A | B | C | D | E | F | G | H | I | J | |
---|---|---|---|---|---|---|---|---|---|---|
1 | Game | Region | PAL | NTSC | HDTVp | HDTVi | VGAp | VGAi | Notes | User |
2 | .hack//Infection | NTSC-U | 0.37. 480p doesn't run, 1080i works perfect. Comparison Video below: https://www.youtube.com/watch?v=dUSZ8f2eqy8 | |||||||
3 | Ape Escape 3 | PAL | 0.37. 576p => good results but keep 4:3 aspect ratio (set the in-game options to widescreen doesn't fix) | ZBoy | ||||||
4 | Aqua Teen Hunger Force Zombie Ninja ProAm | NTSC-U | 0.36. PERFECT VGA mode. | flahrgenstow | ||||||
5 | Ar Tonelico 2 | NTSC-U | 0.37. 480p => no crash at the opening video, no speed issue; the game is smooth, the sprites and layouts are cleaner than ever! | ZBoy | ||||||
6 | Art of Fighting Anthology | NTSC-U | 0.23x | Gedankenschild | ||||||
7 | Baroque | PAL | 0.37, 0.23x - crashed before the opening scene in 480p | |||||||
8 | Battle Gear 2 | NTSC-J | BSOD | BSOD | 0.23x. Black screen | flahrgenstow | ||||
9 | Battle Gear 3 | NTSC-J | BSOD | BSOD | 0.23x. Not playable in 480p. Weird stuff all over the screen. When you start driving you can't see ahead. 1080i almost works, but every time you pass a checkpoint the screen goes black for a few seconds | flahrgenstow | ||||
10 | Berserk | NTSC-J | 0.37. Tried 1080i (filckering set of lines on top) and 480p (every other line is drawn). In general not worth it. PAL60 works and looks great. | |||||||
11 | Biohazard Outbreak: File 2 | NTSC-J | 0.37 - HDTV 1080i > Playable | |||||||
12 | Black | PAL | 0.36. Looks amazing in 1080i. FMV cutscenes are out of sync though (video is faster, audio is normal). Everything else is perfect. | |||||||
13 | Blood Will Tell | NTSC-U | 0.37, 0.23x - The game runs, but the FMVs flicker horribly & the gameplay looks like it has frame limiter turned off. Xploder works perfectly. | |||||||
14 | Breath of Fire: Dragon Quarter | PAL | BSOD | 0.23x. 480p: BSOD right before Opening CG; 1080i works fine, BUT both modes display in halved resolution | Gedankenschild | |||||
15 | Brothers in Arms: Road to Hill 30 | PAL | 0.23b or earlier. Much better @ 60Hz | junebug | ||||||
16 | Burnout 3: Takedown | NTSC-U | 0.37. Not playable | |||||||
17 | Burnout Dominator | PAL | 0.37. Works well in all modes (480p, 576p, 1080i); remember to set to 60 Hz on startup if you use 480p or 1080i. | ZBoy | ||||||
18 | Call of Duty 3 | PAL | 0.36. 720p and 1080i --> Game crashes on cutscenes. | Regis232 | ||||||
19 | Capcom vs. SNK 2 | NTSC-J | BSOD | BSOD | 0.23x. Black screen | flahrgenstow | ||||
20 | Castlevania: Curse of Darkness | NTSC-U | 0.37. Works. Tested 480p & 720p modes. | |||||||
21 | Castlevania: Lament of Innocence | NTSC-U | BSOD | 0.37. Works with Skip Videos Fix on. Tested 480p & 720p, Game loads but doesn't pass intro screens unless Skip Videos fix is on. | ||||||
22 | Chaos Legion | NTSC-U | 0.37, 0.23x - 480p crashes during fmv's. Use xploder for perfect results both in pal and ntsc release | |||||||
23 | Chulip | NTSC-U | 0.37, 0.23x - 480p displays in small distorted window, 480i works alright (necessary only for PAL users, cause CD games always play in 576i otherwise) | |||||||
24 | Cold Winter | PAL | ||||||||
25 | Conflict: Desert Storm | ? | runs perfectly at 480p @ 60 Hz, but does not run under any other HDTVp or HDTVi mode | |||||||
