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Introduction to Wormhole Mechanics

Gateways to a Different Kind of Space

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Class Overview

  • What is J-Space?
    • How is it laid out?
    • Classifications and Characteristics
    • Special Systems
    • Travel
  • What are Wormholes?
    • Static vs Wandering
    • Classifications and Characteristics
    • Know your Wormhole
    • Unique and special wormholes
  • Basic Tips and Tricks
    • Bookmarks
    • Safety
    • Mappers
    • Daytripping or making it your Home
    • Links

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Expected Knowledge

  • Scanning
    • Intro to Exploration�
  • Bookmarking
    • Intro to Bookmarks�
  • D-Scan
    • Intro to Dscan

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Spooky Space

  • J-Space is called such because the system names begin with J
    • Also sometimes referred to W-Space
    • K-Space is the opposite, or “Known” space�
  • J-Space is Wormhole Space.
    • It is also known as Anoikis�
  • J-Space is the home of the Drifters and the Sleepers.
    • Sleepers were a faction of the Jove who fled to Anoikis during the 2nd Jove Empire
    • Drifters are the Great Enemy of the Triglavians
    • Sansha’s Nation also has a presence in one specific system, and has wormhole tech�
  • Pochven is technically “Wormhole Space”

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Classifications and Characteristics

  • Unique Qualities:
    • No Local Members list
    • No jump gates
    • No permanent NPC stations(with one exception)
    • No Asset Safety, setting a station as Home, or Jump cloning in or out
    • Special, Jspace Only Combat Sites, and rat guarded Data and Relic sites
    • Only place to find Fullerene Gas sites
    • Pirate Null Exploration Sites�
  • System Classification:
    • Most: C1-C6
    • Some: C13
    • Unique: C12, C14-C18
    • Pochven: C25�
  • C1-C6 are the most common, and and increase in difficulty
    • C1 Cruisers could rat in
    • C6 need Marauder fleets or Dreads

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Special Systems

  • Thera
    • Only named J-Space system
    • Only J-Space system with NPC stations
    • Largest system in the game (over 270 AU from center to farthest celestial)
    • A “Crossroads” of Wormholes�
  • Shattered
    • Special systems that no structure can be anchored in
    • Can spawn combat sites from +1 or -1 of its class rating�
  • Drifter
    • Five unique systems nicknamed for the Drifter Hive “dungeon”
    • All signatures in the probe window will be wormholes
    • Each has a different weather effect
    • “Unidentified Wormhole” Beacons in K-Space

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Weather

  • Permanent Effects in some systems
  • Similar to Metaliminal Storms in K-Space
  • Different bonuses/drawbacks based on Class of System
  • Pulsar
    • +Shields and Cap, -Armor Resist, increased Sig Radius
  • Black Hole
    • +Missiles, Speed, Targeting Range, -Webs and Slows
  • Cataclysmic Variable
    • +Remote Repair and Cap, -Self Repair and Cap Transfer
  • Magnetar
    • +Weapon Damage, -Application/Hit
  • Red Giant
    • +Overheat and Bombs, but overheat and burnout happens quicker
  • Wolf-Rayet
    • +Armor and Small Weapons, -Shields Resists

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How to get to Anoikis?

Wormholes, Of course

  • A wormhole is a Doorway between two systems.
    • J-space to J-space or K-space to K-space
    • J-space to K-space and vise versa
    • J or K space to Pochven
  • A wormhole is categorized as either a Static or Wandering
    • Static Wormholes will respawn a few server ticks after closing
    • Wandering WHs can spawn at any time
  • A wormhole has an entrance and an exit
  • All wormholes have a Time to Live and Mass limits
  • Polarization

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How to Find Them

  • Found using the Probe Scanner
    • Pretty low difficulty�
  • Like all Cosmic Signatures needs to be scanned down
    • And there is no way to tell where it goes from the probe window�
  • Wormholes have an Identification in the style of Letter, then 3 numbers
    • These indicate its type, and they also are what determines its general destination, time to live, and mass limits.�
  • The exit side of a wormhole is always K162

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Wormhole Details at a Glance

  • Wormhole- What kind of wormhole is this?
  • Destination- Where does this wormhole go?
  • Maximum Ship- What is the size limit for ships that pass through here?
  • Lifetime- How long will this wormhole be here?
  • Mass Stability- How many ships can pass through before it collapses?

