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1 | Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3) | TriDef Settings Used | FPS (Average) | Comments 1 | Comments 2 | Numbered Questions | System Spec. Used | Numbered Answers | @ | ||||||||||||||
2 | Alan Wake | 1 | Generic | 60+ | One of the better games I've tried as far akjjjjs 3D that really pops. World Scale needs to be adjusted though, as it looks like you're controlling a small action figure :) | I7 GTX 590 | |||||||||||||||||
3 | Aliens vs Predator | 2 | Output FOV=90,Game FOV=90 | x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable | I7 3770 - GTX 580 -W7x64 | ||||||||||||||||||
4 | ARMA II Operation Arrowhead | 2 | hmd world depth:0.00 | VeryHigh: 20; High: 25-30; Medium: 40-45 | screen isnt stretched all the way to your vision and hud is hard to see, MUST USE Opentrack | I7-GTX 650 | |||||||||||||||||
5 | BeamNG Drive | 2 | Custom | 40 on lowest settings | Head tracking limited limited to tilt | 2nd Gen i7 Radeon 4600 9GB | |||||||||||||||||
6 | Binary Domain | 0 | 50-60 | ||||||||||||||||||||
7 | Bioshock 1 | 0 | Generic | 60+ | Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below) Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open user.ini located here C:\Users\usernamehere\AppData\Roaming\Bioshock and dont forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120 | Phenom x6 - GTX 580 - 8GB ram | |||||||||||||||||
8 | Blur | 1 | Blur profile Game FOV 90 Output 70 | 60+ | no headtracking | phenom ii x4 965 - GTX780 | |||||||||||||||||
9 | Call of Cthulhu: Dark Corners of the Earth | 0 | Generic | 60+ | Set mouse sensitivity to 2. Inventory is slightly too large at FOV 90. | ||||||||||||||||||
10 | Counterstrike GO | 0 | 60+ | 0 | i7 3770 - GTX 670 | ||||||||||||||||||
11 | Cryostasis | 2 | Cryostasis profile Game & Output FOV=88, | 50+ | some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy | phenom ii x4 965 - GTX780 | |||||||||||||||||
12 | Crysis 1 | 1 | Crysis profile, Game £ Output 85 | 50+ | to force DX9 place -dx9 argument after shortcut in properties , ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9 | Q1 : is the game playable regarding to the Hud/UI (couldn't find a mod) ? | r | A1: I found it playable, it makes you feel more vulnerable though | |||||||||||||||
13 | DCS Black Shark | 1 | Output FOV=90,Game FOV=90 | Works quite fantastic. | i7 3770 - GTX 580 -W7x64 | ||||||||||||||||||
14 | Deus Ex 1 | 2 | Generic | 60+ | HUD is out of focus and messy. Aiming with your head works just fine. | Have to run it under Direct3D 9 Mode. | |||||||||||||||||
15 | Dirt 3 | 0 | Generic | 60+ | Works well no headtracking must force -dx9 in Tridef also did edit Dirt 3 config file to force dx9 too in C:\Users\"Profile name"\Documents\My Games\DiRT3\hardwaresettings the file is hardware_settings_config just edit in notepad you will see a force dx9 attribute | ||||||||||||||||||
16 | Doom 1 & 2 BFG edition | 0 | Generic | 60+ | Works well, head tracking limited to side to side due to no freelook support in the game -Peejle | 7870 8GB i5 OC | |||||||||||||||||
17 | Dreamfall | 2 | 60+ | Y-axis doesn't work..random crashes(here).. | Fx 8150 - GTX 680 | ||||||||||||||||||
18 | Elder Scrolls: Morrowind | 2 | Fx 8150 - GTX 680 | ||||||||||||||||||||
19 | Elder Scrolls: Skyrim | 1 | TES Skyrim profile, Game & Output FOV at 110. World scale 3 | 20-30 (highest settings), 60+ (lowest settings) | Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. | 7850, i5, 8Gb RAM | |||||||||||||||||
20 | Flatout 2 | 0 | 60+ | Player names and AI arrows in Derby mode have wrong depth. Rest is flawless | FX 6350, RX 480 - W10x64 | ||||||||||||||||||
21 | Gatling Gears | 2 | 60+ | screen afcourse static, but it works! increasing game pov leads to geometry/textures missing in areas of peripheral vision | Fx 8150 - GTX 680 | ||||||||||||||||||
22 | Grim Dawn | 2 | Generic | Works fine but impossible to read inventory/loot stats due to resolution/screen door effect. | i7 - GTX 590 | ||||||||||||||||||
23 | Halo 1 & 2 | 1 | |||||||||||||||||||||
24 | Kerbal Space Program | 2 | Generic | 60 | no headtracking but sitting in the capsule with Jebediah is fun | i7 860 - AMD 6870 | |||||||||||||||||
