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NamesMaterialsPropsFeaturesfeature bounding box receivedTextured Feature
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1Janethglassbottlesmarketplace
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2Aaron Lemkedirtlights (rich and poor)space barX remove large polygonal plane. there is a small box floating off in space away from feature...remove it
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3Austin D.rocksatellite dishes -- uses 3 separate materials -- all of which are simple white--consolidate or add variation--remove 2 meter reference manfancy restaurantno materials
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4Taylorwoodtrash can--teeny weeny---looks like it was created in cm, extraneous curves in file--no materials applied to propspace dinerSome but not all have materials; or is using lambert 1
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5DavidsteelchairshotelDouble check next time
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6Chochrome stoolstown hall
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7Haleyrustbenches -- missing textures in sourceimages folder, wrong scale; bench 2 wrong scale, too many facestowerX there is a GIANT box thing that is attached to the file...
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8K.T.concretesignage -- wrong scale, too many faces (replace text with texture)school
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9Kathybroken concretegraffitipark
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10Chris Roseasphaltlitter -- could be better...add more litter, add variation in materialsplazaSome but not all have materials; or is using lambert 1
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11Soniamoss/moldskate ramps -- UV mapping is pretty wild--render it out to see moire effectmallX remove small floating box off in space
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12Emerymarbletraffic lights -- "nice" using texture not in sourceimages, also using lambert1 as material--do not use lambert1 (default material)--remove extra curves; slum version textures not in sourceimageslandfillbroken...is it all polygonal? delete history?
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13Sydney Cruzdirty paintfire hydrantspace arcadeX
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14Eugene Chouconduits crates -- crate 1 is too tiny, the others are various sizes, but none have materialsdock*Reminder to include multiple around islanddock seems far from orgin
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15Liz M.tile -- 2 versions! great worksecurity cameraschurchbroken...unsure of what it is
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16Benson T.clothfruits slums
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17Lowelldirty clothbowlcondos
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18Asche Y.velvet -- this a too shiny for velvet -- changed to lambertvegetablesfactory
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19Teresa leathermeatsgondola
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20Irisplastictable--table 1 too high poly, table 2 goodhospital
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21Nick C.rubber-- 2 versions, great workcartsgraveyardThere are a lot of floating tombstones? Do we need those? Try keeping them closer to gated areatombstones still floating all over the place; boolean operation error
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22Robdirty glasspower line -- redirect materials to look for textures in sourceimages dirfueling station
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23Emily H.broken glasspotted plants -- move textures into sourceimages dfirectorytheatreerror w/ polysplit
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24Deepakporcelainmail boxvehicles 1There are floating pieces. Just needs a little cleaning up
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25Chrispanelssculpture -- move texture into sourceimages dirprison
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26Danny Barajasbrickkiosk mansion
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27Sasha Snowuneven stonerubblevehicle 2
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BethanyMaterial Master File CompiledProps ready to implementfeature bounding boxes placed in MASTER LAYOUTfeature models and materials working in MASTER
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Red means we do not have itYELLOW means it almost works, but something needs to be fixedGreen means it works. congrats, you rock!