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Wormhole Info in Detail

Destination

  • Class [1-3\4-5\6\13] Wormhole Systems
  • HS / LS / Null Security Systems
  • Pochven, Thera, Drifter Wormhole Systems

Time

  • More/Less than 1 day remaining
  • Less than 4 Hours remaining - EoL
  • Less than 1 Hour remaining - Super EoL

Mass

  • More than 50% remaining
  • Less than 50% remaining - Destab, Reduced, Stage 2
  • Less than 10% remaining - Crit, Stage 3

Visual/Audio

  • Wormholes show the skybox of the system the lead too
    • i.e. A blue wormhole leads to Caldari Space
  • They get visibly smaller when they lose mass, and “wobble” near End of Life
  • Sounds and a visible pulse when someone goes through

Variance

  • Mass can vary by up to +/- 10%
  • Time is a minimum - it can live longer

Rolling

  • The act of forcing a wormhole to close by putting enough mass through it.

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This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet.

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Getting around in J-Space

You’ve jumped through a Wormhole and found yourself in Anoikis - Now what?

  • Bookmark are your friend!
    • Hold Cloak, bookmark the return hole.
      • When Bookmarking a wormhole, book mark the Wormhole in your overview NOT the signature!
    • Build a safe - somewhere off a direct route between two celestials
    • Start scanning!

  • Use a mapper - Pathfinder, Tripwire, Wanderer.
    • Such as the public instance of Wanderer: https://wanderer.ltd
  • Lost? https://evescoutrescue.com
    • Caches or even outright rescue
    • Or … just self destruct.

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Do’s and Don’ts

  • DO Bookmark that hole you just came through!
  • DO Check the sites before you warp on the wiki
  • DO Spam D-scan
  • DO Cloak up as much as possible
  • DON’T stay still if uncloaked
  • DON’T warp to the sun
  • DON’T warp to moons
  • DON’T Panic!

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Mappers

  • Wanderer�
  • Tripwire�
  • Pathfinder�
  • GalaxyFinder�
  • EveEye (Experimental)

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Wormhole Life is a Playstyle

Daytrippers

  • Highest ISK for new explorers
  • Combat anomalies that drop reliable ISK-valued loot
  • Valuable gas sites

  • Easy to get Lost
  • No Local
  • Easy to get caught unawares

Being a Wormholer

  • Always able to roll for new content
  • Best PI available
  • Good fights (no holds barred)
  • No CONCORD, no gate guns

  • Not easy to be in multiple systems
  • Could get stuck outside with no way back in except luck
  • No Asset Safety

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Want more? - Seek the classes “Intro to Wormhole Living”, “Intro to WHC”, and attend Newbs Night in the Hole - Feel free to also ask in #wormhole-chat in the discord!

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Resources

�Q&A

Please leave feedback via the Class Feedback Form linked in chat!

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INTRODUCTION TO WORMHOLE MECHANICS

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Appendix A - Drifters

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Appendix B - Sansha’s Nation

  • Sansha’s Nation occupied J-space systems :
    • All 3 systems are Shattered systems
    • J005299 (C4) with NS, C3 space, and C5 statics.
    • J010556 (C4 Pulsar) with HS, C1 space, and C2 statics.
    • J011195 (C4) with LS, C5 space, and C5 statics.

  • The system’s Epicenter spawns Sansha rats in place of sleepers
  • There are several ruins of Sansha stations
  • Sites that spawn will be Sansha flavored combat sites from K-Space
  • Other Shattered systems may contain the “Silent Battleground” Site with a wrecked Revenant (Sansha’s Nation Supercarrier!) in the center of about 40 data and relic hackable cans, indicating Sansha may have attempted to take over other shattered systems

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