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Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3)TriDef Settings UsedFPS (Average)Comments 1Comments 2Numbered QuestionsSystem Spec. UsedNumbered Answers@
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Alan Wake1Generic60+One of the better games I've tried as far akjjjjs 3D that really pops. World Scale needs to be adjusted though, as it looks like you're controlling a small action figure :)I7 GTX 590
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Aliens vs Predator2Output FOV=90,Game FOV=90x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playableI7 3770 - GTX 580 -W7x64
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ARMA II Operation Arrowhead2hmd world depth:0.00VeryHigh: 20; High: 25-30; Medium: 40-45screen isnt stretched all the way to your vision and hud is hard to see, MUST USE OpentrackI7-GTX 650
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BeamNG Drive2Custom40 on lowest settingsHead tracking limited limited to tilt2nd Gen i7 Radeon 4600 9GB
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Binary Domain050-60
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Bioshock 10Generic60+Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below) Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open user.ini located
here C:\Users\usernamehere\AppData\Roaming\Bioshock and dont forget to
backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70
F11=SetFOV 120
Phenom x6 - GTX 580 - 8GB ram
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Blur1Blur profile Game FOV 90 Output 7060+no headtrackingphenom ii x4 965 - GTX780
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Call of Cthulhu: Dark Corners of the Earth0Generic60+Set mouse sensitivity to 2. Inventory is slightly too large at FOV 90.
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Counterstrike GO060+0i7 3770 - GTX 670
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Cryostasis2Cryostasis profile Game & Output FOV=88,50+some distortions around the edges, getting FOV acceptable makes textures on the sides jumpyphenom ii x4 965 - GTX780
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Crysis 11Crysis profile, Game £ Output 8550+to force DX9 place -dx9 argument after shortcut in properties , ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9Q1 : is the game playable regarding to the Hud/UI (couldn't find a mod) ?rA1: I found it playable, it makes you feel more vulnerable though
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DCS Black Shark1Output FOV=90,Game FOV=90Works quite fantastic.i7 3770 - GTX 580 -W7x64
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Deus Ex 12Generic60+HUD is out of focus and messy. Aiming with your head works just fine.Have to run it under Direct3D 9 Mode.
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Dirt 30Generic60+Works well no headtracking must force -dx9 in Tridef also did edit Dirt 3 config file to force dx9 too in C:\Users\"Profile name"\Documents\My Games\DiRT3\hardwaresettings the file is hardware_settings_config just edit in notepad you will see a force dx9 attribute
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Doom 1 & 2 BFG edition0Generic60+Works well, head tracking limited to side to side due to no freelook support in the game -Peejle 7870 8GB i5 OC
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Dreamfall260+Y-axis doesn't work..random crashes(here)..Fx 8150 - GTX 680
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Elder Scrolls: Morrowind2Fx 8150 - GTX 680
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Elder Scrolls: Skyrim1 TES Skyrim profile, Game & Output FOV at 110. World scale 3 20-30 (highest settings), 60+ (lowest settings) Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. 7850, i5, 8Gb RAM
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Flatout 2060+Player names and AI arrows in Derby mode have wrong depth.
Rest is flawless
FX 6350, RX 480 - W10x64
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Gatling Gears260+screen afcourse static, but it works! increasing game pov leads to geometry/textures missing in areas of peripheral vision Fx 8150 - GTX 680
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Grim Dawn2Generic Works fine but impossible to read inventory/loot stats due to resolution/screen door effect.i7 - GTX 590
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Halo 1 & 21
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Kerbal Space Program2Generic60no headtracking but sitting in the capsule with Jebediah is funi7 860 - AMD 6870
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Mafia 21GenericFor FOV adjust, DL 1st Person view hack and Rick's Tools from http://www.strategyinformer.com/pc/mods/mafia2/ and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. I7 3770 - GTX 580 -W7x64
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MechWarrior: Living Legends2Crysis, Force FOV = Both, Game and Output FOV around 10040playable in battle armor, HUD in mech doesn't converge, some lighting glitches..i7 860 - AMD 6870
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Metro 20331Metro Last Light profile Game & Output FOV 8550+Alter FOV outside of tridef:1. Go to the user.cfg file located at X:\Users\<user name>\AppData\Local\4A Games\Metro 2033
2. Edit it with a text editor such as Notepad
3. Find the value called: sick_fov 45.
4. Change this value to sick_fov 90.
phenom ii x4 965 - GTX780
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Nitronic Rush1Only roll headtracking
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Planetside 21Worked out of the box with Tridef.Only problem i had was the horizontal head tracking was invertedi7 - gtx 570
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Rayman legends260+playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision)Fx 8150 - GTX 680
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Receiver3Genericscale is all off, tried correcting it and got kinda close but the gun only shows in one eye
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Red Orchestra 22 30-60, with low settings Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognising enemies is hard with low reso. Shadows doesn't work. 7850, i5, 8Gb of RAM
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Sonic All Stars Racing Transformed2Generic60On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!7850 i5-3570k
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Sonic Generations1Generic607850 i5-3570k
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Spec ops: the line2camera feels strangeFx 8350 - GTX 680
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Street Fighter IV Arcade Edition1Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=6060In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good.Depth can be bigger than 15 but close up cinematics won't be "focusable" (try it, you'll understand)i7 - nvidia GTX 660 ti - 8GB Ram
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System Shock 23Generic60+Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle7870 8GB i5 OC
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The walking dead2Generic60+Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright
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Thief 1&23 Generic60Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. 7850 8GB i5
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Trine 21Generic607850 i5-3570k
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Trine 22Generic50-603D looks goodi7 GTX 590
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World of Tanks1Generic70+Worked with -dx9 attribute set in Tridef works really well good 3D and head tracking works however txt on either side is unreadable because of resolution (how towards the middle is ok?)i7 GTX 580
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World of Warcraft (as of Patch 5.3)2Generic60+Run the game with DirectX 9 renderer instead of DX11 and you should be fine. Game is well rendered and head tracking works if you hold mouse buttons pressed. However, the GUI is somewhat unreadable due to its resolution being too low.GTX 570M
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160i7 - GTX 680
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160i7 - GTX 680
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1Generic, HMD World Scale = 5.550+i7 - Ati 6950
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1Generic60+
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1Generic60Turn down mouse sensitivity for what
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2TES Skyrim profile, Game & Output FOV at 98 Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fixi5 - GTX 680
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2Generic60i7 - Ati 6950
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2Generic40-50Lights look strange, i7 - Ati 6950
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2generic60works great then left eye video gets buggy
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metro 2033 redux3metro 2033sad,In the latest version of Windows 11 in 2023, Steam, it does not worki5-10500,Rtx-2070
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