A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | ||
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1 | Armor_Bonus_Item | [{VALUE}|+|] Armor | 0 | 0 | 0.1 | ||||||||||||||||
2 | 0 | 0 | 0.1 | ||||||||||||||||||
3 | Gold_Find | [{VALUE}*100|+|]% Extra Gold from Monsters | 0 | 0,2 | 0 | ||||||||||||||||
4 | Experience_Bonus | Monster kills grant [{VALUE}|+|] experience | 0 | 0 | 0 | ||||||||||||||||
5 | Health_Globe_Bonus_Health | Health Globes Grant [{VALUE}|+|] Life | 0 | 0 | 0.1 | ||||||||||||||||
6 | Resistance | [{VALUE}]{damage_type}Resistance) | 0 | 0,5 | 0.2 | ||||||||||||||||
7 | Hitpoints_Regen_Per_Second | Regenerates [{VALUE}] Life per Second | 0 | 0,3 | 0.1 | ||||||||||||||||
8 | Thorns_Fixed | Melee attackers take {VALUE} {damage_type} damage per hit | 0 | 0 | 0 | ||||||||||||||||
9 | Resistance_Stun | Adds a [{Value}*100|+|]% Chance to Resist Stuns | 0 | 0,2 | 0.2 | ||||||||||||||||
10 | Resistance_Root | Adds a [{Value}*100|+|]% Chance to Resist Roots | 0 | 0,2 | 0.2 | ||||||||||||||||
11 | Resistance_Freeze | Adds a [{Value}*100|+|]% Chance to Resist Freezes | 0 | 0,2 | 0.2 | ||||||||||||||||
12 | Resistance_StunRootFreeze | Adds a [{Value}*100|+|]% Chance to Resist Stuns, Roots, and Freezes | 0 | 0,2 | 0.2 | ||||||||||||||||
13 | Gold_PickUp_Radius | Increases Gold and Health Pickup by [{VALUE}] Yards. | 0 | 0,2 | 0.1 | ||||||||||||||||
14 | Damage_Percent_Reduction_Turns_Into_Heal | [{VALUE}*100|2|]% Damage Taken Is Converted to Life | 0 | 0,5 | 0.1 | ||||||||||||||||
15 | Strength_Item | [{180}|+|] Strength | 0 | 0,1 | 0 | ||||||||||||||||
16 | Intelligence_Item | [{VALUE}|+|] Intelligence | 0 | 0,2 | 0 | ||||||||||||||||
17 | Item_Level_Requirement_Reduction | Level Requirement Reduced by {VALUE} | 0 | 0 | 0 | ||||||||||||||||
18 | Item_Indestructible | Ignores Durability Loss | 0 | 0 | 0 | ||||||||||||||||
19 | On_Hit_Immobilize_Proc_Chance | [{VALUE} * 100|1|]% Chance to Immobilize on Hit | 0 | 0,2 | 0 | ||||||||||||||||
20 | On_Hit_Knockback_Proc_Chance | [{VALUE} * 100|1|]% Chance to Knockback on Hit | 0 | 0,2 | 0.2 | ||||||||||||||||
21 | Damage_Percent_Reduction_From_Ranged | Reduces damage from ranged attacks by [{VALUE}*100]%. | 0 | 0,5 | 0 | ||||||||||||||||
22 | Damage_Percent_Reduction_From_Melee | Reduces damage from melee attacks by [{VALUE}*100]%. | 0 | 0 | 0 | ||||||||||||||||
23 | On_Hit_Stun_Proc_Chance | [{VALUE} * 100|1|]% Chance to Stun on Hit | 0 | 0,2 | 0.1 | ||||||||||||||||
24 | On_Hit_Slow_Proc_Chance | [{VALUE} * 100|1|]% Chance to Slow on Hit | 0 | 0,2 | 0.1 | ||||||||||||||||
25 | Hitpoints_Max_Percent_Bonus_Item | [{VALUE}*100|+|]% Life | 0 | 0,2 | 0.2 | ||||||||||||||||
26 | On_Hit_Chill_Proc_Chance | [{VALUE} * 100|1|]% Chance to Chill on Hit | 0 | 0,2 | 0.1 | ||||||||||||||||
27 | On_Hit_Freeze_Proc_Chance | [{VALUE} * 100|1|]% Chance to Freeze on Hit | 0 | 0,2 | 0.1 | ||||||||||||||||
28 | Power_Damage_Percent_Bonus | Increases {VALUE1} Damage by [{VALUE2}*100]% | 0 | 0,5 | 0.6 | ||||||||||||||||
