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FeatTypePrereqDescriptionEvil LincolnBlack_Lanterndoctor wuBlue_the_WolfPawlikMattastrophicRasmus WagnerHelamanKriskrasAxlJoydHayatoAsurendra
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Ability FocusMonsterSpecial attack.+2 bonus to DC for saving throws against a monsters special ability.6679 on monsters88 on monsters777
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AcrobaticGeneral-+2 bonus on Acrobatics and Fly checks876655565635
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Acrobatic StepsGeneralDex 15, Nimble MovesIgnore 20 feet of difficult terrain when you move56851 (due to APG's Feather Step)776656
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Agile ManeuversCombat-Use your Dex bonus when calculating your CMB77760 (merge with Weapon Finesse)0 (weapon finesse)50 (merge with weapon finesse)2make free2
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AlertnessGeneral-+2 bonus on Perception and Sense Motive checks 88785777736
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Alignment ChannelGeneralChannel energy class featureChannel energy can heal or harm outsiders786657565
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Arcane Armor MasteryCombatArcane Armor Training, Armor Proficiency, Medium, caster level 7thReduce your arcane spell failure chance by 20%55645674 (shouldn't be a swift action)66
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Arcane Armor TrainingCombatArmor Proficiency, Light, caster level 3rdReduce your arcane spell failure chance by 10%4445654 (shouldn't be a swift action)76
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Animal AffinityGeneral-+2 bonus on Handle Animal and Ride checks645556555
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Arcane StrikeCombatAbility to cast arcane spells+1 damage and weapons are considered magic87891088678
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Armor Proficiency, HeavyGeneralArmor Proficiency, MediumNo penalties on attack rolls while wearing heavy armor77247766
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Armor Proficiency, LightGeneral-No penalties on attack rolls while wearing light armor65215124
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Armor Proficiency, MediumGeneralArmor Proficiency, LightNo penalties on attack rolls while wearing medium armor75227445
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AthleticGeneral-+2 bonus on Climb and Swim checks 865455155635
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Augment SummoningGeneralSpell Focus (conjuration)Summoned creatures gain +4 Str and Con109109101010991078
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Awesome BlowMonsterStr 25, Power Attack, Improved Bull Rush, size Large or larger.Knock an opponent 10 feet away and prone.4533859777
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Bleeding CriticalCriticalCritical Focus, base attack bonus +11Whenever you score a critical hit, the target takes 2d6 bleed6688567667
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Blind-FightCombat-10786888867
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Blinding CriticalCriticalCritical Focus, base attack bonus +15Whenever you score a critical hit, the target is blinded677777778
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Brew PotionItem CreationCaster level 3rdCreate magic potions677327355
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Catch Off-GuardCombat-No penalties for improvised melee weapons96516544
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Channel SmiteCombatChannel energy class featureChannel energy through your attack766565
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CleaveCombatPower AttackMake an additional attack if the first one hits756740 (change wording to that of Cleaving Finish instead)47 (and fix cleaving finish)777
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Combat CastingGeneral-+4 bonus on concentration checks for casting defensively674 (mostly useless since 5 foot step allows you to essentially cast freely in combat in most situations)5626795
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Combat ExpertiseCombatInt 13Trade attack bonus for AC bonus6861 (merge with fighting defensively)
5 (only ever taken as a prereq)7 but should be just a combat option26
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Combat ReflexesCombat-Make additional attacks of opportunity91086797968
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Command UndeadGeneralChannel negative energy class featureChannel energy can be used to control undead577869778
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Craft ConstructMonsterCaster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item.You can create any construct whose prerequisites you meet.55554766
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Craft Magic Arms and ArmorItem CreationCaster level 5thCreate magic armors, shields, and weapons687105768
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Craft RodItem CreationCaster level 9thCreate magic rods66688767
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Craft StaffItem CreationCaster level 11thCreate magic staves66566767
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Craft WandItem CreationCaster level 5thCreate magic wands76868767
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Craft Wondrous ItemItem CreationCaster level 3rdCreate magic wondrous items9101010107610