26 | Contra: Shattered Soldier | NTSC-U | 0.23 & 0.37 - Playable. Works great in 640x480 and 1280x1024. Will crash at FMV's if you do not skip them. Fully playable with FMV in interlaced modes. 960i looks nearly as good as 480p. | Luigi | ||||||
27 | Crash Bandicoot: The Wrath of Cortex | PAL | 0.36. Goes into 480p but 1080i mode looks great and fills the screen. | JohnH | ||||||
28 | Crazy Taxi | NTSC-U | 0.36. Progressive modes work but are blocky. | flahrgenstow | ||||||
29 | Dark Cloud 2 | NTSC-U | 0.38 - 480p even with Skip Video Fix crashes at video before title screen (reading memory card message) | westonlast | ||||||
30 | Deus Ex | PAL | 0.36. 1080i: Gameplay and menus run perfectly and in fullscreen on my 16:9 TV. Loading screen image is "halfed". | junebug | ||||||
31 | Devil May Cry | NTSC-U | 0.23x. 480p & 1080i: Menus display in halved res, in-game only shows a tiny, centered fraction of the game screen (doubled in 480p) | Gedankenschild | ||||||
32 | Dirge of Cerberus: Final Fantasy VII | NTSC-U | BSOD | 0.23d. BSOD after Square Enix logo | DarkCrono666 | |||||
33 | Disgaea 2: Cursed Memories | PAL | 0.36. Looks and plays fine in 1080i | |||||||
34 | Dr. Muto | NTSC-U | 0.36. PERFECT VGA mode. | flahrgenstow | ||||||
35 | Dragon Ball Z: Budokai Tenkaichi 3 | NTSC-U | 0.23u. Tested under 1080i and looks amazing. Screen is centered. | scorpion101481 | ||||||
36 | Dragon Quest VIII | NTSC-U | 0.37. 480p, 576p, 720p, 1080i&p - Square Enix screen, then crashes. | ShakaFlocka | ||||||
37 | Drakengard 2 | PAL | 0.37. None of the modes give satisfactory results (out of sync, looks double horizontal and/or vertical), looks better without tinkering. | |||||||
38 | DRIV3R | NTSC-U | 0.38 - 480p/720p/1080i/1080ni don't work | |||||||
39 | Driving Emotion Type-S | PAL | 0.36. Game runs fine in 1080i. Menus are fullscreen (16:9), gameplay runs in a smaller window (4:3) | |||||||
40 | Dual Hearts | NTSC-U | BSOD | 0.36 - **480p** BSOD after beginning logo screen. **1080i** Black bars all around screen, however, the game retains its correct 4:3 aspect ratio within the 16:9 screen. Game plays fine. | ||||||
41 | Eternal Ring | NTSC-U | 0.37, 0.23x - nothing looks good or works correctly (1080i has a major music speed up), stick with regular modes | |||||||
42 | Fahrenheit | PAL | 0.36. 720p: It works very fine!! | Darwen3_0 | ||||||
43 | Fatal Frame | NTSC-U | 0.37. I tested PAL @60Hz and it worked without any problems | Suguru | ||||||
44 | Fatal Frame III: The Tormented | NTSC-U | I also enable 480p in the game's video menu as well as I think it looks slightly crisper. I know it probably doesn't matter, but I could swear the game is even sharper, perhaps the game alters texture filtering or the front buffer or something else when set to its own 480p mode. What I did: I made an ISO of the game, hex edited it for widescreen and disabled the grain filter, then patched it for ESR. GSM .37 it looks much better and appears to be near perfect 16:9 as well. Issues: The only issue is that the main menu of the game is in massive slow motion, but once past the main screen everything else is normal speed, even the sub-menus and other game screens. I have seen no difference in performance and the game looks very pretty, a good step above how the game shipped. | BigUps | ||||||
45 | Final Fantasy X | NTSC-U | 0.23e. See International version below | Mochu | ||||||
46 | Final Fantasy X | PAL | ||||||||
47 | Final Fantasy X International | NTSC-J | 0.23x. Looks great in 1080i. Movies use higher resolution (640x448) than in-game graphics (512x448) | DarkCrono666, ichisuke | ||||||
