ABCDEFGHIJKLMNOPQRS
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Numbers
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http://www.mindjuice.net/2010/12/10/game-giveaway-the-numbers-post/
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http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/
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http://gavinagames.com/2011/08/27/the-six-sides-of-the-qvoid-design/
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http://andyfabiano.com/nmwhatwentwrong
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http://www.macrumors.com/2011/01/07/first-day-mac-app-store-sales-results-chopper-2-grosses-nearly-30000/
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http://gamesfromwithin.com/casey%E2%80%99s-contraptions-postmortem
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http://www.gamasutra.com/view/feature/4336/postmortem_magnin__associates_.php?print=1
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http://www.bytesizeadventures.com/blog/coffee-cellar-postmortem/
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http://www.gamasutra.com/blogs/LuciferJheng/20110809/7941/Postmortem_Bonnies_Brunch_on_iPhone.phpNo
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http://www.gamasutra.com/blogs/AlanJack/20110622/7834/Roger_The_Flying_Pig_An_Indie_iPhone_Game_PostMortem.phpNo
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http://blog.hipmunk.com/post/6493884712/hipmunk-for-iphone-post-mortemNo
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http://www.gamedev.net/blog/883/entry-2249553-word-duelist-iphone-post-mortem/No
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http://www.pocketgamer.biz/r/PG.Biz/Appy+Entertainment+news/feature.asp?c=31800Yes
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http://www.stevepoland.com/the-little-startup-that-couldnt-a-postmortem-of-myfavorites/
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http://www.gamesbrief.com/2011/10/spilt-milk-studios-development-diary-15-freedom-part-2/
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http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/No
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http://blog.hipmunk.com/post/6493884712/hipmunk-for-iphone-post-mortem
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http://majicjungle.com/blog/283/
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http://www.gamesbrief.com/2011/09/holding-your-breath-and-going-freemium-future-games-of-london-share-some-stats/Yes
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http://www.gamasutra.com/blogs/JesseChounard/20111003/8555/Hypership_Out_Of_Control_for_iOS__A_Postmortem.php
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http://video.unity3d.com/video/3702127/unite-11-postmortem-gears-for
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http://creativealgorithms.com/blog/content/story-serving-sizer-lessons-learned-successfully-evolving-app-over-time
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http://www.hindrances.com/2011/11/22/on-fortress-a-portmortem/
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http://gavinagames.com/2011/10/08/qvoid-the-numbers-post/
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http://www.bytesizeadventures.com/blog/coffee-cellar-postmortem/
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http://www.bytesizeadventures.com/blog/coffee-cellar-the-numbers/Yes
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http://indiedevstories.com/2011/06/04/new-sokoban-postmortem/
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http://gallantgames.com/posts/2011/15/postmortem-multiplayer-for-puzzle-games
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http://www.bytesizeadventures.com/blog/astro-noughts-postmortem/
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http://www.bytesizeadventures.com/blog/my-iphone-game-graveyard/
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http://blog.lescapadou.com/2011/10/how-ive-made-200000-in-ios-education.html
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http://makingmoneywithandroid.com/2011/05/first-month-on-the-android-market/Yes
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http://2dboy.com/2011/02/08/ipad-launch/
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http://www.gamecareerguide.com/features/988/postmortem_fine__dandy_games_.php
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http://erikrothoff.com/2011/06/post-mortem-of-kick-ass-for-ios/
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http://www.gamasutra.com/view/feature/6300/postmortem_bane_games_flick_.php
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http://crimild.wordpress.com/2010/10/24/postmortem-building-dungeon-demo-for-the-ios/
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http://www.gamasutra.com/view/feature/6481/postmortem_vector_units_riptide_.php
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http://speedanatomy.blogspot.com/2010/10/iphone-vs-android-app-sales-numbers.html
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http://www.drmop.com/?p=32
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http://lesmond.net/2011/04/3-months-in-comparison-between-ios-android-and-windows-phone-sales/
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http://opsive.com/blog/2010/09/war-evolved-10-months-in/
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http://blog.jeybee.com/post/3864623917/surviving-after-one-year-in-the-app-store-yes-with
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http://struct.ca/2010/the-story-so-far/
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http://struct.ca/2010/the-week-that-was/
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http://www.gamezebo.com/news/2010/11/03/tilt-live-post-mortem
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