A | B | C | D | E | F | G | H | I | J | K | L | |
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1 | alice | GDST VERSION | HAS CONFIG? | GAME VERSION | DIRECTX | GRAPHICS | INPUT | BORDERLESS WINDOW | ENGINE | DESCRIPTION | INVESTIGATION | EXECUTABLE NAME(S) [.EXE] |
2 | Aliens vs. Predator (2010) | 0.12.1249 | 9 | Perfect | Use modifyGetCursorPos true to fix mouse ///// input issues? | |||||||
94 | Aliens vs. Predator Classic 2000 | 0.14.1602 | Yes | 9 | Perfect | Tested at 7680x4320. Works perfectly. HUD scales well, however the crosshair and objective/subtitle text do not scale up at all. Runs at >120fps on GTX770. Main menu runs at a fixed resolution. /////Driver downsampling from 3840x2160 works fine + supersampling and/or MSAA can be forced through Nvidia Inspector (no AA bits needed). | AvP_Classic.exe | |||||
95 | Alpha Protocol | 0.9 beta | 9 | Perfect | Unreal Engine 3 | Downscaling (from 2560x1440 to 1920x1080 at least) works perfectly; need to flip all Mouse option settings to "true" in order to be able to use mouse ingame (otherwise, cursor is contained to a small box in the upper left quarter) | ||||||
96 | ArcaniA - Gothic 4 | 0.5 alpha | 9 | Some Issues | Vision 7 | Game crashes on setting new res, but downsampling occurs upon relauch. Need mouse fix options set in GeDoSaTo.ini for mouse to be positioned correctly. Downsampling seems to cause some odd behavior with lighting effects, see http://imgur.com/a/Me9LK | ||||||
97 | ArcaniA: Fall of Setarrif | 0.5 alpha | 9 | Some Issues | Vision 7 | Similar to ArcaniA - Gothic 4, crashes upon intial res application, reloads in new res with downsampling active, needs mouse fixes, lighting effects seemed to work properly however | ||||||
98 | As:sassin':s Creed IV: Black Flag:: | 0.10 beta | 10 / 11 | Some Issues | AnvilNext | Tested at 7680x4320. Works perfectly. HUD scales well, however the crosshair and objective/subtitle text do not scale up at all. Runs at >120fps on GTX770. Main menu runs at a fixed resolution. /////Driver downsampling from 3840x2160 works fine + supersampling and/or MSAA can be forced through Nvidia Inspector (no AA bits needed). | ||||||
99 | Assassin's Creed | 0.12.1249 | Yes | 9 | Perfect | Scimitar | http://www.neogaf.com/forum/showpost.php?p=109449733&postcount=4595 | |||||
100 | Assassin's Creed II | 0.7 beta | 9 | Perfect | Anvil | As of 0.7 beta, works almost perfectly. Tested at 7680x4320. UI scales well. Only issue is crash on exit. | Might be broken in recent builds similar to AC: Brotherhood | AssassinsCreedIIGame.exe | ||||
101 | Assassin's Creed III | 0.8 beta | 9 MP / 10 / 11 | Perfect | AnvilNext | Works fine, tested @ 5120x2880. Resolution override must be set to use. | Interesting, minimum requirements for the game (on Steam) state DirectX 10 minimum (for single player. Multiplayer is DX9) | AC3SP.exe | ||||
102 | Assassin's Creed: Liberation | 0.10 beta | 9 | Some Issues | AnvilNext | Resolution works when enabling forceAlwaysDownsamplingRes, but game doesn't downscale if you alt+tab out and back into the game, resulting in an oversized image. Then you have to go into the Graphics options in the game and switch resolutions back and forth to return to your downsampled one. | ||||||
103 | Astebreed | 0.8 beta | 9 | Perfect | Ballsack Engine | |||||||
104 | Back to the Future: The Game | 9 | Perfect | Telltale Tool | Needs mouse fixes to work properly. Otherwise the game scales perfectly to 8K minus mouse cursor which grows smaller (but not unusable) | Set modifyGetCursorPos to true to fix mouse issue. | BackToTheFuture10*.exe (replace * for episode number) | |||||