48 | Final Fantasy X-2 | NTSC-U | BSOD | BSOD | 0.23x. Progressive modes: BSOD right at the start; 1080i: CGs with half screen and doubled | DarkCrono666 | ||||
49 | Final Fantasy XII | NTSC-U | BSOD | BSOD | 0.23x | |||||
50 | Final Fantasy XII | PAL | 0.37. 576p => the background cinematic (leading to the title menu) is played for 2-3 seconds before game crash; the SVF is uneffective | ZBoy | ||||||
51 | Final Fantasy XII International ZJS | NTSC-J | BSOD | 0.37. 480p: black screen on startup, 1080i: works very well! (english patched version as well) | ZBoy | |||||
52 | Futurama | NTSC-U | 0.36. Superb 640x480 VGA and 480p (otherwise not available) | flahrgenstow | ||||||
53 | Galerians: Ash | NTSC-U | 0.37, 0.23x - 1080i is pretty much the same as 480i, just with letterboxing on top & bottom; 480p is 240p because this is a field rendering game | |||||||
54 | Gauntlet: Dark Legacy | ? | does not run under any HDTVp or HDTVi mode except VGAp but the colors seem to be messed up | |||||||
55 | Gauntlet: Seven Sorrows | ? | does not run under any HDTVp or HDTVi mode | |||||||
56 | Ghost in the Shell: Stand Alone Complex | NTSC-U | 0.37, 0.23x - Results are not satisfactory, but also not necessary in most cases cause the game has a built in 480p mode. However if you happen to have one of the later models of the PS2 Slim you may experience a cutscene glitch (weird horizontal lines appear during FMVs) which is fixed by loading game with Xploder in 480p | |||||||
57 | God Hand | NTSC-U | 0.37. Works. Tested 480p & 720p, didn't test other modes but probably still works. 1080i working. | |||||||
58 | God of War | NTSC-U | 60Hz | 0.23d. Image flickers after switching to progressive mode in-game | DarkCrono666, flahrgenstow | |||||
59 | God of War II | NTSC-U | 60Hz | 0.23d. Image flickers after switching to progressive mode in-game | DarkCrono666 | |||||
60 | Gradius III & IV | NTSC-U | BSOD | 0.37. Works with Skip Videos Fix on. Game won't pass intro screens unless skip videos fix is on. | ||||||
61 | Gradius V | NTSC-U | Freeze | Freeze | Freeze | 0.23x. Opening CG freezes in both 480p & 1080i, skip it and game plays fine in both modes | flahrgenstow | |||
62 | Gradius V | PAL | Freeze | Freeze | Freeze | 0.23x. Opening CG freezes in both 480p & 1080i, skip it and game plays fine in both modes | Gedankenschild | |||
63 | Gran Turismo 3: A-Spec | NTSC-U | 0.23x. Works. Everything is somewhat blocky at a distance. | flahrgenstow | ||||||
64 | Gran Turismo 4 | NTSC-U | 0.36. Enable progressive in game's options or everything will look blocky. | flahrgenstow | ||||||
65 | Gran Turismo 4 | PAL | 0.23e | MysTiCy | ||||||
66 | Gran Turismo Concept 2002 Tokyo-Geneva | PAL | Music | 0.23b or earlier. Game music is too fast on menu screens - expected. | junebug | |||||
67 | Grand Theft Auto III | PAL | 0.23d. Just perfect! | junebug | ||||||
68 | Grand Theft Auto III | NTSC-U | Freeze | 0.36. 1080i - Playable; 720p - Freeze | mattek97 | |||||
69 | Grand Theft Auto: San Andreas | NTSC-U | BSOD | BSOD | 0.23x | flahrgenstow | ||||
70 | Grand Theft Auto: Vice City Stories | NTSC-U | BSOD | 0.23d | DarkCrono666 | |||||
71 | Grandia II | NTSC-U | 0.37. 480p, 720p, 1080i played fine, but when a FMV in battle played the game crashed; 1080i "non interlaced" pulled to bottom and enlarged | ShakaFlocka | ||||||
72 | Grandia III | NTSC-U | BSOD | 0.37. 480p: black screen on startup. Works fine in 1080i. | ZBoy | |||||
