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WarbirdJavelinBasing: TerrierBasing: SharkBasing: SpiderBasing: Special ShipsA20 to see how rating works.
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KillsKillsKillsKillsKillsKills
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DeathsDeathsDeaths (most important)DeathsDeathsDeaths
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Living Ability (dying out first, dying out last)- major negative points for dying out first. Also should be dependent on score, dying out REALLY early should regard even more - pointsLiving Ability (dying out first, dying out last)- major negative points for dying out first. Also should be dependent on score, dying out REALLY early should regard even more - pointsKilling other spiders vs Killing sharks (killing spiders should award more points than killing sharks)Killing other spiders vs Killing sharks (killing spiders should award more points than killing sharks)Killing other spiders vs Killing sharks (killing spiders should award more points than killing sharks)Killing other spiders vs Killing sharks (killing spiders should award more points than killing sharks)- weighed less for these special ships
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KO KO TeksTeks (matter a lot for shark)Teks (x amount of times worth a spider kill) boosted significantlyTeks (weighed more heavily?)
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Killing/dying when at a (dis)advantageKilling/dying when at a (dis)advantageTime alive (going back to deaths)TeamkillsForcing repsForcing Reps
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Winning/LosingWinning/LosingBurst AccuracyKills to Teamkills RatioBullet Accuracy (important so people don't camp)Teamkills/Kills to Teamkills Ratio
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Bullet Accuracy?Bomb Accuracy (MAYBE bullet accuracy)Wasted Portals/BurstsWasted RepsFlagtime (again important, so people don't camp)
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Consecutive Kills/Deaths?Consecutive Kills/Deaths?Forcing repsReps per death
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Win/LossBomb/Mine AccuracyBomb Accuracy
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Opponent RatingOpponent RatingOpponent RatingOpponent RatingOpponent RatingOpponent Rating
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R4 kills should count less? To prevent people from playing for rec?R4 kills should count less? To prevent people from playing for rec?Killing sharks with 1-3 reps? more points?Killing sharks with 1-3 reps? more points?Killing sharks with 1-3 reps? more points?Killing sharks with 1-3 reps? more points?
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Bullet kills counting more than Burst killsBonus for killing with shrap
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Flag TouchesFlag Touches- MOST IMPORTANT FOR SHARKSFlag TouchesFlag Touches
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Greens EatenGreens EatenGreens EatenGreens Eaten
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Damage DealtTracking repped bulletsDamage Dealt
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Death on Attach? (penalize terr?)Death on Attach? (+ stats for DOA'ing someone, - stats for getting DOA'd)Death on Attach? (+ stats for DOA'ing someone, - stats for getting DOA'd)Death on Attach? (+ stats for DOA'ing someone, - stats for getting DOA'd)
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Forced terrier warpForced terrier warpForced terrier warpForced terrier warp
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The way this rating system works:Elo Rating: SuggestionTotal damage taken (important)Suggestion from a great shark:
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Everyone starts off with a set rating (500 for example), and after each game, a rating is given (+/-/even), and is added to one's total rating. As your rating is higher (due to more games played), it becomes harder to get a good rating, and if you're under 500, then it's easier (so your standard differs based on your rating). With the bot comes a feature that allows you to see the top of each ladder, along with your own/other's stats for the month we're in (there will hopefully be a monthly reset). By the end of each month, the #1 TWD'er (whether for each league, or combined together) will be announced.the elo rating is individual though, but it's good since it can be used identically in 1v1 duels, 2v2 duels, 4v4 wb twd and 8v8 basing, i mean if you duel 1 person and win, the amount of + rating you get is calculated by the rating you and your opponent had going in (historical), in a 4v4 game it would work as in a 4v4 prac, and you get awarded according to the cumulative rating of your team vs. that of the opponents, so ideally if you'd play a C-line of Dice in basing and you'd win, your rating increase would reflect that,and it would be less than if you'd played their top line and wonboost kills (especially teks), don't penalize as much just for tks (watch k:tk instead), reward greens/flag touches, see if repped bullets can be counted and factor those in very heavily, no doa penalty, reward shrap kills
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