105 | Batman: Arkham Asylum | 0.12.1249 | Yes | c | 9 | Perfect | Unreal Engine 3 | New resolution appears in launcher and is correctly set when game is started. Downsampling occurs fine but mouse fix options from GeDoSaTo.ini are needed to properly navigate menus with the mouse. | modifyGetCursorPos true to fix mouse | |||
106 | Batman: Arkham City | 0.12.1249 | Yes | Juventus | 9 / 11 | Perfect | Unreal Engine 3 | v0.6 Custom resolution appears in launcher. I could take 640000x270000 res screenshots of the menu. I can control the game in the menus but once I'm in control of a chaEREer I can move only at 384000x216000@30fps . I'm not sure this is tied to GedoSaTo though. I've had no trouble with this game in the past (jim2point0). | Worked fine for me in DX9 mode only, no input issues either. ///// Works well for me too. The problem isn't being caused by Gedosato. // modifyGetCursorPos true is needed to fix mouse | BatmanAC.exe, BmLauncher.exe | ||
107 | Batman: Arkham Origins Blackgate HD | 0.6 beta | 10 / 11 | Some Issues | Crash | Bluepoint Engine | Can set downsampling resolution in game, but application will then crash instantly. borderless fullscreen shuts down almost instantly. I had no issues with latest version, only that some HUD/QTE prompts do not scale with higher resolutions | Does this game have a DX9 mode? Steam says minimum requirement is DX10. ahhh... I looked in the redist folder that come with the install and saw dx9 files and somehow glossed over the DX10 and DX11 files also there. My bad (probably) | Game.exe | |||
108 | BattleBlock Theatre | 9Ex(?) / 10 | Perfect | Major Issues | ? | Works great besides borderless window (Black Screen, has bar at the top). | ||||||
109 | Battlefield 4 | 9 | Perfect | Major Issues | ? | Works fine, but cannot start game in borderless window. Use "hideMouseCursor false" in order to change options in-game. | Is "battlef" supposed to be some specific Battlefield game? Which one? | |||||
110 | Beyond Good and Evil | 9 | Some Issues | Jade Engine | After jerry rigging the game to work with compatibility, forcing a res will lead to a windowed version of the game. According to the UI, it's at the requested resolution. Very optimized performance, and upon starting a new game, thescreen is covered in Bloom. Got about 300FPS@144Hz at both 6K and 9K. | 300FPS is "VERY low performance"? o.o | ||||||
111 | Binary Domain | 9 | Perfect | Jade Engine | Game runs like a charm 3840x2160 @ 60fps. | Also HBAO+ can be forced with compat bit 0x00020023, refer to http://forums.guru3d.com/showthread.php?p=4776218#post4776218 for further instructions / details | ||||||
112 | Bioshock | 0.12.1249 | Yes | 9 / 10 | Perfect | Unreal Engine 2.5 Heavily Modified | bioshock | |||||
113 | Bioshock 2 | 0.12.1249 | Yes | 9 / 10 | Perfect | Unreal Engine 2.5 Heavily Modified | bioshock2 | |||||
114 | Blade Kitten | 0.8 beta | 9 | Perfect | Use alternate injection method and override one of the base resolutions, such as 640x480. | |||||||
115 | Blades of Time | 0.3 alpha | 9 | Perfect | Dagor Engine 3.0 | Scales down great. 0.3 alpha still has the Steam overlay related bug with this game, so disable Steam overlay. | ||||||
116 | Boob World | 0.7 beta | 9 | Some Issues | Custom | Mouse fixes in .ini need to be set to true. Only the Minimap and the compass aren't displayed correctly. | Cube.exe | |||||
117 | Borderlands | 0.7 beta | Yes | 9 | Perfect | Unreal Engine 3 | Borderlands.exe | |||||
118 | Borderlands 2 | 0.7 beta | next ca | 9 | Perfect | Unreal Engine 3 | BL2, using mouse for main menu is offset. | Borderlands2.exe | ||||
119 | Bound by Flame | 0.5 alpha | 9 | Perfect | Silk Engine | Remember to add both the launcher and the game's executables to the whitelist. | Fixable with modifyGetCursorPos modifySetCursorPos, also sadly steam overlay in-game does not scale in BL2 so turn that off | BoundByFlame.exe | ||||