29 | Power_Resource_Reduction | Reduces resource cost of {VALUE1} by {VALUE2} {VALUE3}. | 0 | 0,5 | 0.6 | ||||||||||||||||
30 | Power_Crit_Percent_Bonus | Increases Critical Hit Chance of {VALUE1} by [{VALUE2}*100]% | 0 | 1 | 0.6 | ||||||||||||||||
31 | Skill (Barbarian) | Misc barb skills | 0 | 0 | 0 | ||||||||||||||||
32 | Resource_Max_Bonus | [{VALUE}|+|] Maximum {resource_type} | 0 | 1 | 1 | ||||||||||||||||
33 | Steal_Health_Percent | [{VALUE}*100|2|]% of Damage Dealt Is Converted to Life | 0 | 0,5 | 0.2 | ||||||||||||||||
34 | Damage_Percent_Reduction_From_Elites | Reduces damage from elites by [{VALUE}*100]%. | 0 | 0,5 | 0 | ||||||||||||||||
35 | Skill (DemonHunter) | Misc Demon Hunter Skills | 0 | 0 | 0 | ||||||||||||||||
36 | CrowdControl_Reduction | Reduces duration of control impairing effects by [{VALUE}*100]% | 0 | 0,5 | 0 | ||||||||||||||||
37 | On_Hit_Fear_Proc_Chance | [{VALUE} * 100|1|]% Chance to Fear on Hit | 0 | 0,5 | 0 | ||||||||||||||||
38 | Power_Cooldown_Reduction | Reduces cooldown of {VALUE1} by {VALUE2} seconds | 0 | 0,5 | 0 | ||||||||||||||||
39 | Skill (Monk) | Misc Monk skills | 0 | 0 | 0 | ||||||||||||||||
40 | Skill (Wizard) | Misc Wizard skills | 0 | 0 | 0 | ||||||||||||||||
41 | Spending_Resource_Heals_Percent | Gain [{VALUE}|1|] Life per {resource_type} Spent | 0 | 0 | 0 | ||||||||||||||||
42 | Resource_On_Crit | Grants {VALUE} {resource_type} per Critical Hit | 0 | 0 | 0.3 | ||||||||||||||||
43 | Health_Globe_Bonus_Chance | Increases Chance to Find Health Globes by [{Value}*100|+|]%. | 0 | 0 | 0 | ||||||||||||||||
44 | Resource_On_Hit | Grants {VALUE} {resource_type} per Hit | 0 | 0 | 0.3 | ||||||||||||||||
45 | Resource_On_Kill | Grants {VALUE} {resource_type} per Kill | 0 | 0 | 0 | ||||||||||||||||
46 | Hitpoints_On_Hit | Each Hit Adds [{VALUE}|+|] Life | 0 | 0,5 | 0.2 | ||||||||||||||||
47 | Hitpoints_On_Kill | [{VALUE}|+|] Life after Each Kill | 0 | 0 | 0 | ||||||||||||||||
48 | On_Hit_Blind_Proc_Chance | [{VALUE} * 100|1|]% Chance to Blind on Hit | 0 | 0,5 | 0 | ||||||||||||||||
49 | Block_Chance_Bonus_Item | [{VALUE}*100|+|}]% Chance to Block | 0 | 0 | 0 | ||||||||||||||||
50 | Weapon_On_Hit_Fear_Proc_Chance | [{VALUE} * 100|1|]% Chance to Fear on Hit | 0 | 0 | 0 | ||||||||||||||||
51 | Weapon_On_Hit_Stun_Proc_Chance | [{VALUE} * 100|1|]% Chance to Stun on Hit | 0 | 0 | 0.2 | ||||||||||||||||
52 | Weapon_On_Hit_Blind_Proc_Chance | [{VALUE} * 100|1|]% Chance to Blind on Hi | 0 | 0 | 0.2 | ||||||||||||||||
53 | Weapon_On_Hit_Freeze_Proc_Chance | [{VALUE} * 100|1|]% Chance to Freeze on Hit | 0 | 0 | 0.2 | ||||||||||||||||
54 | Weapon_On_Hit_Chill_Proc_Chance | [{VALUE} * 100|1|]% Chance to Chill on Hit | 0 | 0 | 0.2 | ||||||||||||||||
55 | Weapon_On_Hit_Slow_Proc_Chance | [{VALUE} * 100|1|]% Chance to Slow on Hit | 0 | 0 | 0.2 | ||||||||||||||||
56 | Weapon_On_Hit_Immobilize_Proc_Chance | [{VALUE} * 100|1|]% Chance to Immobilize on Hit | 0 | 0 | 0.2 | ||||||||||||||||
