ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
Calculated Regular Attack - Success Rate for Attacker#% of ltCritSucFailBotchCumFailCumSuc#% of gt
2
Adjusted attack skill30.46%1.85%0.00%72.22%25.93%98.15%1.85%3100.00%
3
34567891011121314151641.85%1.85%0.00%81.95%16.20%98.15%1.85%499.54%
4
Adj. Defense320.6%20.6%22.6%25.9%30.9%38.0%46.3%55.4%64.4%72.7%79.8%84.8%88.9%92.2%54.63%1.85%2.78%86.11%9.26%95.37%4.63%598.15%
5
415.1%15.1%17.4%21.2%26.9%34.9%44.3%54.6%64.8%74.3%82.3%88.0%92.3%95.4%69.26%1.85%7.41%86.11%4.63%90.74%9.26%695.37%
6
59.8%9.8%12.2%16.2%22.2%30.6%40.5%51.3%62.0%72.0%80.4%86.4%90.7%93.8%716.20%1.85%14.35%81.95%1.85%83.80%16.20%790.74%
7
65.8%5.8%8.2%12.2%18.2%26.6%36.5%47.3%58.1%68.0%76.4%82.4%86.8%89.8%825.93%1.85%24.08%72.22%1.85%74.07%25.93%883.80%
8
73.4%3.4%5.6%9.4%15.1%23.1%32.6%42.8%53.1%62.6%70.5%76.2%80.5%83.6%937.50%1.85%35.65%60.65%1.85%62.50%37.50%974.07%
9
83.2%3.2%5.2%8.5%13.5%20.6%28.9%38.0%47.0%55.3%62.4%67.4%71.5%74.8%1050.00%1.85%48.15%48.15%1.85%50.00%50.00%1062.50%
10
93.0%3.0%4.7%7.5%11.7%17.6%24.6%32.2%39.8%46.8%52.7%56.9%60.8%64.3%1162.50%1.85%60.65%35.65%1.85%37.50%62.50%1150.00%
11
102.7%2.7%4.1%6.3%9.7%14.3%19.9%25.9%31.9%37.5%42.2%45.5%49.2%53.0%1274.07%1.85%72.22%24.08%1.85%25.93%74.07%1237.50%
12
112.5%2.5%3.5%5.2%7.6%11.1%15.2%19.7%24.1%28.3%31.7%34.2%37.6%41.6%1383.80%1.85%81.95%14.35%1.85%16.20%83.80%1325.93%
13
122.3%2.3%3.0%4.1%5.8%8.1%10.9%13.9%16.9%19.7%22.0%23.7%26.9%31.1%1490.74%1.85%88.89%7.41%1.85%9.26%90.74%1416.20%
14
132.1%2.1%2.5%3.2%4.2%5.6%7.2%9.0%10.8%12.5%13.9%14.9%17.9%22.3%1595.37%4.63%90.74%4.17%0.46%4.63%95.37%159.26%
15
142.0%2.0%2.2%2.5%3.1%3.8%4.6%5.6%6.5%7.3%8.1%8.6%11.5%16.0%1698.15%9.26%88.89%1.39%0.46%1.85%98.15%164.63%
16
151.9%1.9%2.0%2.2%2.5%2.9%3.4%3.9%4.4%4.9%5.3%5.6%8.4%13.0%1799.54%9.26%88.89%1.39%0.46%1.85%98.15%171.85%
17
161.9%1.9%1.9%2.0%2.1%2.2%2.4%2.5%2.7%2.9%3.0%3.1%5.9%10.5%18100.0%9.26%88.89%1.39%0.46%1.85%98.15%180.46%
18
19
Calculated Resistance - Success Rate for Attacker
20
Adjusted attack skill
21
345678910111213141516
22
Adj Resistance30.0%1.8%4.5%9.4%16.0%26.3%38.0%50.1%62.6%73.5%83.6%91.1%95.5%98.3%
23
40.0%1.8%4.8%9.3%16.2%25.4%36.5%49.9%61.3%74.1%83.6%90.8%95.3%98.2%
24
50.0%1.8%4.2%9.3%15.9%25.3%36.1%49.1%61.3%72.8%83.0%90.3%95.1%97.9%
25
60.0%1.9%4.2%8.9%15.4%24.8%35.9%48.7%60.3%72.4%81.9%89.4%94.2%97.8%
26
70.0%1.8%4.2%8.0%14.4%23.4%33.5%45.7%58.4%70.4%80.7%88.0%93.7%96.7%
27
80.0%1.4%3.6%7.3%13.1%22.1%31.9%43.4%56.7%66.9%77.8%85.7%91.5%95.6%
28
90.0%1.3%3.1%6.7%11.9%18.8%30.1%40.4%51.2%62.2%73.0%81.6%87.3%93.2%
29