120 | Brothers: A Tale of Two Sons | 0.3 alpha | 9 | Perfect | Unreal Engine 3 | |||||||
121 | Brütal Legend | 0.8 beta | 9c | Perfect | Buddha | No overlay, but otherwise appears to be perfect. | BrutalLegend | |||||
122 | Burnout Paradise | 9 | Perfect | RenderWare | The game works fine. BUT when trying to change the resolution back to 1920x1080 it went bananas and started flashing on the screen. Had to reboot because I wasn't able to kill the process, even if everything worked. | |||||||
123 | C&C Red Alert 3: Uprising | 9 | Perfect | SAGE 2.0 | Needs to use some or all of the mouse fixes, but downscales beautifully. | |||||||
124 | Call of Duty: Black Ops | 0.3 alpha | 9 | Perfect | IW Engine | Performance is below what I expected, but still perfectly playable. May require switching between aspect ratios and window modes to finally make the custom resolution selectable. | ||||||
125 | Call of Duty: Modern Warfare 2 | 0.2 alpha | 9 | Perfect | IW Enigne 4.0 | The Mouse fixes in .ini need to be set to true. | iw4mp.exe | |||||
126 | Castle Crashers | 0.4 alpha | 9 | Perfect | works flawlessly up to 15360x8640 | |||||||
127 | Castlevania: Lords of Shadow | Yes | 9Ex | Perfect | Custom | |||||||
128 | Cave, The | 0.8 beta | 9 | Perfect | Buddha | Works fine tested @ 5120x2880 Must set interceptWindowProc true for proper mouse input | cave.exe | |||||
129 | Chivalry: Medieval Warfare | 9 | Perfect | Unreal Engine 3 | Downsampling works fine, you need to force 32-bit mode (in the launcher) for it to work. Input is restricted to a smaller screen region, enabling mouse fixes in GeDoSaTo.ini (at the bottom) will fix this issue. When game enters Borderless Fullscreen while downsampling after Alt-Tab game blackscreens and crashes. | Didn't test Borderless Fullscreen | CMW.exe | |||||
130 | Civilization V | 0.4 alpha - Apparently Working 0.8 beta - Not Working | 9 / 11 | Perfect | Firaxis LORE | Was able to run 3840 x 2160, looks incredible. //Did not work for me, crash after resolution change. Issues with 2nd Monitor. (AMD HD 7950) //Didn't work for me either, recognises the resolution in DX9 (not DX11) but mouse input no longer works and it doesn't scale properly: http://i5.minus.com/iY3k2evXogVrr.png R9 280X // Did not work for me. It recognizes the custom resolution in DX9 mode, but the mouse/keyboard input no longer works | g, CivilizationV.exe, CivilizationV_DX11.exe | |||||
131 | close | 0.11.979 | 9 | Perfect | Enforce 2 | Works perfectly up to a certain horizontal resolution. Vertical resolution isn't limited, however the ratio affects the field of view. In-game FSAA option works in conjunction with GeDoSaTo. [description based on old description that I vaguely remember, needs re-testing. Would be nice if people stopped randomly deleting things...] | AlphaPrime.exe | |||||
132 | Company of Heroes (New Steam) | 0.17.1811 | Pull request submitted | 2.700.2.42 | 9 / 10 | Perfect | Essence | Set in-game shader settings to High or lower to force DX9. Requires forceborderedfullscreen for mouse to work properly | RelicCOH.exe | |||
133 | Condemned: Criminal Origins | 0.5 alpha | 9 | Perfect | +windowed 1 [as a launch parameter] | LithTech Jupiter EX | Downsampling works well, but visible mouse location on target res corresponds to logical location in render res (i.e. mouse is not where it appears), mouse fixes in ini (modifyGet/SetCursorPos) don't help but keyboard can be used to navigate menus. Regular gameplay works fine, picking up weapons, using crime scene tools, etc. | |||||
134 | Consortium | 9 | Perfect | Source | Fixed in alpha release 1 | |||||||
