A | B | |
---|---|---|
1 | #REF! | Firebase White Geth - Old School Strategy |
2 | ||
3 | Red = Notable Spawns (not all of them) | |
4 | Green = Player | |
5 | ||
6 | This strategy still works reasonably well with cerberus, but not so much vs reapers | |
7 | ||
8 | Player 1: Salarian Engineer | |
9 | Role: Decoy, Tech Burst Primer, & Bullet Hose | |
10 | Suggested Weapon: Revenant | |
11 | Your immobility means you need a large clip | |
12 | Revenant provides that with formidable DPS | |
13 | Suggested Build: 0 incinerate | |
14 | Decoy: Max Shields/Durability, Shock/Recharge is up to you | |
15 | Count the number of rockets your decoy takes, to know when to set up a new one | |
16 | Energy Drain: Radius, Shields, Damage Reduction | |
17 | This is your healing as well as the tech burst primer. | |
18 | Salarian Operative: Power/Weight, Power Damage, Weapon Damage | |
19 | Fitness: Max Shields | |
20 | Rez From High Ground | |
21 | Allies do not need to climb down the ladder to revive player 1. | |
22 | Stand next to the ledge and click revive, you will do it from the high ground. | |
23 | You may be an engineer but... | |
24 | You will know your engineer is doing a good job if he's keeping up in score with the team. | |
25 | Revenant is high DPS, and the engineer gets majority score from tech bursts. | |
26 | There's no reason he should be substantially less score than the rest of the team. | |
27 | ||
28 | Player 2: Salarian Infiltrator - Sniper Cover | |
29 | Suggested Weapon: Sniper Rifle | |
30 | Role: DPS, Landing Bay Flank, and Protect the Engineer. | |
31 | Eliminate all enemies on the landing bay, especially if they threaten the engineer. | |
32 | This is a reasonably long range duty, so the best class to fulfill the role is the SI. | |
33 | He should be able to cover the flank single handedly. | |
34 | Players 3 and 4 should not need to help player 2 with cover fire. | |
35 | Player 1 should use his mic to call flanks, so player 2 can know to deal with them. | |
36 | ||
37 | Player 3: Geth Infiltrator - Wall Hax & Grenadier | |
38 | Role: DPS, Detonate Tech bursts, Hallway Flank. | |
39 | Hunter mode vision makes you exceptionally good at covering the hallway. | |
40 | Oftentimes, the last unit standing will be a prime, stuck meandering the hallway. | |
41 | It is your duty to inform the team and eliminate the final prime as necessary. | |
42 | Use your proximity mines to detonate tech bursts set up by the engineer. | |
43 | ||
44 | Player 4: Scorpion Infiltrator | |
45 | Role: Mop Up and Back Up | |
46 | The scorpion will pack up geth extremely tightly. | |
47 | Scorpion will melt them. | |
48 | Consider carrying a sidearm, you may be called on by players 2 or 3 in the case that | |
49 | either flank is collapsing, but this should be a rare occurence. | |
50 | Indra is extremely light and extremely good DPS on the infiltrator, it's a good sidearm. | |
51 | ||
52 | ||
53 | ||
54 | ||
55 | ||
56 |