ABCDEFGHIJKLMNOPQRST
1
Starting Gold Shop
2
Items your New Character can purchase for game. All Starting Gold must be spent at Character Creation. At Character Creation, purchasing a Firearm or Ranged Weapon will include its corresponding Ammo Pouch or Quiver.
3
Starting Gold is: 20 silver
4
5
CategoryItemSilver CostPhys-Rep RequirementsOther Notes
6
Armor1 pt Armor1fur, light leather, nagahyde, heavy cloth, etc.
7
2 pt Armor2heavy leather, studded leather, etc.
8
3 pt Armor3hardened leather, plated leather, etc.Requires Medium Armor Skill
9
4 pt Armor4brigandine, chainmail, etc.Requires Medium Armor Skill
10
5 pt Armor5plate mail, scale mail, etc.Requires Heavy Armor Skill
11
12
ShieldBuckler27" - 16" diameterRequires Buckler Skill
13
Small Shield316" - 24" diameterRequires Small Shield Skill
14
Large Shield424" - 26" diameterRequires Large Shield Skill
15
16
Melee WeaponDagger112 – 20
17
Short Sword221 – 33
18
Short Axe/Mace/Club/Hammer221 – 35
19
Improvised Short Weapon2 copper21 – 36
20
Long Sword334 – 46
21
Long Axe/Mace/Club/Hammer336 – 48
22
Inprovised Long Weapon3 copper36 – 49
23
Staff360 – 72
24
Spear460 – 72
25
Bastard Sword440 - 56Hilt must be minimum 12"
26
Great Sword448 – 62
27
Great Axe/Mace/Club/Hammer450 - 64
28
Improvised Great Weapon4 copper50 - 65
29
Banded Staff472 - 84
30
Polearm/Halbard572 - 84
31
32
Ranged WeaponThrown Weapon (2)16 - 12Requires Thrown Weapon Skill
33
Javelin112 - 24Requires Thrown Weapon Skill
34
Improvised Thrown Weapon (2)1 copper6 - 24Requires Thrown Weapon Skill
35
Short Bow2Requires Bow Skill
36
Long Bow3Requires Bow Skill
37
Crossbow4Requires Crossbow Skill
38
Slingshot2Requires Slingshot Skill
39
40
41
Firearms WeaponPistol10Requires Firearms Skill
42
Musket10Requires Firearms Skill
43
Shotgun20Requires Firearms Skill
44
Single Shot Rifle20Requires Firearms Skill
45
Blunderbus10Requires Firearms Skill
46
Six Shooter20Requires Firearms Skill
47
48
PotionsLesser Heal1Heals 1 limb or stabilizes
49
Greater Heal2Heals Torso Wound or 3 Limb Wounds
50
Fire Pot2Wound to Location Hit, Requires Alchemy
51
Antidote3Cures lesser Poison
52
Remedy3Cures Lesser Disease
53
54
GemCraftingSimple Ring5Shiny & valuable
55
Simple Necklace10Shiny & valuable
56
Simple Bracelet14Shiny & valuable
57
Simple Earrings4Shiny & valuable
58
59
EngineeringDoor Bar1Barricades Door. Must use Crowbar or Strength to open
60
Simple Lock1Simple lock for door or chest
61
Thieves Lockpicks1Can pick simple locks
62
63
Written WordDecoder Ring1Used to read Coded Text
64
News Report1Generates a light source for 6 hours
65
Glue1Adhesive
66
Article2Glows when you lie
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100