135 | Counter-Strike: Global Offensive | 9 | Perfect | Perfect | Source | Working at 7680x4320 on 1440p monitor at least (). Obviously tested offline only. Mouse fixes in .ini need to be set to true or movement will be constricted to box the size of the original resolution | Used with competitive without ban: am I just lucky? | csgo.exe | ||||
136 | Counter-Strike: Source | 0.5 alpha | 9 | Perfect | Source | Mouse fixes in .ini need to be set to true. The game don't saves the resolution, so you need to set it every time you start the game. And the GUI don't scale optimal, so if the resolution is very High, you can't read the things. | Be careful using this, as DLL injection has been noted to cause VAC bans in the past, though some research suggests this might not be true. | hl2.exe | ||||
137 | Crysis | 0.8 beta | Yes | 9 / 10 | Perfect | CryEngine 2 | 32bit exe has to be launched using these switches: -dx9 +r_Width=xxxx +r_Height=yyyy Mouse fixes need to be enabled.//Mouse input still off when using mouse fixes although still reasonably easy to navigate menus | Menu input seems to be offset even with modifyGetCursorPos and modifySetCursorPos set to true - does it need interceptWindowProc? | Crysis.exe | |||
138 | Crysis II | 0.3 alpha | 9 / 11 | Perfect | CryEngine 3 | Downsampling works. Mouse input in menus is offset. | Crysis2Launcher.exe, Crysis2.exe | |||||
139 | Cursed Mountain | 0.12.130 | No | 9 | Perfect | ? | Needs to use some or all of the mouse fixes, but downscales beautifully. | Cursed mountain.exe | ||||
140 | Dark Souls II | 0.14.1586 | Yes | 9 | Perfect | Dark Souls Engine | 3 | |||||
141 | Dark Void | 0.8 beta | 9 | Perfect | Unreal Engine 3 | Seems perfect aside from overlay only showing up in the menus and the downsampling resolution shows up in the list twice. Some of the menu elements get a little busted. | ||||||
142 | Darkness II, The | 9 | Perfect | ? | ||||||||
143 | Darksiders | 0.8 beta | Yes | 9 | Perfect | Phoenix Engine | Don't hide mouse cursor with this game. Use Flawless Widescreen to enter custom resolution. Enter a GedoSato Resolution and launch the game. Then it will work. See http://abload.de/image.php?img=flawlesswidescreen_daoyxpq.jpg | also works flawlessly with SweetFX and SGSSAA | DarksidersPC.exe | |||
144 | Darksiders II | 0.4 alpha | Yes | 9 | Perfect | Phoenix Engine | Works perfectly, UI scales | also works flawlessly with SweetFX and SGSSAA and can force HBAO+ With compat bit 0x0000002A, please refer to http://forums.guru3d.com/showthread.php?p=4776218#post4776218 for a complete list of HBAO+ bits for various games. | darksiders2.exe | |||
145 | Day of Defeat: Source | 9 | Perfect | Source | Scales up well, managed 7680 x 4320 (could probably go higher, like HL2), same UI issues as other source games, fixable with commands, looks very good scaled down to 1920 x 1080. | Fixable with modifyGetCursorPos/modifySetCursorPos | hl2.exe | |||||
146 | Dead Island | 0.9 beta | Steam 1.3.0 | 9 | Perfect | Perfect | Chrome Engine 5 | Works perfect, HUD is Ok | DeadIslandGame.exe | |||
147 | Dead Island Riptide | 0.13.1398 | 1.4.0 | 9 | Perfect | Chrome Engine 5 | DeadIslandGame_x86_rwdi | |||||
148 | Dead Island: Epidemic | 0.16 | No | Perfect | ? | Use all mouse options as true for proper cursor tracking. | ||||||
149 | Dead Rising 2: Off The Record | 0.10 beta | Perfect | Crash | The game interface scales perfectly up to 3840x2160, haven't tried higher. Windows Live overlay works but does not scale, thankfully it's not required to play. | |||||||
150 | Dead Space 1 /Origin | Yes | 9 | Perfect | "The Godfather: The Game" engine (modified) | Works fine. Origin overlay does not scale down to native res (tested at 3840x2160 downsampled to 1080p), but in-game menus are no issue. Whitelist executable is "Dead Space", spaces included. | Dead Space.exe | |||||
