A | B | C | D | E | F | G | |
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1 | Names | Materials | Props | Features | feature bounding box received | Textured Feature | |
2 | 1 | Janeth | glass | bottles | marketplace | ||
3 | 2 | Aaron Lemke | dirt | lights (rich and poor) | space bar | X remove large polygonal plane. there is a small box floating off in space away from feature...remove it | |
4 | 3 | Austin D. | rock | satellite dishes -- uses 3 separate materials -- all of which are simple white--consolidate or add variation--remove 2 meter reference man | fancy restaurant | no materials | |
5 | 4 | Taylor | wood | trash can--teeny weeny---looks like it was created in cm, extraneous curves in file--no materials applied to prop | space diner | Some but not all have materials; or is using lambert 1 | |
6 | 5 | David | steel | chairs | hotel | Double check next time | |
7 | 6 | Cho | chrome | stools | town hall | ||
8 | 7 | Haley | rust | benches -- missing textures in sourceimages folder, wrong scale; bench 2 wrong scale, too many faces | tower | X there is a GIANT box thing that is attached to the file... | |
9 | 8 | K.T. | concrete | signage -- wrong scale, too many faces (replace text with texture) | school | ||
10 | 9 | Kathy | broken concrete | graffiti | park | ||
11 | 10 | Chris Rose | asphalt | litter -- could be better...add more litter, add variation in materials | plaza | Some but not all have materials; or is using lambert 1 | |
12 | 11 | Sonia | moss/mold | skate ramps -- UV mapping is pretty wild--render it out to see moire effect | mall | X remove small floating box off in space | |
13 | 12 | Emery | marble | traffic lights -- "nice" using texture not in sourceimages, also using lambert1 as material--do not use lambert1 (default material)--remove extra curves; slum version textures not in sourceimages | landfill | broken...is it all polygonal? delete history? | |
14 | 13 | Sydney Cruz | dirty paint | fire hydrant | space arcade | X | |
15 | 14 | Eugene Chou | conduits | crates -- crate 1 is too tiny, the others are various sizes, but none have materials | dock | *Reminder to include multiple around island | dock seems far from orgin |
16 | 15 | Liz M. | tile -- 2 versions! great work | security cameras | church | broken...unsure of what it is | |
17 | 16 | Benson T. | cloth | fruits | slums | ||
18 | 17 | Lowell | dirty cloth | bowl | condos | ||
19 | 18 | Asche Y. | velvet -- this a too shiny for velvet -- changed to lambert | vegetables | factory | ||
20 | 19 | Teresa | leather | meats | gondola | ||
21 | 20 | Iris | plastic | table--table 1 too high poly, table 2 good | hospital | ||
22 | 21 | Nick C. | rubber-- 2 versions, great work | carts | graveyard | There are a lot of floating tombstones? Do we need those? Try keeping them closer to gated area | tombstones still floating all over the place; boolean operation error |
23 | 22 | Rob | dirty glass | power line -- redirect materials to look for textures in sourceimages dir | fueling station | ||
24 | 23 | Emily H. | broken glass | potted plants -- move textures into sourceimages dfirectory | theatre | error w/ polysplit | |
25 | 24 | Deepak | porcelain | mail box | vehicles 1 | There are floating pieces. Just needs a little cleaning up | |
26 | 25 | Chris | panels | sculpture -- move texture into sourceimages dir | prison | ||
27 | 26 | Danny Barajas | brick | kiosk | mansion | ||
28 | 27 | Sasha Snow | uneven stone | rubble | vehicle 2 | ||
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32 | Bethany | Material Master File Compiled | Props ready to implement | feature bounding boxes placed in MASTER LAYOUT | feature models and materials working in MASTER | ||
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37 | Red means we do not have it | YELLOW means it almost works, but something needs to be fixed | Green means it works. congrats, you rock! |