73 | Grandia Xtreme | NTSC-U | 0.37. 480p, 720p, 1080i play perfectly; 1080i "non interlaced" pulled to bottom and enlarged | ShakaFlocka | ||||||
74 | Guitar Hero III | NTSC-U | 60Hz | 0.23d | doctorxyz | |||||
75 | Gungrave | NTSC-U | 0.37, 0.23x - stick with regular mode, none of the forced resolutions look correct | |||||||
76 | Half-Life | NTSC-U | 0.36. Perfect progressive modes. | flahrgenstow | ||||||
77 | Hokuto no Ken | NTSC-J | 0.23x | yassinePSX | ||||||
78 | Hudson Selection Vol. 3: PC Genjin | NTSC-J | 0.36. Crashes on the first title screen in progressive modes. | flahrgenstow | ||||||
79 | Hyper Street Fighter II | PAL | BSOD | 0.36. 720p: BSOD after PS2 logo; 1080i: Perfect graphics and gameplay. | ||||||
80 | ICO | NTSC-U | 0.36. VGAp: Game loads & works fine in-game, but freezes up on CG that starts after waiting on title screen. Don't know if there are any more CG scenes during the game. | |||||||
81 | ICO | PAL | DarkCrono666 | |||||||
82 | Incredible Hulk, The | PAL | 0.23d | junebug | ||||||
83 | Initial D Special Stage | NTSC-J | 0.36. Perfect | flahrgenstow | ||||||
84 | Jak 2: Renegade | PAL | 0.23e. Plays very well | MysTiCy | ||||||
85 | Jak 2: Renegade | NTSC-U | 0.36. Perfect VGA mode. Use WITHOUT progressive in-game. | flahrgenstow | ||||||
86 | Jak 3 | NTSC-U | 0.36. PERFECT VGA mode. Use WITHOUT game's own progressive scan mode. | flahrgenstow | ||||||
87 | Judge Dredd: Dredd Vs. Death | PAL | BSOD | 0.36. 720p: BSOD at startup; 1080i: Great graphics and gameplay. | ||||||
88 | Juiced | PAL | 0.23b or earlier | junebug | ||||||
89 | Katamari Damacy | NTSC-U | 0.37, 0.23x - Works perfectly in 480p | |||||||
90 | Killer7 | PAL | 0.36. 1080i: Has a thin flickering line at the very bottom of the screen which is barely noticeable. Looks great overall! - 0.37, 0.23x - 480p tested and works perfectly. | |||||||
91 | Killzone | NTSC-U | 0.23d | DarkCrono666 | ||||||
92 | King of Fighters '98: Ultimate Match | NTSC-U | 0.36. Use WITHOUT game's own progressive scan mode. | flahrgenstow | ||||||
93 | King of Fighters 2002 Unlimited Match Tougeki Ver., The | NTSC-J | 0.37. Game is best viewed in VGA 640x480 mode WITHOUT activating progressive mode in the game. 1080p works very well. | flahrgenstow | ||||||
94 | Kingdom Hearts | NTSC-U | 0.23x. CGs use higher resolution (640x448) than in-game graphics (512x448) | DarkCrono666 | ||||||
95 | Kingdom Hearts Final Mix | NTSC-J | 0.23x. CGs use higher resolution (640x448) than in-game graphics (512x448) | DarkCrono666 | ||||||
96 | Kingdom Hearts II | NTSC-U | BSOD | BSOD | 0.23x. Progressive modes crash CGs, but there are only very few in this game (Opening, Twilight Town flashbacks, Ending). If you get past those the game plays very well in 480p. | DarkCrono666, Gedankenschild | ||||
97 | Kingdom Hearts II | PAL | 0.37. 576p => cinematics make the game crash; use the SVFix | ZBoy | ||||||
98 | Kingdom Hearts II Final Mix | NTSC-J | BSOD | BSOD | 0.23x. Progressive modes crash CGs, but there are only very few in this game (Opening, Twilight Town flashbacks, Ending). If you get past those the game plays very well in 480p. | DarkCrono666, Gedankenschild | ||||
99 | Kingdom Hearts Re:Chain of Memories | NTSC-J | Speed | Speed | A little bit accelerated | DarkCrono666 | ||||
100 | Kingdom Hearts Re:Chain of Memories | NTSC-U | Speed | Speed | A little bit accelerated | DarkCrono666 |