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Critical FocusCombatBase attack bonus +9+4 bonus on attack rolls made to confirm critical hits76655577
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Critical MasteryCombatAny two critical feats, 14th-level fighterApply two effects to your critical hits555976
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Dazzling DisplayCombatWeapon FocusIntimidate all foes within 30 feet7686787 (great for charismatic characters)6
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Deadly AimCombatDex 13, base attack bonus +1Trade ranged attack bonus for damage101081015 (overpowered)99109
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Deadly StrokeCombatGreater Weapon Focus, Shatter Defenses, base attack bonus +11Deal double damage plus 1 Conbleed 78887
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Deafening CriticalCombatCritical Focus, base attack bonus +13Whenever you score a critical hit, the target is deafened5554 (deaf is a near-useless debuff)656
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DeceitfulGeneral-+2 bonus on Bluff and Disguise checks 55555665
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Defensive Combat TrainingCombat-Use your total Hit Dice as your base attack bonus for CMD6656587
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Deflect ArrowsCombatDex 13, Improved Unarmed StrikeAvoid one ranged attack per round667658686
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Deft HandsGeneral-+2 bonus on Disable Device and Sleight of Hand checks66654665
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DiehardGeneralEnduranceAutomatically stabilize and remain conscious below 0 hp5454546
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DisruptiveCombat6th-level fighterIncreases the DC to cast spells adjacent to you7788888
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DodgeCombatDex 13+1 dodge bonus to AC888788788
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Double SliceCombatTwo-Weapon FightingAdd your Str bonus to off-hand damage rolls 78888677
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Elemental ChannelGeneralChannel energy class featureChannel energy can harm or heal elementals6554543
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Empower SpellMetamagic-Increase spell variables by 50%66106878
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Empower Spell-Like AbilityMonsterSpell-like ability at caster level 6th or higher.Choose one of the creature's spell-like abilities, subject to the restrictions below. The creature can use that ability as an empowered spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).659 (on monsters)9789
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EnduranceGeneral-+4 bonus on checks to avoid nonlethal damage54411531
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Enlarge SpellMetamagic-Double spell range3414744
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Eschew MaterialsGeneral-Cast spells without material components44highly GM dependent as most GMS just make this an effectivly free feat411 , also, components are a stupid joke rule in the first place612
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Exhausting CriticalCombatTiring Critical, base attack bonus +15Whenever you score a critical hit, the target is exhausted5654756
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Exotic Weapon ProficiencyCombatBase attack bonus +1No penalty on attacks made with one exotic weapon656518555
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Extend SpellMetamagic-Double spell duration8799776
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Extra ChannelGeneralChannel energy class featureChannel energy two additional times per day67566777
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Extra KiGeneralKi pool class featureIncrease your ki pool by 2 points 66665656
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Extra Lay On HandsGeneralLay on hands class featureUse lay on hands two additional times per day67666657
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Extra MercyGeneralMercy class featureYour lay on hands benefits from one additional mercy6566656
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Extra PerformanceGeneralBardic performance class featureUse bardic performance for 6 additional rounds per day55564665
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Extra RageGeneralRage class featureUse rage for 6 additional rounds per day67565667
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Far ShotCombatPoint Blank ShotDecrease ranged penalties by half563 few games ever use range beyond 100 or 200 feet. most GMS rarely allow combat out that far except in very specific situations5545 - extree range is rarely a factor54
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FleetGeneral-Your base speed increases by 5 feet76650 (maybe if it were +10')4542
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Flyby AttackMonsterFly speed.When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.779 on appropriate monsters9789
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Forge RingItem CreationCaster level 7thCreate magic rings.6686767
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Gorgon's FistCombatScorpion Style, base attack bonus +6Stagger a foe whose speed is reduced322733
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Great CleaveCombatCleave, base attack bonus +4Make an additional attack after each attack hits654500655
