ABCDEFGHIJKLMNOPQRSTUVWX
1
Fame
2
3
LevelRewardFame
4
1Command Token 2/5All 012
5
2Skill / Advanced Action34567
6
3Command Token 3/5891011121314
7
4Skill / Advanced Action151617181920212223
8
5Command Token 3/62425262728293031323334
9
6Skill / Advanced Action35363738394041424344454647
10
7Command Token 4/6484950515253545556575859606162
11
8Skill / Advanced Action6364656667686970717273747576777879
12
9Command Token 4/780818283848586878889909192939495969798
13
10Skill / Advanced Action99100101102103104105106107108109110111112113114115116117118119
14
15
ReputationX-5-3-2-1-10All 001122335
16
17
Advanced Actions
18
Stout ResolveMove 2, Influence 2, Attack 2 or Block 2. You may discard a Wound to increase the effect by 1.Move 3, Influence 3, Attack 3 or Block 3. You may discard any number of cards, including one Wound, to increase the effect by 2 for each.
19
ChivalryAttack 3, or Attack 2 and Reputation +1 for each enemy defeated by this attack.Attack 6, or Attack 4 and Reputation +1 and Fame +1 for each enemy defeated by this attack.
20
Mana StormChoose a mana die in the Source that is showing a basic color. Gain a crystal of that color to your Inventory, then immediately reroll that die and return it to the Source.Reroll all dice in the Source. You can use three extra dice from the Source, and you can use dice showing black or gold as mana of any basic color, regardless of the Round.
21
22
Spells
23
Cure / DiseaseHeal 2. Draw a card for each Wound healed from your hand this turn, and ready each Unit healed this turn.All enemies blocked during the Block phase get their Armor reduced to 1.
24
Mana Meltdown / Mana RadianceEach other player must randomly choose a crystal in their Inventory to be lost. You may gain one crystal lost this way to your Inventory. Any player that had no crystal in their Inventory when you played this, takes a Wound instead.When you play this, choose a basic mana color. Each player, including you, takes a Wound for each crystal of that color they own. Gain two crystal of the chosen color to your Inventory
25
Charm / PossessInfluence 4. If you use this during interaction then either gain a crystal of any color to your Inventory or get a discount of 3 towards of one Unit.One enemy does not attack. In the Attack phase gain Attack equal to its Attack including elements (if any) but ignore special abilites. You can target only other enemies with that attack.
26
27
UnitsCostLvlArmLocation (V= Village, M=Monastery, K=Keep, T=Mage Tower, C=City, G=Glade)
28
Magic Familiars6! *25TMGAttack 3 (Red: +2)Block 4 (Blue: +3)Move 3 or Influence 3 (White: +2)Heal 2 (Green: +1)
29
* When you recruit Magic Familiars, you must also pay a mana of a basic color. Take a crystal of that color from the supply and place it on the Magic Familiars. At the start of every round, remove that crystal and replace it with a crystal of the same or a different color from your inventory. If you cannot or choose not to replace the crystal, the Magic Familiars are removed from the game.
30
Foresters514VMove 2. The move cost of forests, hills and swamps is reduced by 1 this turn, to a minimum of 0Block 3
31
Guardian Golems723PKTAttack or Block 2Fire Block 4Ice Block 4
32
Shocktroops623KRanged Attack 1. All your other Units get +1 to all their Attacks this turn.Reduce Armor and one attack of chosen enemy by 1.Reduce one enemy attack by 3. Any damage from that attack must be assigned to this Unit first, even if that enemy had Assassination.
33
Magic Familiars6! *25TMGAttack 3 (Red: +2)Block 4 (Blue: +3)Move 3 or Influence 3 (White: +2)Heal 2 (Green: +1)
34
* When you recruit Magic Familiars, you must also pay a mana of a basic color. Take a crystal of that color from the supply and place it on the Magic Familiars. At the start of every round, remove that crystal and replace it with a crystal of the same or a different color from your inventory. If you cannot or choose not to replace the crystal, the Magic Familiars are removed from the game.
35
Thugs5R15*VKBlock 3Attack 3, Reputation -1Influence 4, Reputation -1* (You have to pay 2 influence to assign damage to the Thugs during combat.)
36
Monastery Advanced Actions
37
Peaceful MomentInfluence 3. You may play this as your action for the turn: if you do, you may get Heal 1 for each 2 Influence you spend.Influence 6. You may play this as your action for the turn: if you do, you may get Heal 1 for each 2 Influence you spend and/or refresh a Unit paying 2 Influence per level of the Unit.
38
39
Common Skill OfferNone
40
41
Mana SourceGreenRedBlueBlueWhiteBlack
42
43
LvlArmHandDraw/Hand/DiscardTactics
44
Goldyx (Galzria)0251150
45
CrystalsNone
46
SkillsNone
47
Units (0/1)
48
49
50
LvlArmHandDraw/Hand/DiscardTactics
51
Arythea (pops)0251150
52
CrystalsNone
53
SkillsNone
54
Units (0/1)
55
56
57
LvlArmHandDraw/Hand/DiscardTactics
58
Tovak (Tables)0251150
59
CrystalsNone
60
SkillsNone
61
Units (0/1)
62
63
64
LvlArmHandDraw/Hand/DiscardTactics
65
Wolfhawk (theorel)0251150
66
CrystalsNone
67
SkillsNone
68
Units (0/1)
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100