ABCDEFGHIJKLMNOPQRST
1
Intulogy (ADDIE)Dick and CareyWaterfall ModelISDRapid Prototyping (spiral cycle)Graphic representation of Rapid PrototypingJerold/Kemp Design ModelGerlach and Ely DesignIntegration and organization of public social media in educationHannifan Peck Design ModelKnirk and Gustafson Design ModelProposed model
2
3
AnalysisInstructional Goals - Needs analysisAnalysis AnalysisConcept DefinitionAssess Needs and Analyze ContentLearner Needs, goals, priorities and constraintsSpecification of content and objectivesManage accessNeeds AssessProblem Determination (Learner skills, instructional goalsAnalyze learner needs
4
Instructional Design (course description/blueprintInstructional Analysis (list steps and skills)DesignDesignImplementation of a skeletal systemSet ObjectivesInstructional ResourcesAssessment of Entering BehavioursAlign the communication with the audienceDesignDesign (Objectives, media, strategies)Determine objectives and goals
5
Development (prototype and pilot)Entry Behaviour and Learner Characteristics (includes analysis of learners)ImplementDevelopUser evaluation and concept refinementConstruct Prototype (design)Support ServicesDetermination of strategyUse multiple PSM tools (organize by task and audienceDevelop/ImplementDevelopment (materials, revise, analyze, implement)Recognize barriers, contraints
6
ImplementationPerformance Objectives (Needs and goals into objectives, create assessments, etc)TestImplementimplementation of refined requirementsUtilize Prototype (research)Learning EvaluationOrganization of GroupsSelect PSM tool that suits strategic purposeEvaluation and RevisionSelect materials (including technological tools/platforms)
7
EvaluationCriterion - referenced test items (assess learners - early determination of process before full implementation - pilot?)MaintainControluser evaluation and concept refinementsInstall and Maintain SystemPretestingAllocation of timeMaintain consistent identity within social networks and across PSMsDesign prototype
8
Instructional Strategy - Choice of delivering the system implementation of refined requirementsLearner CharacteristicsAllocation of spacePretest prototype
9
Instructional Materials - select materials for instructionNote: Construct prototype and utlize prototype form a loopJobs, outcomes, purposeSelection of ResourcesAll phases involved a process of evaluation and revisionAssess learners
10
Formative Evaluation (Gather date for revising and improving instructional material)Subject Task AnalysisEvaluation of PerformanceGather feedback and collect observational data
11
Summative Evaluation - The effectiveness of the system as a wholeGood source that refers to companies that have used rapid prototypingLearning ObjectivesAnalysis of FeedbackRevise prototype
12
Teaching ActivitiesEvaluate prototype
13
RevisionImplementation
14
http://web.archive.org/web/20120421025647/http://www-personal.umich.edu/~jmargeru/prototyping/Formative and summative evaluationhttp://elearnmap.ipgkti.edu.my/resource/dpli_r/sumber/id/design_L/Models%20for%20Instructional%20Design.htmhttp://elearnmap.ipgkti.edu.my/resource/dpli_r/sumber/id/design_L/Models%20for%20Instructional%20Design.htm
15
http://isites.harvard.edu/fs/docs/icb.topic795785.files//Opportunities%20in%20Instructional%20Design%202013_v3.pdfRevisions of prototype then loops back to assessment of learners and gathering feedback when necessary
16
17
18
Holistic approach, design subject to contant revisionWell suited for K-12 and designed to include media withing instruction and good for novices
19
20
21
22
http://elearnmap.ipgkti.edu.my/resource/dpli_r/sumber/id/design_L/Models%20for%20Instructional%20Design.htmhttp://elearnmap.ipgkti.edu.my/resource/dpli_r/sumber/id/design_L/Models%20for%20Instructional%20Design.htm
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100