151 | Dead Space 2 | 0.4 alpha | 9 | Perfect | Visceral Engine | Works fine, for Dead space 1 and Dead Space 2 HBAO+ can also be forced and worked for me while downsampling. Use the following compat. bits: Dead Space 1: 0x0000000F Dead Space 2 and refer to http://forums.guru3d.com/showthread.php?p=4776218#post4776218 for further instructions / details | ||||||
152 | Dead Space 3 | 0.16.1759 | 9 | Perfect | Visceral Engine | |||||||
153 | Deadlight | 0.8 beta | 9 | Perfect | Unreal Engine 3 | Works perfectly | LOTDGame.exe | |||||
154 | Deus Ex | 0.8 beta | 9 | Perfect | Unreal Engine 1 | Update the game to the latest patch, download and setup the Directx 9 renderer (http://www.cwdohnal.com/utglr/runed3d9r13.zip). I was able to run the game at 3360x2100. It crashes beyond that | DeusEx.exe | |||||
155 | Deus Ex: Human Revolution | 0.8 beta | 9 / 11 | Some Issues | Modified Crystal Engine | Res shows up in game and in config program. Game seems to crash when res is changed in game. If res is selected in config program, game loads fine and downsampling occurs. Graphics are intensely bright while downsampling is active (in game, not on main menu). Mouse is not where it appears and none of the mouse fix options in GeDoSaTo.ini help (they actually hurt, modifySetCursorPos ends up holding the mouse in the upper left corner when set to true). Keyboard and controller work fine and mouse seems to work fine once you're in game. | ||||||
156 | DiRT 2 | 9 / 11 | Perfect | EGO 1.0 | Must force DX9 through ini. Started with an overbright issue but was solved by changing resolution and setting it back/changing gamma then setting it back. | |||||||
157 | DiRT 3 | 9 / 11 | Perfect | EGO 2.0 | ||||||||
158 | Dishonored | 0.8 beta | Yes | 9 | Perfect | Unreal Engine 3 | Fixable with modifyGetCursorPos modifySetCursorPos. HBAO+ can also be forced and worked for me while downsampling. Use the following compat. bit: 0x0000002F and refer to http://forums.guru3d.com/showthread.php?p=4776218#post4776218 for further instructions / details /////HBAO+ works with driver downsampling, not with GeDoSaTo downsampling | Dishonored.exe | ||||
159 | Divinity 2: The Dragon Knight Saga | 0.13.1405 | 1.4.9.70 (with DRM-free patch) | 9 | Perfect | Perfect | Gamebryo | Menus are an issue as the mouse is stuck in the original resolution. Cannot select menu items on the bottom or right side of the screen. Also the overlay and status messages only show when in a menu of some sort. Tried all four mouse related .ini settings, nothing fixed the issue. Still mostly playable and looks great downsampled. Mouse issues make the game unplayable at very high resolutions (eg. 7680x4320) as the menu buttons cannot be reached with the cursor, and the game doesn't have keyboard controls for the menus. ||||| Menu input issues still present in build 0.13.1405, tested all mouse settings, none of them had any effect. If you have many resolutions available some will get cut off in the options menu. /////Traditional/driver downsampling works, tested at 3840x2160. UI scales nicely. | Hopefully someone can figure out how to resolve the mouse issues | Divinity2.exe | ||
160 | Divinity: Original Sin | 0.9 beta | Yes | 1.0.40.0 | 9 | Perfect | Source | |||||
161 | DmC: Devil May Cry | Yes | 9 | Perfect | Unreal Engine 3 | |||||||
162 | Dollar Dash | 9 | Perfect | Unreal Engine 3 | Appears to work perfectly. | |||||||
163 | Dota 2 | 9 | Some Issues | Source | Upon setting the resolution, can only see the top left corner, the game doesn't scale to 1080p. | Some Crashes in situations with lots of particle effects on screen ( example, Enigma's Black Hole skill) | dota.exe | |||||
164 | Dragon Age: Origins | 0.12.1169 | Yes | 9 | Perfect | Eclipse | New beta seems to have fixed the issues. Tested at 2K, 4k and 8K works fine, but the hud is too small in 4k or 8k | tested with amd 14.7 beta on r9-290x | DAOriginsLauncher.exe, DAOrigins.exe, DAOriginsConfig.exe | |||
