A | B | C | D | E | F | G | H | I | J | K | L | M | N | |
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1 | Vital Characteristics | Player | Strobe | |||||||||||
2 | Name | Race | Color | Mane | Cutie Mark | Level | Progress | Karma | ||||||
3 | Strobe | Earth Pony | Cobalt | Brown | Stage Light | 2 | 2000/3000 | 0 | ||||||
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5 | Background/Description | |||||||||||||
6 | Strobe is a grizzled hermit that makes do scavenging what he can as he wanders the wasteland countryside. He doesn't avoid civilization, but doesn't seek it out, either. He prefers energy weapons because leaving corpses everywhere isn't in his best interests. After all, it's much harder to follow someone when the signs of their passage and blowing in the wind at any given moment. With a cobalt blue coat and a brown mane, he's distinctive, but still subdued enough to blend into a crowd. He's not particularly stealthy, but he's definitely good at disappearing into the wide open wastes when he needs to, living off of the land and whatever guns, ammo, and machinery he can scavaenge. | |||||||||||||
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10 | SKILLS | |||||||||||||
11 | SPECIAL | Total | +/- | Base | Skill name | Total | + / - | Base % | Tag | Temporary Effects | ||||
12 | STR | 4 | 0 | 4 | Barter | 14 | 2xCHA + LCK/2 | |||||||
13 | PER | 7 | 0 | 7 | Big Guns | 18 | 2xEND + LCK/2 | |||||||
14 | END | 7 | 0 | 7 | Explosives | 18 | 2xPER + LCK/2 | |||||||
15 | CHA | 5 | 0 | 5 | Lockpick | 20 | 2 | 2xPER + LCK/2 | ||||||
16 | INT | 6 | 0 | 6 | Magic Weapons | 35 | 2 | 2xPER + LCK/2 | 15 | |||||
17 | AGI | 4 | 0 | 4 | Medicine | 20 | 4 | 2xINT + LCK/2 | ||||||
18 | LCK | 7 | 0 | 7 | Melee Weapons | 12 | 2xSTR + LCK/2 | |||||||
19 | Mechanics | 35 | 4 | 2xINT + LCK/2 | 15 | |||||||||
20 | HITPOINTS | Armor | Security Barding | Science | 16 | 2xINT + LCK/2 | ||||||||
21 | Current | Total | DT | DR | Condition | Small Guns | 12 | 2xAGI + LCK/2 | ||||||
22 | 128 | 128 | 8 | 0 | 98 | Sneak | 12 | 2xAGI + LCK/2 | ||||||
23 | Speech | 14 | 2xCHA + LCK/2 | |||||||||||
24 | Weapon | Magic Laser Pistol (P) | 1 shot/action | Survival | 34 | 1 | 2xEND + LCK/2 | 15 | ||||||
25 | Damage | Condition | Range | Unarmed | 18 | 2xEND + LCK/2 | ||||||||
26 | 30 | 2d10 | 95 | Short | ||||||||||
27 | Ammunition | Current | Capacity | Ammo Type | Additional Effects | Duration | Total Rads | Sickness Level | ||||||
28 | Magical Cell | 15 | 16 | Standard | 0 | None | ||||||||
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30 | Bottlecaps | 54 | ||||||||||||
31 | PERKS | ITEMS | ||||||||||||
32 | Name | Type | Notes | Name | Amount | Name | Amount | |||||||
33 | Big Game Hunter | General | Additional 1d10 damage to all wildlife | Security Barding | 1 | Slaver orders and reports | ||||||||
34 | Magic Laser Pistol | 1 | Precious looking stones | |||||||||||
35 | Wasteland Survivor | Background | Has a sort of "sixth sense" regarding danger | Magical Cell | 57 | Silver and gold stone | ||||||||
36 | Healing Potion | 4 | ||||||||||||
37 | Booze | 2 | ||||||||||||
38 | Don't Touch That | Earty Pony | Can construct mines and grenades from ammunition | Standard Bandages | 1 | |||||||||
39 | Lamp | 1 | ||||||||||||
40 | Kitchen Knife | 1 | ||||||||||||
41 | 10 mm Pistol | 1 | ||||||||||||
42 | 10 mm ammunition | 12 | ||||||||||||
43 | Rage | 3 | ||||||||||||
44 | Dash | 1 | ||||||||||||
45 | Assault Rifle | 3 | ||||||||||||
46 | 7.62 ammunition | None | ||||||||||||
47 | Med-X | 1 | ||||||||||||
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