100.0%1.1%2.6%5.6%10.2%16.7%24.2%35.0%46.4%56.8%67.5%76.9%83.9%89.7%
30
110.0%0.8%2.2%4.0%7.8%13.2%20.8%29.8%40.1%50.9%60.8%70.7%78.6%85.0%
31
120.0%0.5%1.5%3.2%6.2%10.9%16.2%24.8%33.3%43.3%52.0%62.7%71.5%79.4%
32
130.0%0.3%1.0%2.3%4.2%7.5%12.6%18.6%25.6%35.1%44.2%54.6%63.0%71.6%
33
140.0%0.2%0.6%1.4%2.9%5.4%8.7%13.2%19.5%26.7%36.0%44.4%54.9%63.7%
34
150.0%0.1%0.3%0.9%1.8%3.5%5.7%9.1%14.0%20.0%27.5%36.7%45.4%54.7%
35
160.0%0.0%0.2%0.4%0.9%2.0%3.3%6.1%9.6%15.0%20.7%28.1%37.1%45.5%
36
37
38
Simulated Quick Contest - Attacker vs Defender (1 million tests per combo)
39
Adjusted attack skill
40
345678910111213141516Compare, "QC" vs "Attack vs Defense"
41
Adj Resistance3
42
445.4%54.6%63.7%72.0%79.5%85.5%90.3%93.9%96.4%98.0%99.0%99.6%99.8%Attacker16
43
536.3%45.3%54.7%63.6%72.1%79.4%85.6%90.4%93.9%96.4%98.0%99.0%99.5%Defender16
44
627.9%36.4%45.3%54.6%63.8%72.1%79.4%85.5%90.4%94.0%96.4%98.0%99.0%Example
45
720.7%27.9%36.4%45.3%54.7%63.6%72.1%79.4%85.6%90.4%93.9%96.4%98.0%Success (Attack v (Defence/2+3))53.7%Some noncombatant.
46
814.5%20.6%27.9%36.3%45.3%54.6%63.6%72.0%79.4%85.5%90.4%93.9%96.4%Success (Attack v (Defence/2+4))42.5%CR or DB1 or retreat +1
47
99.7%14.5%20.6%27.9%36.4%45.4%54.7%63.7%72.1%79.4%85.5%90.3%93.9%Success (Attack v (Defence/2+5))32.3%CR + DB1 or DB2 or Feaverish Defence
48
106.1%9.7%14.5%20.6%27.9%36.3%45.4%54.7%63.7%72.1%79.5%85.6%90.3%Success (Attack v (Defence/2+6))23.6%Retreat +3, or CR + DB2
49
113.6%6.1%9.6%14.5%20.6%27.9%36.3%45.3%54.6%63.7%72.0%79.4%85.6%Success (Attack v (Defence/2+7))17.5%CR + DB2 + retreat (1)
50
122.0%3.6%6.1%9.6%14.5%20.6%27.9%36.3%45.4%54.6%63.7%72.0%79.4%Success (Quick Contest)45.3%
51
131.0%2.0%3.6%6.1%9.6%14.5%20.6%27.9%36.3%45.3%54.7%63.7%72.1%
52
140.4%1.0%2.0%3.6%6.1%9.7%14.4%20.6%27.9%36.2%45.4%54.6%63.7%Note that it's quite possible to get CR + Retreat +3 plus Feaverish Defense for an unencumbered dodge bonus of +6; shield use usually causes enough encumbrance to start imposing dodge penalties, but for a strong-enough character it's entirely possible to get a dodge bonus of +9 (including DB).
53
150.2%0.5%1.0%2.0%3.6%6.1%9.6%14.4%20.6%28.0%36.4%45.3%54.6%
54
160.1%0.2%0.5%1.0%2.0%3.6%6.1%9.6%14.5%20.6%27.9%36.2%45.3%
55
56
Simulated Regular Attack - Attacker vs Defense (1 million tests per combo)The base value tends to be more moderate for Dodges vs Parry or Block, but the massive bonus for a Dodging Retreat makes up for quite a bit.
57
Adjusted attack skill
58
345678910111213141516Fundamentally, a Quick Contest removes all the situational defense modifiers from the equation. This can result in a substantial improvement in the odds.
