ABCDEFGHIJKLMNOPQRST
1
Suicidal (Day1) TownDies night one unless calmed down by a therapist, or any night therafter when they are not calmed down.
2
Suicidal (Day1) TownDies night one unless calmed down by a therapist, or any night therafter when they are not calmed down.
3
Suicidal (Day1) TownDies night one unless calmed down by a therapist, or any night therafter when they are not calmed down.
4
Suicidal (Day1) Town CopDies night one unless calmed down by a therapist, or any night therafter when they are not calmed down.May investigate the role and alignment of one player per night.
5
Suicidal (Day2) TownDies night two unless calmed down by a therapist, or any night therafter when they are not calmed down.
6
Suicidal (Day2) SCUMDies night two unless calmed down by a therapist, or any night therafter when they are not calmed down.May vote at night on who to kill, wins if SCUM control the lynch vote.
7
Suicidal (Day2) TownDies night two unless calmed down by a therapist, or any night therafter when they are not calmed down.
8
Suicidal (Day3) SCUMDies night three unless calmed down by a therapist, or any night therafter when they are not calmed down.May vote at night on who to kill, wins if SCUM control the lynch vote.
9
Suicidal (Day3) TownDies night three unless calmed down by a therapist, or any night therafter when they are not calmed down.
10
Suicidal (Day4) TownDies night four unless calmed down by a therapist, or any night therafter when they are not calmed down.
11
Town TherapistDelays a target from killing themselfs for one night if they would die that night.
12
Town TherapistDelays a target from killing themselfs for one night if they would die that night.
13
SCUM TherapistDelays a target from killing themselfs for one night if they would die that night.May vote at night on who to kill, wins if SCUM control the lynch vote.
14
Suicidal (Day3) Town TherapistDelays a target from killing themselfs for one night if they would die that night.Dies night three unless calmed down by a therapist, or any night therafter when they are not calmed down.
15
Town TherapistDelays a target from killing themselfs for one night if they would die that night.
16
Town Head TherapistDelays a target from killing themselfs for one night if they would die that night.Also prevents the target from being killed by scum and investigates their alignment, even if they are not suicidal.
17
SCUM CopMay investigate the role and alignment of one player per night. May vote at night on who to kill, wins if SCUM control the lynch vote.
18
19
Winners who are suicidal get the antidote to the depresion poison in the water system.Town players win if all SCUM are eliminated.
20
The game may be reduced to 12 players by reducing the timer on all suicidals by 1, removing all (now) Day0 suicidals, and removing the Head Therapist.Further reduction to 8 players by removing the SCUM cop and reducing number of suicidals again. Don't shorten suicide days again, though.
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100