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Armor_Bonus_Item[{VALUE}|+|] Armor000.1
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000.1
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Gold_Find[{VALUE}*100|+|]% Extra Gold from Monsters00,20
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Experience_BonusMonster kills grant [{VALUE}|+|] experience000
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Health_Globe_Bonus_HealthHealth Globes Grant [{VALUE}|+|] Life000.1
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Resistance[{VALUE}]{damage_type}Resistance) 00,50.2
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Hitpoints_Regen_Per_SecondRegenerates [{VALUE}] Life per Second00,30.1
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Thorns_FixedMelee attackers take {VALUE} {damage_type} damage per hit000
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Resistance_StunAdds a [{Value}*100|+|]% Chance to Resist Stuns00,20.2
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Resistance_RootAdds a [{Value}*100|+|]% Chance to Resist Roots00,20.2
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Resistance_FreezeAdds a [{Value}*100|+|]% Chance to Resist Freezes00,20.2
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Resistance_StunRootFreezeAdds a [{Value}*100|+|]% Chance to Resist Stuns, Roots, and Freezes00,20.2
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Gold_PickUp_RadiusIncreases Gold and Health Pickup by [{VALUE}] Yards.00,20.1
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Damage_Percent_Reduction_Turns_Into_Heal[{VALUE}*100|2|]% Damage Taken Is Converted to Life00,50.1
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Strength_Item[{180}|+|] Strength00,10
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Intelligence_Item[{VALUE}|+|] Intelligence00,20
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Item_Level_Requirement_ReductionLevel Requirement Reduced by {VALUE}000
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Item_IndestructibleIgnores Durability Loss000
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On_Hit_Immobilize_Proc_Chance[{VALUE} * 100|1|]% Chance to Immobilize on Hit00,20
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On_Hit_Knockback_Proc_Chance[{VALUE} * 100|1|]% Chance to Knockback on Hit00,20.2
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Damage_Percent_Reduction_From_RangedReduces damage from ranged attacks by [{VALUE}*100]%.00,50
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Damage_Percent_Reduction_From_MeleeReduces damage from melee attacks by [{VALUE}*100]%.000
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On_Hit_Stun_Proc_Chance[{VALUE} * 100|1|]% Chance to Stun on Hit00,20.1
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On_Hit_Slow_Proc_Chance[{VALUE} * 100|1|]% Chance to Slow on Hit00,20.1
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Hitpoints_Max_Percent_Bonus_Item[{VALUE}*100|+|]% Life00,20.2
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On_Hit_Chill_Proc_Chance[{VALUE} * 100|1|]% Chance to Chill on Hit00,20.1
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On_Hit_Freeze_Proc_Chance[{VALUE} * 100|1|]% Chance to Freeze on Hit00,20.1
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Power_Damage_Percent_BonusIncreases {VALUE1} Damage by [{VALUE2}*100]%00,50.6
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Power_Resource_ReductionReduces resource cost of {VALUE1} by {VALUE2} {VALUE3}.00,50.6
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Power_Crit_Percent_BonusIncreases Critical Hit Chance of {VALUE1} by [{VALUE2}*100]%010.6
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Skill (Barbarian)Misc barb skills000
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Resource_Max_Bonus[{VALUE}|+|] Maximum {resource_type}011
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Steal_Health_Percent[{VALUE}*100|2|]% of Damage Dealt Is Converted to Life00,50.2
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Damage_Percent_Reduction_From_ElitesReduces damage from elites by [{VALUE}*100]%.00,50
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Skill (DemonHunter)Misc Demon Hunter Skills000
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CrowdControl_ReductionReduces duration of control impairing effects by [{VALUE}*100]%00,50
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On_Hit_Fear_Proc_Chance[{VALUE} * 100|1|]% Chance to Fear on Hit00,50
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Power_Cooldown_ReductionReduces cooldown of {VALUE1} by {VALUE2} seconds00,50
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Skill (Monk)Misc Monk skills000
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Skill (Wizard)Misc Wizard skills000
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Spending_Resource_Heals_PercentGain [{VALUE}|1|] Life per {resource_type} Spent000
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Resource_On_CritGrants {VALUE} {resource_type} per Critical Hit000.3
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Health_Globe_Bonus_ChanceIncreases Chance to Find Health Globes by [{Value}*100|+|]%.000