57 | Weapon_On_Hit_Knockback_Proc_Chance | [{VALUE} * 100|1|]% Chance to Knockback on Hit | 0 | 0 | 0.2 | ||||||||||||||||
58 | Weapon_On_Hit_Bleed_Proc_Chance | [{VALUE1}*100|1|]% chance to inflict Bleed for X-X damage over 5 seconds. | 0 | 0 | 0 | ||||||||||||||||
59 | Weapon_On_Hit_Bleed_Proc_Damage_Base | Min bleed Dmg | 0 | 0 | 0 | ||||||||||||||||
60 | Weapon_On_Hit_Bleed_Proc_Damage_Delta | Max Bleed Dmg | 0 | 0 | 0 | ||||||||||||||||
61 | Power_Duration_Increase | Increases Duration of {VALUE1} by {VALUE2} Seconds | 0 | 0 | |||||||||||||||||
62 | Magic_Find | [{VALUE}*100]% Better Chance of Finding Magical Items | 0.2 | 0,2 | 0 | ||||||||||||||||
63 | Damage_Bonus_Min | [{VALUE}|+|] Minimum Damage | 0.3 | 1 | 0.7 | ||||||||||||||||
64 | Resistance_All | [{VALUE}] Resistance to All Elements | 0.5 | 0,7 | 0.2 | ||||||||||||||||
65 | Vitality_Item | [{VALUE}|+|] Vitality | 0.5 | 0,5 | 0.2 | ||||||||||||||||
66 | Resource_Regen_Per_Second | Increases {resource_type} Regeneration by [{VALUE}|2|] per Second | 0.5 | 0,5 | 0.5 | ||||||||||||||||
67 | Damage_Delta | [{VALUE}|+|] Maximum Damage | 0.5 | 0,5 | 0.7 | ||||||||||||||||
68 | Damage_Min | [{VALUE}|+|] Minimum Damage | 0.5 | 0,5 | 0.7 | ||||||||||||||||
69 | Damage_Weapon_Delta | [{VALUE}|+|] Maximum Damage | 0.5 | 0,5 | 1 | ||||||||||||||||
70 | Damage_Weapon_Bonus_Delta | [{VALUE}|+|] Maximum Damage | 0.5 | 0,5 | 1 | ||||||||||||||||
71 | Damage_Weapon_Min | [{VALUE}|+|] Minimum Damage | 0.5 | 0,5 | 1 | ||||||||||||||||
72 | Damage_Weapon_Bonus_Min | [{VALUE}|+|] Minimum Damage | 0.5 | 1 | 1 | ||||||||||||||||
73 | Damage_Percent_Bonus_Vs_Elites | Increases Damage Against Elites by [{VALUE}*100]% | 0.6 | 0,5 | 0.5 | ||||||||||||||||
74 | Damage_Weapon_Percent_Bonus | [{VALUE}*100|+|]% Damage | 0.6 | 0,5 | 1 | ||||||||||||||||
75 | Movement_Speed | [{VALUE}*100|+|]% Movement Speed | 0.7 | 1 | 0.8 | ||||||||||||||||
76 | Dexterity_Item | [{VALUE}|+|] Dexterity | 0.8 | 1 | 1 | ||||||||||||||||
77 | Sockets | Sockets ([{VALUE}-{VALUE2}]) | 0.8 | 1 | 0.8 | ||||||||||||||||
78 | Attacks_Per_Second_Percent | Attack Speed Increased by [{VALUE} * 100]% | 0.9 | 0,5 | 0.7 | ||||||||||||||||
79 | Crit_Damage_Percent | Critical Hit Damage Increased by [{VALUE}*100}]% | 0.9 | 1 | 0.9 | ||||||||||||||||
80 | Attacks_Per_Second_Item_Bonus | [{VALUE}|+2|] Attacks per Second | 0.9 | 0,5 | 0.8 | ||||||||||||||||
81 | Attacks_Per_Second_Item_Percent | Attack Speed Increased by [{VALUE} * 100]% | 0.9 | 0,5 | 0.8 | ||||||||||||||||
82 | Crit_Percent_Bonus_Capped | Critical Hit Chance Increased by [{VALUE}*100|1|}]% | 1 | 1 | 0.8 | ||||||||||||||||
83 | http://us.battle.net/d3/en/calculator/demon-hunter#aRXdVQ!aeY!YcZbca | http://eu.battle.net/d3/en/calculator/demon-hunter#acXTjY!aeb!YbZZYc | http://us.battle.net/d3/en/calculato...VST!YeT!YaZccZ | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | INSERT BUILD NAME | |||
84 | Affixes | Definitions | Ratings | ||||||||||||||||||
85 |