25 | Mafia 2 | 1 | Generic | For FOV adjust, DL 1st Person view hack and Rick's Tools from http://www.strategyinformer.com/pc/mods/mafia2/ and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. | I7 3770 - GTX 580 -W7x64 | ||||||||||||||||||
26 | MechWarrior: Living Legends | 2 | Crysis, Force FOV = Both, Game and Output FOV around 100 | 40 | playable in battle armor, HUD in mech doesn't converge, some lighting glitches | .. | i7 860 - AMD 6870 | ||||||||||||||||
27 | Metro 2033 | 1 | Metro Last Light profile Game & Output FOV 85 | 50+ | Alter FOV outside of tridef:1. Go to the user.cfg file located at X:\Users\<user name>\AppData\Local\4A Games\Metro 2033 2. Edit it with a text editor such as Notepad 3. Find the value called: sick_fov 45. 4. Change this value to sick_fov 90. | phenom ii x4 965 - GTX780 | |||||||||||||||||
28 | Nitronic Rush | 1 | Only roll headtracking | ||||||||||||||||||||
29 | Planetside 2 | 1 | Worked out of the box with Tridef.Only problem i had was the horizontal head tracking was inverted | i7 - gtx 570 | |||||||||||||||||||
30 | Rayman legends | 2 | 60+ | playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) | Fx 8150 - GTX 680 | ||||||||||||||||||
31 | Receiver | 3 | Generic | scale is all off, tried correcting it and got kinda close but the gun only shows in one eye | |||||||||||||||||||
32 | Red Orchestra 2 | 2 | 30-60, with low settings | Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognising enemies is hard with low reso. Shadows doesn't work. | 7850, i5, 8Gb of RAM | ||||||||||||||||||
33 | Sonic All Stars Racing Transformed | 2 | Generic | 60 | On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! | 7850 i5-3570k | |||||||||||||||||
34 | Sonic Generations | 1 | Generic | 60 | 7850 i5-3570k | ||||||||||||||||||
35 | Spec ops: the line | 2 | camera feels strange | Fx 8350 - GTX 680 | |||||||||||||||||||
36 | Street Fighter IV Arcade Edition | 1 | Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=60 | 60 | In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. | Depth can be bigger than 15 but close up cinematics won't be "focusable" (try it, you'll understand) | i7 - nvidia GTX 660 ti - 8GB Ram | ||||||||||||||||
37 | System Shock 2 | 3 | Generic | 60+ | Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle | 7870 8GB i5 OC | |||||||||||||||||
38 | The walking dead | 2 | Generic | 60+ | Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright | ||||||||||||||||||
39 | Thief 1&2 | 3 | Generic | 60 | Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. | 7850 8GB i5 | |||||||||||||||||
40 | Trine 2 | 1 | Generic | 60 | 7850 i5-3570k | ||||||||||||||||||
41 | Trine 2 | 2 | Generic | 50-60 | 3D looks good | i7 GTX 590 | |||||||||||||||||
42 | World of Tanks | 1 | Generic | 70+ | Worked with -dx9 attribute set in Tridef works really well good 3D and head tracking works however txt on either side is unreadable because of resolution (how towards the middle is ok?) | i7 GTX 580 | |||||||||||||||||
43 | World of Warcraft (as of Patch 5.3) | 2 | Generic | 60+ | Run the game with DirectX 9 renderer instead of DX11 and you should be fine. Game is well rendered and head tracking works if you hold mouse buttons pressed. However, the GUI is somewhat unreadable due to its resolution being too low. | GTX 570M | |||||||||||||||||
44 | 1 | 60 | i7 - GTX 680 | ||||||||||||||||||||
45 | 1 | 60 | i7 - GTX 680 | ||||||||||||||||||||
46 | 1 | Generic, HMD World Scale = 5.5 | 50+ | i7 - Ati 6950 | |||||||||||||||||||
47 | 1 | Generic | 60+ | ||||||||||||||||||||
48 | 1 | Generic | 60 | Turn down mouse sensitivity for what | |||||||||||||||||||
49 | 2 | TES Skyrim profile, Game & Output FOV at 98 | Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix | i5 - GTX 680 | |||||||||||||||||||
50 | 2 | Generic | 60 | i7 - Ati 6950 | |||||||||||||||||||
51 | 2 | Generic | 40-50 | Lights look strange, | i7 - Ati 6950 | ||||||||||||||||||
52 | 2 | generic | 60 | works great then left eye video gets buggy | |||||||||||||||||||
53 | metro 2033 redux | 3 | metro 2033 | sad,In the latest version of Windows 11 in 2023, Steam, it does not work | i5-10500,Rtx-2070 | ||||||||||||||||||
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