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#REF!Firebase White Geth - Old School Strategy
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Red = Notable Spawns (not all of them)
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Green = Player
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This strategy still works reasonably well with cerberus, but not so much vs reapers
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Player 1: Salarian Engineer
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Role: Decoy, Tech Burst Primer, & Bullet Hose
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Suggested Weapon: Revenant
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Your immobility means you need a large clip
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Revenant provides that with formidable DPS
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Suggested Build: 0 incinerate
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Decoy: Max Shields/Durability, Shock/Recharge is up to you
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Count the number of rockets your decoy takes, to know when to set up a new one
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Energy Drain: Radius, Shields, Damage Reduction
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This is your healing as well as the tech burst primer.
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Salarian Operative: Power/Weight, Power Damage, Weapon Damage
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Fitness: Max Shields
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Rez From High Ground
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Allies do not need to climb down the ladder to revive player 1.
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Stand next to the ledge and click revive, you will do it from the high ground.
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You may be an engineer but...
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You will know your engineer is doing a good job if he's keeping up in score with the team.
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Revenant is high DPS, and the engineer gets majority score from tech bursts.
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There's no reason he should be substantially less score than the rest of the team.
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Player 2: Salarian Infiltrator - Sniper Cover
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Suggested Weapon: Sniper Rifle
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Role: DPS, Landing Bay Flank, and Protect the Engineer.
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Eliminate all enemies on the landing bay, especially if they threaten the engineer.
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This is a reasonably long range duty, so the best class to fulfill the role is the SI.
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He should be able to cover the flank single handedly.
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Players 3 and 4 should not need to help player 2 with cover fire.
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Player 1 should use his mic to call flanks, so player 2 can know to deal with them.
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Player 3: Geth Infiltrator - Wall Hax & Grenadier
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Role: DPS, Detonate Tech bursts, Hallway Flank.
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Hunter mode vision makes you exceptionally good at covering the hallway.
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Oftentimes, the last unit standing will be a prime, stuck meandering the hallway.
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It is your duty to inform the team and eliminate the final prime as necessary.
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Use your proximity mines to detonate tech bursts set up by the engineer.
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Player 4: Scorpion Infiltrator
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Role: Mop Up and Back Up
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The scorpion will pack up geth extremely tightly.
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Scorpion will melt them.
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Consider carrying a sidearm, you may be called on by players 2 or 3 in the case that
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either flank is collapsing, but this should be a rare occurence.
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Indra is extremely light and extremely good DPS on the infiltrator, it's a good sidearm.
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