDTHealthSTR reqWeightSPECIAL StatsSkillsComplexityValue
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Rating126561400
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Complexity180110150140000
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Value39625602800389
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1-1610-80~1-20+ (power armor reduces STR requirements when powered).5-20~per point of bonus
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ScarcityEvery 10 health is one condition levelDT is used when blocking attacks. Melee weapons automatically get 1/2 their damage +5 in DT.
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everywhere2When making a melee attack, the total damage of the attack (including special abilities / martial arts) is applied to x2 the DT, the weapon takes the remainder.
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very common5
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common8
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average12
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uncommon16
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rare20
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very rare25old code-50-1540
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unique30
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Conversion RatesRoughly
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FO:NV DMGDMG
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100+40
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5030
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2515
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1010
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49
50
51
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53
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100