ABCDEFGH
1
CombatUntypedEnhancementCompetenceInsightDodgeDeflectionResistance
2
Attack Rolls (all)Speed Booster
(Arms) +1, as Haste
Assassin Teleportation
(base) +e on teleport attack
3
Dueling Visor
(base) +e vs. target lock
4
Quake Stompers
(base) +e when self and target on ground
5
Terranean Resonator
(base) +e/2 when on ground
6
Warp Beam
(base) +1+e
7
Attack Rolls (ranged)Kinetic Accelerator
(base) Str instead of Dex
Kinetic Accelerator
(Hands) +e
8
Critical ConfirmationNova Beam
(base) +4
9
Dueling Visor
(Visor) +4 vs. target lock
10
Critical Threat RangeDisruption Crescent
(Visor) threat x2 with created weapon, as Keen
11
Dueling Visor
(Helmet) threat x2 vs. target lock, as Improved Critical
12
Nova Beam
(Helmet) threat x2, as Improved Critical
13
Critical MultiplierNova Beam
(Energy Emitter) expend 1e: +1
14
Weapon Damage (all)Energy Tank
(Hands) expend 1e: +ed6
Assassin Teleportation
(base) +e on teleport attack
15
Essence Balancer
(Hands) +e vs. non-neutral
Chrono Beam
(base) +2e vs. flat-footed
16
Gravitic Amplifier
(Hands) +1 size category
Nova Beam
(base) +2e on critical threat
17
Phazite Weapon (M)
(base) +p Phazon with created weapon
Terranean Resonator
(base) +e when on ground
18
Phazon Beam (M)
(base) +p Phazon
19
Phazon Enhancement (M)
(Hands) expend 1e: +ed6 Phazon
20
Thermal Lance
(Feet) +e fire for mount's
natural weapons
21
Weapon Damage (ranged)Advanced Targeting
(base) +Dex vs. target lock
Kinetic Accelerator
(Hands) +e
22
Weapon BonusArc Staff
(base) +e
23
Disruption Crescent
(base) +e
24
Dragonfire Rifle
(base) +e
25
Energy Weapon
(base) +e
26
Grapple Lasso
(base) +e
27
Mercury Bow
(base) +e
28
Phazite Weapon (M)
(base) +e
29
Polar Star
(base) +e
30
Power Beam
(Hands) +e to unarmed strike
31
Riot Shield
(Hands) +e
32
Thermal Lance
(base) +e
33
Vibroblade
(base) +e
34
Secondary Natural Attack PenaltyDual Weapon
(base) -e
35
Two-Weapon Fighting PenaltyDual Weapon
(base) -e
36
Range Increment PenaltyAdvanced Targeting
(base) -e vs. target lock
37
Mercury Bow
(Visor) -2e with created weapon
38
Disarm Attack RollsColossus Stabilizer
(base) +1 size to resist
Colossus Stabilizer
(base) +2e to resist
39
Gravitic Amplifier
(Utility) +1 size
Grapple Lasso
(Arms) +2e
40
Sunder Attack RollsColossus Stabilizer
(base) +1 size to resist
Colossus Stabilizer
(base) +2e to resist
41
Gravitic Amplifier
(Utility) +1 size

42
Grapple ChecksColossus Stabilizer
(base) +1 size to resist
Colossus Stabilizer
(base) +2e to resist
43
Gravitic Amplifier
(Utility) +1 size
Grapple Lasso
(Hands) +2e
44
Bull Rush Ability ChecksColossus Stabilizer
(base) +1 size to resist
Colossus Stabilizer
(base) +2e to resist
45
Gravitic Amplifier
(Utility) +1 size
Resonance Detonator
(Hands) +2e with special attack
46
Terranean Resonator
(base) +4 to resist when on ground
47
Overrun Ability ChecksColossus Stabilizer
(base) +1 size to resist
Colossus Stabilizer
(base) +2e to resist
48
Gravitic Amplifier
(Utility) +1 size
Speed Booster
(Feet) +2e
49
Terranean Resonator
(base) +4 to resist when on ground
50
Trip Ability ChecksColossus Stabilizer
(base) +1 size to resist
Colossus Stabilizer
(base) +2e to resist
51
Gravitic Amplifier
(Utility) +1 size
Grapple Lasso
(Arms) +2e
52
Terranean Resonator
(base) +4 to resist when on ground
53
54
AC DefensesUntypedEnhancementCompetenceInsightDodgeDeflectionResistance
55
Armor ClassColossus Stabilizer
(Feet) +e, -1/10 ft. moved
Impulse Soles
(Feet) +e
Phazon Enhancement (M)
(Shielding) expend 1e: +p
56
Speed Booster
(Arms) +1, as Haste
Power Beam
(base) +1+e
57
Screw Attack
(Core) expend 1e: +e while energy shield holds
58
Situational ACScreaming Cannon
(Shielding) 1/2 of armor, shield, and natural armor apply to touch attacks
Dueling Visor
(base) +2 vs. target lock
Essence Balancer
(base) +e vs. non-neutral
59
Wind Strider
(base) +2+e circumstance
vs. ranged
Dueling Visor
(Feet) +4 vs. AoOs
Luminate Shielding
(base) +e vs. evil
60
Nightmare Ward
(base) +e vs. good
61
Order Enforcement
(base) +e vs. chaotic
62
Probability Breaker
(base) +e vs. lawful
63
Armor BonusPower Suit
(base) +e
64
Shield BonusRiot Shield
(base) +e
65
Natural Armor BonusArchon Plating
(Back) +e
66
Phazite Plating (M)
(base) 2+e
67
68
Special DefensesUntypedEnhancementCompetenceInsightDodgeDeflectionResistance
69
DR/-Archon Plating
(base) 1+e
70
Biofeedback
(base) 1+e
71
Guardian Shield
(base) 1+e in 30 ft. aura
72
Guardian Shield
(Shielding) 2+2e in 30 ft. aura
73
Phazon Enhancement (M)
(base) p
74
DR/BypassableHydro Guard
(Shielding) 2e/piercing
75
Damage ResilienceFire Field
(Utility) e
76
HardnessCryo Core
(Shielding) 2+e
77
Phazon Enhancement (M)
(Shielding) expend 1e: 3+e
78
Power ResistancePsychosynthesis
(Back) 5+AL
Psychosynthesis
(Back) +e
79
Resist AcidPower Suit
(Shielding) 5e
80
Resist ColdDuality
(base) 5e
81
Phazite Plating (M)
(base) 3p
82
Power Suit
(Shielding) 5e
83
Resist ElectricityLightning Rod
(Back) 5e
84
Phazite Plating (M)
(base) 3p
85
Power Suit
(Shielding) 5e
86
Resist FireDuality
(base) 5e
87
Hydro Guard
(Shielding) 5e
88
Phazite Plating (M)
(base) 3p
89
Power Suit
(Shielding) 5e
90
Thermal Lance
(Feet) 5e for mount
91
Resist ForceGuardian Shield
(Shielding) 2+2e in 30 ft. aura
92
Resist SonicEcho Visor
(base) 5e
93
Power Suit
(Shielding) 5e
94
Spell ResistanceArcanosynthesis
(Back) 5+AL
Arcanosynthesis
(Back) +e
95
Phazite Plating (M)
(Shielding) 5+AL
Phazite Plating (M)
(Shielding) +e
96
Spell Breaker
(base) 5+AL
Spell Breaker
(base) +e
97
98
Saving ThrowsUntypedEnhancementCompetenceInsightDodgeDeflectionResistance
99
All SavesPhazon Beam (M)
(base) 1+e
100
Fort SavesGravity Beam
(base) +e