165 | Dreamfall: The Longest Journey | 0.8 beta | 9 | Perfect | Shark 3D | No overlay. | dreamfall.exe | |||||
166 | Driver: San Francisco | 0.5 alpha | 9 | Some Issues | Reflections | New res shows up in settings and can be applied, downsampling occurs properly, black screen after loading into game with in-game AA turned on, no problems with in-game AA turned off. | ||||||
167 | Elder Scrolls V: Skyrim, | 0.16.1704 | 9 | Perfect | Perfect | Gamebryo Engine | ||||||
168 | Elder Scrolls V: Skyrim, The | 0.16.1704 | 9 | Perfect | Creation Engine (modified Gamebryo?) | Works fine now with 0.8. Works fine with ENB since 0.9.(interceptOnlySystemDlls= true) | SkyrimLauncher.exe, (skse_loader.exe), TESV.exe | |||||
169 | Enslaved: Odyssey to the West | 0.7 beta | 9 | Some Issues | Unreal Engine 3 | The HUD doesn't scale with the Aspect Ratio, but rather with the Resolution, which at very high levels, results in a tiny HUD. ///// Had to add the line "m_ResolutionValues=3840x2160" line under "[MonkeyGame.MKGamerProfile]" in MonkeyGame.ini to get the added resolution to appear in the menu (otherwise max res 1920x1200). Some of the main menu text becomes tiny and pixelated. | Enslaved.exe | |||||
170 | F.E.A.R. 1 and exp | Yes | 9 | Some Issues | Lithtech Jupiter EX | The game doesn't support "newer" resolutions, so you have to force whatever res you want from a cfg files, but once you do it GeDoSaTo works. The UI doesn't scale properly, but that's a problem with the game itself (it doesn't scale even at 1080p for example). Mouse input in the menu is offset to the right, but beside that input seemed fine. | Change the resolution in the cfg file found in MyDocuments/MonolithProductions/FEAR/settings.cfg. Do not change the resolution settings in game, as this will cause a crash. | |||||
171 | F.E.A.R. 2 | 0.9 beta | Yes | 9 | Perfect | Lithtech Jupiter EX | need to enable mouse fixes otherwise perfect | FEAR2 | ||||
172 | F.E.A.R. 3 | 9 / 11 | Perfect | Despair Engine (modified) | Force dx9 with -d93d in .ini down samples 4k to 1440p well. Some small menus issues with a mouse | |||||||
173 | Fable: The Lost Chapters | 0.5 alpha | 9 | Perfect | ? | Works perfectly, new res shows up and when applied, downsampling occurs. When setting the res from the main menu, the game will not apply it until you start a new game or load a save. | ||||||
174 | Fallout 3 | 0.12.1249 | Yes | 9 | Perfect | Gamebryo | Game has a profile now | After getting the new res to show in the launcher, Fallout3 gives me an error: "Failed to initialize renderer, Your display doesn't support the selected res...." Then it tells me to select a new res. // Try with the latest version of GeDoSaTo, it works with v0.12.1249 and has fallout 3 whitelisted /// I had the same problem but with "forceBorderlessFullscreen" set to true it finally worked. | Fallout3.exe, Fallout3Launcher.exe | |||
175 | Fallout New Vegas | 0.13.1448 | No | 9 | Perfect | Gamebryo | In-game interface and text scale nicely. Part of the 'Load Game' menu clips off the bottom of the screen, doesn't affect playability. Tested at 7680x4320 with 8xMSAA forced through Nvidia Control Panel. HBAO+ forced through Nvidia Inspector but doesn't seem to work with GeDoSaTo active.// If using 4gb Patch, you also need to add FalloutNV.4gb to the whitelist. | Most of the models and textures become transparent for me if i run the game maxed out at 5K | FalloutNV.exe, FalloutNVLauncher.exe, FalloutNV.4gb.exe | |||
176 | Far Cry 2 | 9 | Perfect | DUNIA Engine | HUD scales yay! | |||||||