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Resource_On_HitGrants {VALUE} {resource_type} per Hit000.3
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Resource_On_KillGrants {VALUE} {resource_type} per Kill000
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Hitpoints_On_HitEach Hit Adds [{VALUE}|+|] Life00,50.2
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Hitpoints_On_Kill[{VALUE}|+|] Life after Each Kill000
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On_Hit_Blind_Proc_Chance[{VALUE} * 100|1|]% Chance to Blind on Hit00,50
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Block_Chance_Bonus_Item[{VALUE}*100|+|}]% Chance to Block000
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Weapon_On_Hit_Fear_Proc_Chance[{VALUE} * 100|1|]% Chance to Fear on Hit000
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Weapon_On_Hit_Stun_Proc_Chance[{VALUE} * 100|1|]% Chance to Stun on Hit000.2
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Weapon_On_Hit_Blind_Proc_Chance[{VALUE} * 100|1|]% Chance to Blind on Hi000.2
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Weapon_On_Hit_Freeze_Proc_Chance[{VALUE} * 100|1|]% Chance to Freeze on Hit000.2
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Weapon_On_Hit_Chill_Proc_Chance[{VALUE} * 100|1|]% Chance to Chill on Hit000.2
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Weapon_On_Hit_Slow_Proc_Chance[{VALUE} * 100|1|]% Chance to Slow on Hit000.2
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Weapon_On_Hit_Immobilize_Proc_Chance[{VALUE} * 100|1|]% Chance to Immobilize on Hit000.2
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Weapon_On_Hit_Knockback_Proc_Chance[{VALUE} * 100|1|]% Chance to Knockback on Hit000.2
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Weapon_On_Hit_Bleed_Proc_Chance[{VALUE1}*100|1|]% chance to inflict Bleed for X-X damage over 5 seconds.000
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Weapon_On_Hit_Bleed_Proc_Damage_BaseMin bleed Dmg000
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Weapon_On_Hit_Bleed_Proc_Damage_DeltaMax Bleed Dmg000
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Power_Duration_IncreaseIncreases Duration of {VALUE1} by {VALUE2} Seconds00
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Magic_Find[{VALUE}*100]% Better Chance of Finding Magical Items0.20,20
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Damage_Bonus_Min[{VALUE}|+|] Minimum Damage0.310.7
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Resistance_All[{VALUE}] Resistance to All Elements0.50,70.2
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Vitality_Item[{VALUE}|+|] Vitality0.50,50.2
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Resource_Regen_Per_SecondIncreases {resource_type} Regeneration by [{VALUE}|2|] per Second0.50,50.5
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Damage_Delta[{VALUE}|+|] Maximum Damage0.50,50.7
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Damage_Min[{VALUE}|+|] Minimum Damage0.50,50.7
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Damage_Weapon_Delta[{VALUE}|+|] Maximum Damage0.50,51
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Damage_Weapon_Bonus_Delta[{VALUE}|+|] Maximum Damage0.50,51
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Damage_Weapon_Min[{VALUE}|+|] Minimum Damage0.50,51
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Damage_Weapon_Bonus_Min[{VALUE}|+|] Minimum Damage0.511
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Damage_Percent_Bonus_Vs_ElitesIncreases Damage Against Elites by [{VALUE}*100]%0.60,50.5
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Damage_Weapon_Percent_Bonus[{VALUE}*100|+|]% Damage0.60,51
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Movement_Speed[{VALUE}*100|+|]% Movement Speed0.710.8
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Dexterity_Item[{VALUE}|+|] Dexterity0.811
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SocketsSockets ([{VALUE}-{VALUE2}])0.810.8
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Attacks_Per_Second_PercentAttack Speed Increased by [{VALUE} * 100]%0.90,50.7
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Crit_Damage_PercentCritical Hit Damage Increased by [{VALUE}*100}]% 0.910.9
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Attacks_Per_Second_Item_Bonus[{VALUE}|+2|] Attacks per Second0.90,50.8
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Attacks_Per_Second_Item_PercentAttack Speed Increased by [{VALUE} * 100]%0.90,50.8
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Crit_Percent_Bonus_CappedCritical Hit Chance Increased by [{VALUE}*100|1|}]%110.8
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http://us.battle.net/d3/en/calculator/demon-hunter#aRXdVQ!aeY!YcZbcahttp://eu.battle.net/d3/en/calculator/demon-hunter#acXTjY!aeb!YbZZYchttp://us.battle.net/d3/en/calculato...VST!YeT!YaZccZINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAMEINSERT BUILD NAME
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AffixesDefinitionsRatings
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