59
Adj Resistance30.5%1.8%4.6%9.3%16.2%26.0%37.5%50.0%62.6%74.1%83.8%90.8%95.4%98.1%
60
40.5%1.9%4.6%9.2%16.1%25.8%37.4%49.7%62.3%73.8%83.4%90.3%94.9%97.8%
61
50.5%1.8%4.6%9.2%16.0%25.5%36.8%49.0%61.4%72.8%82.3%89.1%93.7%96.5%
62
60.5%1.9%4.5%8.9%15.6%24.8%35.9%47.8%59.7%70.8%80.0%86.7%91.2%94.0%
63
70.5%1.9%4.4%8.5%14.9%23.8%34.2%45.6%56.8%67.5%76.3%82.5%87.0%89.9%
64
80.5%1.8%4.2%8.0%13.9%22.0%31.7%42.2%52.7%62.4%70.5%76.4%80.6%83.7%
65
90.5%1.9%3.9%7.3%12.5%19.7%28.3%37.5%46.7%55.4%62.6%67.7%71.8%75.2%
66
100.5%1.9%3.6%6.4%10.8%16.9%24.1%32.0%39.7%47.0%53.1%57.3%61.3%64.8%
67
110.5%1.8%3.2%5.6%9.0%13.9%19.6%26.0%32.2%38.0%42.8%46.4%50.1%53.7%
68
120.5%1.9%2.9%4.6%7.2%10.8%15.3%19.9%24.5%28.9%32.6%35.1%38.7%42.5%
69
130.5%1.8%2.6%3.8%5.6%8.1%11.1%14.3%17.6%20.6%23.1%24.8%28.1%32.3%
70
140.5%1.8%2.3%3.1%4.2%5.7%7.6%9.7%11.7%13.5%15.1%16.3%19.3%23.6%
71
150.5%1.9%2.1%2.6%3.2%4.1%5.2%6.3%7.5%8.6%9.4%10.1%13.0%17.5%
72
160.5%1.8%2.0%2.2%2.5%3.0%3.5%4.1%4.7%5.2%5.6%5.9%8.8%13.4%
73
74
Defender bonusesRegular Attack - Attacker skill vs Defender skill (Lookup on simulation table)
75
Attacker Skill
76
2345678910111213141516
77
Defender Skill30.5%1.9%4.5%8.9%15.6%24.8%35.9%47.8%59.7%70.8%80.0%86.7%91.2%94.0%
78
40.5%1.9%4.4%8.5%14.9%23.8%34.2%45.6%56.8%67.5%76.3%82.5%87.0%89.9%
79
50.5%1.9%4.4%8.5%14.9%23.8%34.2%45.6%56.8%67.5%76.3%82.5%87.0%89.9%
80
60.5%1.8%4.2%8.0%13.9%22.0%31.7%42.2%52.7%62.4%70.5%76.4%80.6%83.7%
81
70.5%1.8%4.2%8.0%13.9%22.0%31.7%42.2%52.7%62.4%70.5%76.4%80.6%83.7%
82
80.5%1.9%3.9%7.3%12.5%19.7%28.3%37.5%46.7%55.4%62.6%67.7%71.8%75.2%
83
90.5%1.9%3.9%7.3%12.5%19.7%28.3%37.5%46.7%55.4%62.6%67.7%71.8%75.2%
84
100.5%1.9%3.6%6.4%10.8%16.9%24.1%32.0%39.7%47.0%53.1%57.3%61.3%64.8%
85
110.5%1.9%3.6%6.4%10.8%16.9%24.1%32.0%39.7%47.0%53.1%57.3%61.3%64.8%
86
120.5%1.8%3.2%5.6%9.0%13.9%19.6%26.0%32.2%38.0%42.8%46.4%50.1%53.7%
87
130.5%1.8%3.2%5.6%9.0%13.9%19.6%26.0%32.2%38.0%42.8%46.4%50.1%53.7%
88
140.5%1.9%2.9%4.6%7.2%10.8%15.3%19.9%24.5%28.9%32.6%35.1%38.7%42.5%
89
150.5%1.9%2.9%4.6%7.2%10.8%15.3%19.9%24.5%28.9%32.6%35.1%38.7%42.5%
90
160.5%1.8%2.6%3.8%5.6%8.1%11.1%14.3%17.6%20.6%23.1%24.8%28.1%32.3%
91
92
Comparison - Attack vs QC (using above lookup table of skill modified to defense)ORANGE = Better to QC
93
Attacker SkillGREEN = Better to Attack vs Defense
94
345678910111213141516WHITE = "meh" (+/- 5%)
95
Defender Skill3
96
4-43.5%-50.2%-55.2%-57.1%-55.7%-51.3%-44.7%-37.1%-28.9%-21.7%-16.5%-12.6%-9.9%
97
5-34.4%-40.9%-46.2%-48.7%-48.3%-45.2%-40.0%-33.6%-26.4%-20.1%-15.5%-12.0%-9.6%
98
6-26.1%-32.2%-37.3%-40.7%-41.8%-40.4%-37.2%-32.8%-28.0%-23.5%-20.0%-17.4%-15.3%
99
7-18.9%-23.7%-28.4%-31.4%-32.7%-31.9%-29.9%-26.7%-23.2%-19.9%-17.5%-15.8%-14.3%
100
8-12.6%-16.7%-20.6%-23.8%-25.6%-26.3%-26.1%-25.3%-24.0%-22.9%-22.7%-22.1%-21.2%