| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Doctrine | Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
2 | Assault Warfare | RRS +10% damage to heavies. +5% damage to everything else | Both Fireup and slow duration increased. | Ok i wanted to lay out a basic sheet for us to all take a look at. basically the formula that i have come up with goes pretty standard and like this. we have 12 doctrine selections we need to balance in a unique and clear way how do we do this so we can standardise this and make it easier for everyone but effective and fun. every doctrine selection will have 1-3 buffs depending on how you guys want to balance the mod more buffs obvously can make it harder to balance the game. we also want to keep a vcoh theme and balance | ||
3 | Basic improvements | All Smoke grenades +1 use. | Airborne Reduced scatter and drop time | All Lvs Increased speed 10s upon entering the field | Ap Round Duration HMG +3s duration | Ok so i split up these into 3 collums assault warfare which will house our more offensive buffs. Basic improvements is more i guess basic for build times and the such. behind enemy lines will kinda aid some goofy stuff you will see it will work out in the end. Great so now we have a basic layout so what is something in vcoh airborne do?. hit and run tactics tackling heavy tanks and just all around a solid platform |
4 | Behind the lines | Mines give 6.5m Sight when placed. | LVS can purchase 1 repair kit. LVS -50% rof while repairing | T17 gains Increased sight and moving acc +10% | All Airborne infantry +2.5msight/detection | |
5 | Unit Upgrades | Airbourne support teams (ATG, mg, mortar) unlocked for purchase | Airborne receive purchasable upgrades: LMG and Vehicle Mines. Airborne paradrop mobile 105 (Liege identical) e | Fires a Volley of grenade at designated target. 50 munitions Unlocks Smoke volley 30 Munitions | ||
6 | Offmaps | Recon run | Strafing run | Bombing run | ||
7 | Unit Unlocks | Airbourne Unlocked for purchase | Pathfinders AB riflemen unlocked for purchase | AB medic Unlocked for purchase | ||
8 | ||||||
9 | ||||||
10 | ||||||
11 | ||||||
12 | ||||||
13 | ||||||
14 | ||||||
15 | ||||||
16 | ||||||
17 | ||||||
18 | ||||||
19 | ||||||
20 | balls |