177 | FIFA 14 | 0.12 beta | 9 | Perfect | Impact Engine | Game works fine @ 3840x2160 as well as 1440p. Origin overlay doesn't seem to scale. Mouse position in origin overlay is off by quite a bit. | fifa14 | |||||
178 | Final Fantasy III | 0.8 beta | 9 | Perfect | Works fine tested @ 5120x2880 | |||||||
179 | Final Fantasy XIV: ARR | 0.10 beta | 9 | Perfect | Custom | Works since 0.10 | You can resize the UI via the Graphics Options ! | |||||
180 | Firefall | Some Issues | ? | Downsampling works but some UI elements don't scale. | ||||||||
181 | FRACT OSC | 0.7 beta | 9 | Perfect | Unity? | Works perfect. Just don't Alt-Tab out. | FRACTOSC.exe | |||||
182 | Game of Thrones (Telltale) | Perfect | Telltale Engine | Plays fine with 0.8. Use modifyGetCursorPos and modifySetCursorPos to fix the mouse issues if needed | ||||||||
183 | Ghostbusters: The Videogame | 0.14 beta | no | 9 | Perfect | Infernal engine | works perfect. tested with gamepad only | ghost_w32 | ||||
184 | Giana Sisters: Twisted Dreams | 0.9 beta | 9 | Perfect | Havok Vision | DX9 version works perfectly in 0.9 | GSGameExe_DX9 | |||||
185 | Goat Simulator | 9 | Perfect | Unreal Engine 3 | Visuals work perfectly but mouse input does not scale to the new resolution. Works perfectly with a gamepad. | Fixable with modifyGetCursorPos modifySetCursorPos, also 4K goat will make your life complete... also works flawlessly with sweetfx | ||||||
186 | Gothic 3 | 0.4 alpha | Community Patch 1.75 | 9 | Perfect | Perfect | Genome Engine | Everything except the name of items who stands in the world, works and scales fine. | Gothic3 | |||
187 | Grand Theft Auto IV | 0.7 beta | Yes | 9 | Some Issues | Major Issues | RAGE (Rockstar Advanced Game Engine) | health dial and minimap aren't clipped correctly (map spills outside the circle.) textureDumping does nothing | Borderless window issues? | GTAIV.exe | ||
188 | Grand Theft Auto: Episodes from Liberty City | 0.8 beta | 9 | Some Issues | RAGE (Rockstar Advanced Game Engine) | Same issues graphically as GTA IV Had to install xliveless (http://www.moddb.com/games/grand-theft-auto-iv/downloads/xliveless-0999b7) and create a textfile in the EFLC folder called: commandline.txt with the contents: -availablevidmem x.0 -nomemrestrict -norestrictions Where x is the amount in GB of video memory you have. | Downsampling occurs, no weird brightness issues that I noticed. Only issue I found was minimap and health don't render correctly. Health renders in a half circle and map renders outside of circular boundary. Seems a minimap overlay doesn't have the correct transparency/opacity effect. Didn't test borderless fullscreen. | EFLC.exe, LaunchEFLC.exe | ||||
189 | Grand Theft Auto: San Andreas | 0.7 beta | 9 | Some Issues | RenderWare | Downsampling works fine but cutscenes are freezing in a very "epileptic" manner, especially at the beginning of the game. Mouse issues as well. Shouldn't be a problem if you play on pad | Default injection method, forceAlwaysDownsamplingRes = false | gta-sa.exe | ||||
190 | Grim Dawn | 0.10 beta | No | Build 19 | 9 | Perfect | Iron Lore Engine | The resolution doesn't show up in the video settings. | Overbright issue no longer occurs as of 0.10 beta thanks to backbuffer format fix - 7680x4320 -> 1920x1080 screenshot: http://i.minus.com/izAsjHoqByYi9.jpg ||| The correct uiScale setting for a resolution (assuming you want the UI to be the same size as the default UI scale at your present / monitor resolution) can be found by subtracting 0.6 from the diagonal scale multiplier, then dividing it by 0.8. e.g. for downsampling 3840x2160 to 1920x1080, scale multiplier is 2, 2- 0.6 = 1.4, 1.4 divided by 0.8 is 1.75. For 7680x4320 to 1920x1080, scale multplier is 4, 4 - 0.6 is 3.4, 3.4 divided by 0.8 is 4.25. | Grim Dawn.exe | ||
191 | Guacamelee! | 9 | Perfect | ? | Works great. |