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Great FortitudeGeneral-+2 on Fortitude saves 77767669
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Greater Bull RushCombatImproved Bull Rush, base attack bonus +6Enemies you bull rush provoke attacks of opportunity450 (merge with Improved Bull Rush)8776
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Greater DisarmCombatImproved Disarm, base attack bonus +6Disarmed weapons are knocked away from your enemy560 (merge with Improved Disarm)17 - If mered with improved disarm62
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Greater FeintCombatImproved Feint, base attack bonus +6Enemies you feint lose their Dex bonus for 1 round460 (feint rules need revision)1756
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Greater GrappleCombatImproved Grapple, base attack bonus +6Maintain your grapple as a move action5669777
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Greater OverrunCombatImproved Overrun, base attack bonus +6Enemies you overrun provoke attacks of opportunity350 (merge with Improved Overrun)1761
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Greater Penetrating StrikeCombatPenetrating Strike, 16th-level fighterYour attacks ignore 10 points of damage reduction6751675
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Greater Shield FocusCombatShield Focus, 8th-level fighterGain a +1 bonus to your AC when using a shield5551664
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Greater Spell FocusGeneralSpell Focus+1 bonus on save DCs for one school7668778
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Greater Spell PenetrationGeneralSpell Penetration+2 bonus on level checks to beat spell resistance7777779
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Greater SunderCombatImproved Sunder, base attack bonus +6Damage from sunder attempts transfers to your enemy670 (merge with Improved Sunder, if at all)17 if merged with improved sunder62
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Greater TripCombatImproved Trip, base attack bonus +6Enemies you trip provoke attacks of opportunity 98810999
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Greater Two-Weapon FightingCombatDex 19, Improved Two-Weapon Fighting, base attack bonus +11Gain a third off-hand attack6657915
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Greater Vital StrikeCombatImproved Vital Strike, base attack bonus +16Deal four times the normal damage on a single attack6555715
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Greater Weapon FocusCombatWeapon Focus, 8th-level fighter+1 bonus on attack rolls with one weapon87657777
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Greater Weapon SpecializationCombatWeapon Specialization, 12th-level fighter+2 bonus on damage rolls with one weapon86755779
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Heighten SpellMetamagic-Treat spell as a higher level54560 (only EVER used for cheating prereqs)513
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HoverMonsterFly speed.This creature can hover in place with ease and can kick up clouds of dust and debris.10 for monsters10 on appropriate monsters9888
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Improved Bull RushCombatPower Attack+2 bonus on bull rush attempts, no attack of opportunity5554775
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Improved ChannelGeneralChannel energy class feature+2 bonus on channel energy DC4552654
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Improved CounterspellGeneral-Counterspell with spell of the same school633 (counter spell is poorly implemented in the game at this time. feats based on it do little to make it better)40 (change counterspelling to an immediate action first)0512
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Improved CriticalCombatProficiency with weapon, base attack bonus +8Double the threat range of one weapon87888810899
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Improved DisarmCombatCombat Expertise+2 bonus on disarm attempts, no attack of opportunity77(depends on how many things use weapons7857 * this is how the Improved combat feats should be / +2 and no AoO72
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Improved FamiliarGeneralAbility to acquire a familiar, see featGain a more powerful familiar78757778
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Improved FeintCombatCombat ExpertiseFeint as a move action7770 (revise feint rules)5765
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Improved GrappleCombatDex 13, Improved Unarmed Strike+2 bonus on grapple attempts, no attack of opportunity8888788
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Improved Great FortitudeGeneralGreat FortitudeOnce per day, you may reroll a Fortitude save8755676
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Improved InitiativeCombat-+4 bonus on initiative checks10109 (only so good because of the flat footed rule which I think is silly10109898
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Improved Iron WillGeneralIron WillOnce per day, you may reroll a Will save 88857676
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Improved Lightning ReflexesGeneralLightning ReflexesOnce per day, you may reroll a Reflex save 76754666
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Improved Natural ArmorMonsterNatural armor, Con 13.The creature's natural armor bonus increases by +1.6658 on appropriate monsters5655