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DG
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NBRed Hills - BrickRoad = 1 Wood/1 Brick
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3x1BCWJPGreen Forest - WoodSettlement = 1 Wood/1 Brick/1 Grain/1 Wool
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IKPort10CWGPGP2NBJPYellow Fields - GrainCity = 3 Ore/2 Grain
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JP5GPGPGP8JPLight Green Pasture - WoolDevelopment Card - 1 Ore/1 Grain/1 Wool
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JPYKGPGPDesert - No Resources/Robber
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JPYKYK4GPGray - Ore
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6YKrGP5NB1 Settlement = 1 PointYou must have a road leading up to any settlement
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YKGPNBNB1 City = 2 PointsSettlements must have at least two roads between them
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YK8GPNBRNB2x1Longest Road = 2 PointsLongest road must be continuous, no forks
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YKYKGP6NB9PortNBWLargest Army = 2 PointsNo resources gathered when a Robber is present
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YKYKYKNB
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YKYK4YKNBFirst Person to 10 Points WinsTrades are effected when both parties email Mod with the terms of the trade
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YKYKYK11IK4NBAll trades are final
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3x1OYKYKIKIKNBBright Green = Settlements
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YKPort3YKIKIKPink = CitiesPurchase from the Bank - 4 to 1 Price
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YKYK5IK3IK10IKPurple = Roads
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YKYKDGIKIKIKTurquoise = PortsYou receive 1 Resource Card for every side touching the field (Settlement)
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YKRDGIKIKYou receive 2 Resource Cards for every side touching the field (City)
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DG9DG2JP12IKSheet 2 has actions, pts. & dice
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DGDGDGJPJPCWDevelopment Cards:
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DGDGDGJPJPCW3x1G20 Soldier Cards
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DG11DG8JP6CW10PortIK4 Victory Cards
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DGDGCWNV4 Year of Plenty Cards
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DGDGCWNV4 Road Building Cards
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DG3KM4CWNVNV4 Monopoly Cards
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DGKMCWNVNV
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DGKMCWNV3NVPorts:  If you own a settlement on a port square, you may trade the resource
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DG9KM10CW5NVNVNVindicated (Grain, Wood, Ore, Brick, Sheep) at a better rate; i.e. 3 to 1/2 to 1.
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DGKMNVNVIK
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KMNV9NV
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12KM8NVNVNVDG
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KMKMNVNVPortNV6
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KMKMNV2x1NV
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KMSDG
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